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Rafael Mellado; Claudio Cubillos – Journal of Computer Assisted Learning, 2024
Background: Effective learning in computer programming courses has been a constant challenge for university teachers and has become a relevant competence for current professionals. The literature on gamification in learning presents mixed results, mainly due to problems in instructional design and inconsistency in gamification. Studies with…
Descriptors: Engineering Education, College Students, Computer Software, Technical Occupations
Dayae Yang – ProQuest LLC, 2024
This dissertation follows a manuscript-style format, beginning with an introduction and literature review, followed by three distinct studies and a concluding section. All three studies use "Lucky Codes," an educational board game designed to foster computational thinking skills in elementary students, as the intervention. The first…
Descriptors: Elementary Secondary Education, Educational Games, Game Based Learning, Computation
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Ndudi Okechukwu Ezeamuzie; Mercy Noyenim Ezeamuzie – Review of Educational Research, 2025
Computer programming provides a framework for interdisciplinary learning in sciences, arts and languages. However, increasing integration of programming in K--12 shows that the block-based and text-based dichotomy of programming environments does not reflect the spectrum of their affordance. Hence, educators are confronted with a fundamental…
Descriptors: Kindergarten, Elementary Secondary Education, Computer Science Education, Programming
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Rebeckah K. Fussell; Megan Flynn; Anil Damle; Michael F. J. Fox; N. G. Holmes – Physical Review Physics Education Research, 2025
Recent advancements in large language models (LLMs) hold significant promise for improving physics education research that uses machine learning. In this study, we compare the application of various models for conducting a large-scale analysis of written text grounded in a physics education research classification problem: identifying skills in…
Descriptors: Physics, Computational Linguistics, Classification, Laboratory Experiments
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Meina Zhu – Journal of Computer Assisted Learning, 2025
Background: Computer programming learning and education play a critical role in preparing a workforce equipped with the necessary skills for diverse fields. ChatGPT and YouTube are technologies that support self-directed programming learning. Objectives: This study aims to examine the sentiments and primary topics discussed in YouTube comments…
Descriptors: Computer Science Education, Programming, Social Media, Video Technology
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Erik Hombre Cuevas; Daniel Zaldivar; Marco Perez – International Journal of Information and Communication Technology Education, 2025
The integration of various programming languages into the undergraduate engineering curriculum often occurs without adequate evaluation of their effectiveness within specific disciplines. Recently, Python and MATLAB have garnered significant attention as preferred languages for teaching subjects such as image processing and computer vision.…
Descriptors: Influence of Technology, Technology Uses in Education, Programming Languages, Academic Achievement
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Kiera E. B. McMaster; Saskia de Wildt; Sam Mishos; Erica Shardlow; Heather Castleden – Journal of Geography in Higher Education, 2025
Punk has its roots in the garage bands of the 1960s and 1970s as expressions of resistance to mainstream music. Punk, however, has evolved over time to encompass rebellion and an ethic of DIY (i.e. do it yourself) not just in music but in other domains to reject the status quo. Punk can be found in the university too. Podcasting and zines, for…
Descriptors: Audio Equipment, Electronic Publishing, Programming (Broadcast), Material Development
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Troussas, Christos; Krouska, Akrivi; Sgouropoulou, Cleo – IEEE Transactions on Education, 2021
Contribution: This article presents the instruction of computer programming using adaptive learning activities considering students' cognitive skills based on the learning theory of the Revised Bloom Taxonomy (RBT). To achieve this, the system converts students' knowledge level to fuzzy weights, and using rule-based decision making, delivers…
Descriptors: Undergraduate Students, Intelligent Tutoring Systems, Computer Science Education, Programming
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O'Donnell, Jennifer Lee – Journal of Curriculum and Pedagogy, 2021
Grief resists easy explanation. Nevertheless, there is a consensus that it is unpleasant and isolating. Yet to understand grief as such misses its intersubjective magnitudes, and neglects to interrogate the ways in which our distressing experiences affect and are affected by our involvement with Others. This paper will offer pedagogical insights…
Descriptors: Grief, Television, Programming (Broadcast), Trauma
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Duran, Rodrigo; Sorva, Juha; Seppälä, Otto – ACM Transactions on Computing Education, 2021
We propose a framework for identifying, organizing, and communicating learning objectives that involve program semantics. In this framework, detailed learning objectives are written down as rules of program behavior (RPBs). RPBs are teacher-facing statements that describe what needs to be learned about the behavior of a specific sort of programs.…
Descriptors: Behavioral Objectives, Computer Science Education, Programming, Evaluation Criteria
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Kovalkov, Anastasia; Paaßen, Benjamin; Segal, Avi; Pinkwart, Niels; Gal, Kobi – IEEE Transactions on Learning Technologies, 2021
Promoting creativity is considered an important goal of education, but creativity is notoriously hard to measure. In this article, we make the journey from defining a formal measure of creativity, that is, efficiently computable to applying the measure in a practical domain. The measure is general and relies on core theoretical concepts in…
Descriptors: Creativity, Programming, Measurement Techniques, Models
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Goldenberg, E. Paul; Carter, Cynthia J. – British Journal of Educational Technology, 2021
Natural language helps express mathematical thinking and contexts. Conventional mathematical notation (CMN) best suits expressions and equations. Each is essential; each also has limitations, especially for learners. Our research studies how programming can be a advantageous third language that can also help restore mathematical connections that…
Descriptors: Programming Languages, Children, Concept Formation, Mathematical Concepts
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McGowan, Bethany S. – portal: Libraries and the Academy, 2021
The use of text mining tools can help librarians improve the precision of searches, increase search sensitivity, and translate search strategies across multiple research databases. When combined with the intuitive approaches that librarians commonly use, text mining tools help reduce biases by improving the objectivity, transparency, and…
Descriptors: Data Analysis, Information Retrieval, Search Strategies, Open Source Technology
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Ma, Yingbo; Katuka, Gloria Ashiya; Celepkolu, Mehmet; Boyer, Kristy Elizabeth – International Educational Data Mining Society, 2022
Collaborative learning is a complex process during which two or more learners exchange opinions, construct shared knowledge, and solve problems together. While engaging in this interactive process, learners' satisfaction toward their partners plays a crucial role in defining the success of the collaboration. If intelligent systems could predict…
Descriptors: Middle School Students, Cooperative Learning, Prediction, Peer Relationship
Prokopyev, Mikhail Semenovich; Vlasova, Elena Zotikovna; Tretyakova, Tatyana Vasilyevna; Sorochinsky, Maksim Anatolyevich; Solovyeva, Rimma Alekseyevna – Journal of Educational Psychology - Propositos y Representaciones, 2020
At present, teaching programming to future teachers is superficial or is excluded from computer science curricular. Only programming fundamentals are taught during computer studies, and skills acquired during the training are not applied in practice. The aims of this article are (1) to develop a programming course for teacher training disciplines…
Descriptors: Programming, Computer Science Education, Programming Languages, Teacher Education Programs
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