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Dreher, Carl; Reiners, Torsten; Dreher, Naomi; Dreher, Heinz – Journal of Information Systems Education, 2009
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life. However the capacity of Virtual Worlds is…
Descriptors: Sociocultural Patterns, Curriculum Design, Student Projects, Student Motivation
Jia, Jiyou; Chen, Weichao – British Journal of Educational Technology, 2009
In this paper, we present the comprehensive version of CSIEC (Computer Simulation in Educational Communication), an interactive web-based human-computer dialogue system with natural language for English instruction, and its tentative application and evaluation in English education. First, we briefly introduce the motivation for this project,…
Descriptors: Computer Simulation, Natural Language Processing, English (Second Language), Second Language Instruction
Enz, Sibylle; Zoll, Carsten; Vannini, Natalie; Schneider, Wolfgang; Hall, Lynne; Paiva, Ana; Aylett, Ruth – Electronic Journal of e-Learning, 2008
Addressing the problems of bullying in schools, this paper presents a novel and highly innovative pedagogical approach, building on the immersive power of virtual role-play. Educational role-play is widely accepted as a powerful instrument to change attitudes and behaviour, but faces some difficulties and disadvantages when applied to sensitive…
Descriptors: Bullying, Elementary School Students, Prevention, Intervention
Lainema, Timo; Lainema, Kirsi – Journal of Research on Technology in Education, 2008
The turbulent business environment requires business expertise from ever-larger personnel groups. The required business know-how is a combination of knowledge and several different skills, and it should provide the learners with an overall view of the functioning of a business organization as a whole. Moreover, while work is increasingly becoming…
Descriptors: Training Methods, Cooperation, Learning Strategies, Student Attitudes
Girod, Mark; Girod, Gerald R. – Journal of Technology and Teacher Education, 2008
Recognizing the power of high quality practice in teacher preparation, a web-based simulation called Cook School District was designed to allow teacher candidates to practice the skills necessary to connect their teaching to the learning of all children employing the framework of teacher work samples (TWS). Pilot study data comparing simulation…
Descriptors: Work Sample Tests, Teacher Competencies, Computer Simulation, Preservice Teachers
Helms, T. C.; Doetkott, C. – Journal of Natural Resources and Life Sciences Education, 2007
We developed educational software to show graduate students how to plan molecular marker experiments. These computer simulations give the students feedback on the precision of their experiments. The objective of the software was to show students using a hands-on approach how: (1) environmental variation influences the range of the estimates of the…
Descriptors: Intervals, Computer Software, Graduate Study, Genetics
Schwarz, Christina V.; Meyer, Jason; Sharma, Ajay – Journal of Science Teacher Education, 2007
This study infused computer modeling and simulation tools in a 1-semester undergraduate elementary science methods course to advance preservice teachers' understandings of computer software use in science teaching and to help them learn important aspects of pedagogy and epistemology. Preservice teachers used computer modeling and simulation tools…
Descriptors: Computer Simulation, Epistemology, Educational Technology, Computer Software
Brundage, Shelley B. – Topics in Language Disorders, 2007
Stuttering characteristics, assessment, and treatment principles present challenges to assessment and treatment that can be addressed with virtual reality (VR) technology. This article describes how VR can be used to assist clinicians in meeting some of these challenges with adults who stutter. A review of current VR research at the Stuttering…
Descriptors: Stuttering, Computer Simulation, Disabilities, Functional Behavioral Assessment
Yoon, Jiyoon – EDUCAUSE Quarterly, 2007
All teacher education programs require teacher candidates to have in-school practicum experiences. Placing student teachers in schools is not always easy, however, and it is getting harder. According to the field experience office at the University of Minnesota, Duluth, it is getting more difficult to find schools where the teacher candidates can…
Descriptors: Student Teaching, Student Teachers, Practicums, Mentors
Bertozzi, N.; Hebert, C.; Rought, J.; Staniunas, C. – Engineering Design Graphics Journal, 2007
Over the past decade the software products available for solid modeling, dynamic, stress, thermal, and flow analysis, and computer-aiding manufacturing (CAM) have become more powerful, affordable, and easier to use. At the same time it has become increasingly important for students to gain concurrent engineering design and systems integration…
Descriptors: Engineering Education, Computer Software, Engineering, Models
Ku, H.; Fulcher, R. – European Journal of Engineering Education, 2007
The aim of the current paper is to share the processes in revising the courseware of the course of "Engineering Management Science" coded as ENG4004, in the Bachelor of Engineering (Mechanical, Mechatronics, Electrical and Electronic, Computer Systems, Instrumentation and Control), Bachelor of Engineering Technology (Mechanical, Building…
Descriptors: Courseware, Engineering Technology, Computer Software Reviews, Computer Software Evaluation
Duran, Mario J.; Gallardo, Sergio; Toral, Sergio L.; Martinez-Torres, Rocio; Barrero, Federico J. – International Journal of Technology and Design Education, 2007
Learner-centred approaches follow the prevailing tendency in modern University reforms which are primarily concerned about "how people learn". The methodologies can be learner-centred in the sense of placing the student as the main actor of the teaching-learning process by increasing his interactivity and participation, but also…
Descriptors: Computer Software, Factor Analysis, Engineering Education, Foreign Countries
Squire, Kurt; Klopfer, Eric – Journal of the Learning Sciences, 2007
Advancements in handheld computing, particularly its portability, social interactivity, context sensitivity, connectivity, and individuality, open new opportunities for immersive learning environments. This article articulates the pedagogical potential of augmented reality simulations in environmental engineering education by immersing students in…
Descriptors: Scientific Principles, Investigations, Engineering Education, Computer Simulation
Butz, Martin V.; Herbort, Oliver; Hoffmann, Joachim – Psychological Review, 2007
Autonomously developing organisms face several challenges when learning reaching movements. First, motor control is learned unsupervised or self-supervised. Second, knowledge of sensorimotor contingencies is acquired in contexts in which action consequences unfold in time. Third, motor redundancies must be resolved. To solve all 3 of these…
Descriptors: Memory, Redundancy, Motor Development, Psychomotor Skills
Games, Ivan Alex – Learning, Media and Technology, 2010
This article presents the results of a three-year study of "Gamestar Mechanic" (www.gamestarmechanic.com), a flash-based multiplayer online role-playing game developed for the MacArthur Foundation's digital media learning initiative by the University of Wisconsin-Madison, and Gamelab in New York. The game's objective is to help children…
Descriptors: Design, Role Playing, Discourse Analysis, Thinking Skills

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