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Anthony Ilobinso; Victoria Lowell; Stuart White; Kevin Jones – Journal of Technology and Teacher Education, 2025
This study examines how active learning principles and considerations are reflected in preservice teachers' learning experiences with augmented reality (AR) and how they conceptualize its use in their future classrooms. Twenty-eight preservice teachers, including three interviewed participants, were surveyed about their experiences with AR and…
Descriptors: Computer Simulation, Technology Uses in Education, Active Learning, Preservice Teacher Education
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Mark Mohan Kaggwa; Gary A. Chaimowitz; Precious Agboinghale; Diana Marginean; Andrew T. Olagunju – Discover Education, 2025
Background: The demand for effective disaster preparedness training in hospitals is steadily increasing, as healthcare staff need to handle emergencies efficiently while providing patient care. However, conventional training methods like live drills and tabletop exercises can require significant resources, limit participation, and disrupt hospital…
Descriptors: Emergency Programs, Computer Simulation, Health Personnel, Program Effectiveness
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Johanna Börsting; Veronica Schwarze; Farbod Aprin; Nils Malzahn; H. Ulrich Hoppe; Sabrina C. Eimler – Journal of Children and Media, 2025
Social media offer valuable benefits ranging from social exchange to entertainment. However, everyday racism is also part of many users' daily social media experience. Unlike overt racist attacks such as name-calling or humiliation, everyday racism often manifests in subtle, unconscious assumptions and remarks that may initially appear harmless…
Descriptors: Foreign Countries, Social Media, Adolescents, Racism
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Ahmet Volkan Yüzüak; Emrah Higde; Zekiye Merve Öcal; Görkem Avci; Sinan Erten – International Journal of Assessment Tools in Education, 2025
In today's educational landscape, students have access to enriched learning environments through augmented and virtual reality (AR/VR) applications. Effective digital learning depends on identifying the key factors and learner attitudes that influence engagement and task performance. We focused more on preservice teachers' intentions to use AR/VR…
Descriptors: Computer Simulation, Computer Uses in Education, Preservice Teachers, Intention
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Bianca C. Braga; William Hurst; John Barrow; John Long; Gregory C. Shearer; Joanna K. Hodges; Olivia Lawler; Ravi Patel; Terry Schiavone; Travis D. Masterson – Biochemistry and Molecular Biology Education, 2025
This randomized controlled trial assessed the comparative effectiveness of a biochemistry education program delivered through an immersive virtual reality (iVR) experience and traditional video-based instruction. Undergraduate students enrolled in three nutrition courses from a large R1 American university participated (n = 95). Students were…
Descriptors: Biochemistry, Computer Simulation, Video Technology, Undergraduate Students
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Miriam Mulders; Kristian H. Träg; Lara Kirner – Instructional Science: An International Journal of the Learning Sciences, 2025
One discussion in the context of education for sustainable development centers around the importance of suitable teaching materials for promoting pro-environmental attitudes. Especially applications that let learners travel to otherwise difficult to reach places seem promising for digital sustainability education that is both accessible and…
Descriptors: Foreign Countries, Secondary School Students, Biodiversity, Sustainable Development
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Jack Denham; Matthew Spokes; Matt Coward-Gibbs; Caitlin Veal – Pedagogy, Culture and Society, 2025
Utilising data from semi-structured interviews (n = 20), this paper explores the educational function of internationally popular, blockbuster videogames, including the ways in which players identify and operationalise these learning experiences. It proposes a framework through which different learning experiences in mainstream, culturally…
Descriptors: College Students, Video Games, Popular Culture, Incidental Learning
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Jaroslaw Sadowski; Jacek Stefanski – IEEE Transactions on Education, 2024
Contribution: Two toolsets for the remote teaching of radio communication laboratory classes: 1) online simulators for individual work of students and 2) a remote access system to laboratory workstations for group work. Initial assumptions and method of implementation of both tools are presented. Background: The COVID-19 pandemic has forced a…
Descriptors: Blended Learning, Laboratories, Radio, Telecommunications
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Ümmühan Avci; Feyza Akgül – Journal of Educational Technology and Online Learning, 2024
Digital transformation encompasses all the principles of people, working methods, and technology that support organizations in achieving their goals with the possibilities provided by the constantly developing information technologies that are in almost every aspect of our lives. Today, the impact of digital transformation is visible in every…
Descriptors: Computer Simulation, Technology Uses in Education, Man Machine Systems, Interaction
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Dennis Beck; Leonel Morgado; Patrick O'Shea – IEEE Transactions on Learning Technologies, 2024
The educational metaverse promises fulfilling ambitions of immersive learning, leveraging technology-based presence alongside narrative and/or challenge-based deep mental absorption. Most reviews of immersive learning research were outcomes-focused, few considered the educational practices and strategies. These are necessary to provide theoretical…
Descriptors: Educational Practices, Educational Strategies, Computer Simulation, Simulated Environment
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Seunghan Lee; Amar Sadanand Shetty; Lora A. Cavuoto – IEEE Transactions on Learning Technologies, 2024
Recent usage of virtual reality (VR) technology in surgical training has emerged because of its cost-effectiveness, time savings, and cognition-based feedback generation. However, the quantitative evaluation of its effectiveness in training is still not thoroughly studied. This article demonstrates the effectiveness of a VR-based surgical training…
Descriptors: Markov Processes, Computer Simulation, Teaching Methods, Surgery
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Yiannis Koumpouros – Smart Learning Environments, 2024
Augmented Reality (AR) technology is one of the latest developments and is receiving ever-increasing attention. Many researches are conducted on an international scale in order to study the effectiveness of its use in education. The purpose of this work was to record the characteristics of AR applications, in order to determine the extent to which…
Descriptors: Computer Simulation, Educational Technology, College Students, Computer Oriented Programs
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Zoltan Buzady; Agnes Wimmer; Anita Csesznak; Peter Szentesi – Interactive Learning Environments, 2024
The considerable proliferation of serious games (SG) in management education necessitates an academic foundation grounded in the concepts and practice of leadership, Flow, learning and development theory. Going beyond addressing the benefits of SG, this study is the first to demonstrate the successful use of SG in two areas: (a) teaching Flow…
Descriptors: Game Based Learning, Psychometrics, Leadership Qualities, Leadership Training
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Davis Krumins; Sandra Schumann; Veiko Vunder; Rauno Põlluäär; Kristjan Laht; Renno Raudmäe; Alvo Aabloo; Karl Kruusamäe – IEEE Transactions on Learning Technologies, 2024
Teaching robotics with the robot operating system (ROS) is valuable for instating good programming practices but requires significant setup steps from the learner. Providing a ready-made ROS learning environment over the web can make robotics more accessible; however, most of the previous remote labs have abstracted the authentic ROS developer…
Descriptors: Teaching Methods, Robotics, Programming, Computer Science Education
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Xinyi Wu; Xiaohui Chen; Jingwen Zhao; Yongsheng Xie – Education and Information Technologies, 2024
This work aims to explore whether students' learning outcomes in the virtual museum (VM) 's "Life and Science course" are influenced by the type of knowledge and the different levels of interaction within the museum. The study was conducted using an eye-movement experimental method, based on cognitive load theory, knowledge visualisation…
Descriptors: Museums, Instructional Design, Eye Movements, Material Development
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