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Moyer, Lisa; Klopfer, Michelle; Ernst, Jeremy V. – Technology and Engineering Teacher, 2018
Linux Laptop Orchestra (L2Ork), founded in 2009 in the Virginia Tech Music Department's Digital and Interactive Sound & Intermedia Studio, "explores the power of gesture, communal interaction, and the multidimensionality of arts, as well as technology's potential to seamlessly integrate arts and sciences with particular focus on K-12…
Descriptors: Art, At Risk Students, Music, Music Education
Villavicencio, Adriana; Fancsali, Cheri; Martin, Wendy; Mark, June; Cole, Rachel – Research Alliance for New York City Schools, 2018
A growing number of initiatives around the country are attempting to expose students to hands-on computer science (CS) curriculum and courses--and to address documented disparities in CS education. Answering the call for computer science expansion and equity, the New York City Department of Education (NYCDOE) launched the CS4All initiative in…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Villavicencio, Adriana; Fancsali, Cheri; Martin, Wendy; Mark, June; Cole, Rachel – Research Alliance for New York City Schools, 2018
A growing number of initiatives around the country are attempting to expose students to hands-on computer science (CS) curriculum and courses--and to address documented disparities in CS education. Answering the call for computer science expansion and equity, the New York City Department of Education (NYCDOE) launched the CS4All initiative in…
Descriptors: Computer Science Education, Urban Schools, Public Schools, Elementary Secondary Education
Anderson, Lynne – ProQuest LLC, 2018
The purpose of this action research study was to measure the transactional distance of computer science students who participated in an online virtual community after completing a college preparation program. Using data and results generated from previous cycles of research I developed and moderated an online virtual community designed to lessen…
Descriptors: Online Courses, Course Content, Computer Simulation, Computer Science Education
Janicki, Thomas N.; Cummings, Jeffrey; Healy, R. Joseph – Information Systems Education Journal, 2015
Individuals have increasing options on retrieving information related to hardware and software. Specific hardware devices include desktops, tablets and smart devices. Also, the number of software applications has significantly increased the user's capability to access data. Software applications include the traditional web site, smart device…
Descriptors: Computer Science Education, Man Machine Systems, Computer Software, Curriculum Development
Shah, Jaymeen R.; Lee, Hsun-Ming – International Journal of Web-Based Learning and Teaching Technologies, 2015
During the next decade, enrollment growth in Information Systems (IS) related majors is unlikely to meet the predicted demand for qualified IS graduates. Gender imbalance in the IS related program makes the situation worse as enrollment and retention of women in the IS major has been proportionately low compared to male. In recent years, majority…
Descriptors: Information Systems, Computer Science Education, Females, Social Media
Berland, Matthew; Davis, Don; Smith, Carmen Petrick – International Journal of Computer-Supported Collaborative Learning, 2015
AMOEBA is a unique tool to support teachers' orchestration of collaboration among novice programmers in a non-traditional programming environment. The AMOEBA tool was designed and utilized to facilitate collaboration in a classroom setting in real time among novice middle school and high school programmers utilizing the IPRO programming…
Descriptors: Computer Science Education, Active Learning, Programming, Novices
Carpio Cañada, J.; Mateo Sanguino, T. J.; Merelo Guervós, J. J.; Rivas Santos, V. M. – Journal of Computer Assisted Learning, 2015
Limitations of formal learning (e.g., one-way communication, rigid methodology, results-oriented approach) can significantly influence the motivation and expectation of students, thus resulting in an academic progress reduction. In order to make learning processes more playful and motivating, this paper presents a new educational experience…
Descriptors: Foreign Countries, Open Education, Computer Science Education, Artificial Intelligence
Matthews, Paul – Information Research: An International Electronic Journal, 2015
Introduction: This study looked at the effect of community peripheral cues (specifically voting score and answerer's reputation) on the user's credibility rating of answers. Method: Students in technology and philosophy were asked to assess the credibility of answers to questions posted on a social question-answering platform. Through the use of a…
Descriptors: Credibility, Heuristics, College Students, Computer Science Education
Hubwieser, Peter; Armoni, Michal; Giannakos, Michail N. – ACM Transactions on Computing Education, 2015
Aiming to collect various concepts, approaches, and strategies for improving computer science education in K-12 schools, we edited this second special issue of the "ACM TOCE" journal. Our intention was to collect a set of case studies from different countries that would describe all relevant aspects of specific implementations of…
Descriptors: Computer Science Education, Elementary Secondary Education, Case Studies, Educational Trends
Corno, Fulvio; De Russis, Luigi – IEEE Transactions on Education, 2017
The increasing complexity of the new breed of distributed intelligent systems, such as the Internet of Things, which require a diversity of languages and protocols, can only be tamed with design and programming best practices. Interest is also growing for including the human factor, as advocated by the "ambient intelligence" (AmI)…
Descriptors: Programming, Best Practices, Artificial Intelligence, Student Projects
Iyer, Viswanathan K. – Education and Information Technologies, 2017
This paper addresses the issue of effective content-delivery of Computer Science subjects taking advantage of a university intranet. The proposal described herein for teaching a subject like Combinatorics and Graph Theory (CGT) is to supplement lectures with a moderated online forum against an associated intranet portal, which is referred to as a…
Descriptors: Computer Networks, Computer Science Education, Universities, Mathematical Concepts
Ünal, Erhan; Çakir, Hasan – Malaysian Online Journal of Educational Technology, 2017
The purpose of this study was to design a problem based collaborative learning environment supported by dynamic web technologies and to examine students' views about this learning environment. The study was designed as a qualitative research. Some 36 students who took an Object Oriented Programming I-II course at the department of computer…
Descriptors: Student Attitudes, Problem Based Learning, Cooperative Learning, Educational Environment
Almeida, Fernando – Cypriot Journal of Educational Sciences, 2017
The teaching of entrepreneurship is currently a fundamental pillar in the construction of social responsibility with strong impact on the future economic development of society. The use of serious games in the entrepreneurship field is a way of encouraging students' motivation to become entrepreneurs and develop their skills in the field. In this…
Descriptors: Entrepreneurship, Social Responsibility, Teaching Methods, Educational Games
Desai, Niranjan; Stefanek, George – American Journal of Engineering Education, 2017
Student access to the Internet has made it much easier for students to find solutions to traditional homework problems online and thereby has made this traditional assessment method of monitoring student progress and gauging the assimilation of knowledge in engineering and technology courses less reliable. This paper presents an in-class,…
Descriptors: Academic Achievement, Homework, Technology, Tests

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