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Monroe, Scott – Journal of Educational and Behavioral Statistics, 2019
In item response theory (IRT) modeling, the Fisher information matrix is used for numerous inferential procedures such as estimating parameter standard errors, constructing test statistics, and facilitating test scoring. In principal, these procedures may be carried out using either the expected information or the observed information. However, in…
Descriptors: Item Response Theory, Error of Measurement, Scoring, Inferences
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Asempapa, Bridget – Journal of International Students, 2019
Graduate counseling programs in the United States have increased their population of international students. However, limited studies have addressed the challenges of international students, specifically in school counseling programs. Considering the cultural disparities that exist for international school counseling students and the challenges…
Descriptors: Mentors, Supervision, Supervisors, Foreign Students
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Shaughnessy, Meghan; Boerst, Timothy A.; Farmer, Susanna Owens – Journal of Mathematics Teacher Education, 2019
As teacher education shifts to focus on teaching beginners to do the work of teaching, assessments need to shift to focus on assessing practice. We focus on one teaching practice, eliciting student thinking, in the context of elementary mathematics. We describe assessments in two contexts (field and simulation). For each assessment, we describe…
Descriptors: Teaching Methods, Cognitive Processes, Elementary School Mathematics, Mathematics Instruction
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Klinke, Sebastián; Rinaldi, Jimena; Goldbaum, Fernando A.; Suarez, Sebastián; Otero, Lisandro H. – Biochemistry and Molecular Biology Education, 2019
X-ray crystallography provides structural information of molecules at the atomic level, being a central technique at the forefront of science and technology. However, crystallography teaching is not usually implemented in biochemistry lab classes due to its complex execution by nonexpert users. Here, we report the basic step-by-step workflow…
Descriptors: Molecular Biology, Biochemistry, Science Laboratories, Laboratory Experiments
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Ward, Deborah M.; Esposito, M. C. Kate – Contemporary School Psychology, 2019
Adults with high-functioning autism spectrum disorder (HFASD) are understudied within the literature, especially within the context of employment. Extant data, though limited, suggests competitive integrated employment rates which are significantly lower than nuerotypical individuals. Researchers have suggested that one factor related to these low…
Descriptors: Computer Simulation, Adults, Autism, Pervasive Developmental Disorders
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Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
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Kuo, Kuo-Hsing; Leo, Joyce M. – Anatomical Sciences Education, 2019
Many technological innovations have changed the traditional practice of medical education and clinical practice. Whole slide imaging (WSI) technology provided an unique way of viewing conventional glass slides in histology and pathology laboratories. The WSI technology digitalized glass slide images and made them readily accessible via the…
Descriptors: Laboratory Equipment, Medical Education, Medical Students, Computer Simulation
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Kim, Seunghyun; Heo, Ryoun; Chung, Yeonji; Kim, Jung Min; Kwon, Michelle P.; Seo, Sung Chul; Park, Gil-Hong; Kim, Meyoung-Kon – Journal of Science Education and Technology, 2019
A major goal of education is to help students retain as much meaningful information as possible for long periods of time. The learning process by which students acquire new knowledge and behaviors is closely related to memory, which is the core of cognition. In a previous study, we developed virtual reality visualization model (VRVM) that can be…
Descriptors: Computer Simulation, Metabolism, Biochemistry, Learning Processes
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Morley, D.; Bettles, S.; Derham, C. – Higher Education Pedagogies, 2019
With an increasing emphasis on the importance of real-world learning in higher education, coupled with demand for placement experience, simulation has become an increasingly popular pedagogy. However, literature is scant on how students feed-forward their learning from the simulation debrief into placement. A mixed-method study of 108 student…
Descriptors: Simulation, Nursing Students, Feedback (Response), Experiential Learning
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Belboukhaddaoui, Ilham; van Ginkel, Stan – Research on Education and Media, 2019
Although scholars emphasised the essence of feedback delivered on virtual reality-based tasks, it remains unclear whether the acquisition of students' oral presentation skills can be enhanced by the timing of feedback. An exploratory study, recently conducted in a Dutch university, explores the potential differential impact of immediate versus…
Descriptors: Public Speaking, Skill Development, Feedback (Response), Computer Simulation
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Huang, Yu-Chih; Backman, Sheila J.; Backman, Kenneth F.; McGuire, Francis A.; Moore, DeWayne – Education and Information Technologies, 2019
With the development and evaluation of information technology, virtual reality technology provides opportunities to offer an immersive and interactive experience for supplementing traditional classroom lecture and creating innovative online learning in education curricula and professional training. Given that the arena of 3D entertainment-oriented…
Descriptors: Self Determination, Learning Motivation, Computer Simulation, Information Technology
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Stieler-Hunt, Colleen; Jones, Christian – British Journal of Educational Technology, 2019
The benefits of using digital games in the curriculum are well documented in literature. Most teachers who use digital games use short-form drill-and-practice learning games rather than the kinds of games most students would choose to play in their free time. The use of more interactive, immersive digital games (IDGs) in classrooms tends to be…
Descriptors: Faculty Development, Mentors, Computer Games, Teaching Methods
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Martha, Ati Suci Dian; Santoso, Harry B. – Journal of Educators Online, 2019
A pedagogical agent is an anthropomorphic virtual character used in an online learning environment to serve instructional purposes. The design of pedagogical agents changes over time depending on the desired objectives for them. This article is a systematic review of the research from 2007 to 2017 related to the design factors of pedagogical…
Descriptors: Instructional Design, Teaching Methods, Student Behavior, Online Courses
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Price, Colin B.; Price-Mohr, Ruth – Physics Education, 2019
We introduce a virtual physics laboratory, 'PhysLab', created using 3D video game technology suitable for advanced level physics courses in secondary schools. This comprises 32 simulated experiments covering a range of physics topics, selected in collaboration with practicing school teachers. PhysLab is made available at no cost for the physics…
Descriptors: Physics, Science Laboratories, Computer Uses in Education, Secondary School Science
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Pearlman, Melanie – Science Teacher, 2019
Spices, of course, do not make a meal, but they make a meal more enjoyable and memorable. Games do the same, allowing teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students' understanding of content. Games allow teachers to "play" with their…
Descriptors: Science Instruction, Educational Games, Teaching Methods, Course Content
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