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Pratt, Amy S.; Anaya, Jissel B.; Ramos, Michelle N.; Pham, Giang; Muñoz, Miriam; Bedore, Lisa M.; Peña, Elizabeth D. – Language, Speech, and Hearing Services in Schools, 2022
Purpose: Our proof-of-concept study tested the feasibility of virtual testing using child assessments that were originally validated for in-person testing only. Method: Ten adult-child dyads were assigned to complete both in-person and virtual tests of language, cognition, and narratives. Child participants fell between the ages of 4 and 8 years;…
Descriptors: Evaluation Methods, Language Tests, Intelligence Tests, Narration
Schwab, Götz; Oesterle, Mareike – Research-publishing.net, 2022
A core element of the proPIC project is the development and implementation of the so-called study weeks: a five day face-to-face stay abroad at one of the partner institutions in which all the participating students took part. In this chapter, the authors present and discuss the results and impact of these events which took place twice during the…
Descriptors: International Cooperation, Educational Cooperation, Study Abroad, Partnerships in Education
Chin, Doris B.; Chi, Min; Schwartz, Daniel L. – Instructional Science: An International Journal of the Learning Sciences, 2016
A common approach for introducing students to a new science concept is to present them with multiple cases of the phenomenon and ask them to explore. The expectation is that students will naturally take advantage of the multiple cases to support their learning and seek an underlying principle for the phenomenon. However, the success of such tasks…
Descriptors: Physics, Science Instruction, Active Learning, Comparative Analysis
Berland, Matthew; Duncan, Sean – Educational Technology, 2016
Surprisingly few empirical studies address how computational thinking works "in the wild" or how games and simulations can support developing computational thinking skills. In this article, the authors report results from a study of computational thinking (CT) as evinced through player discussions around the collaborative board game…
Descriptors: Educational Games, Play, Computation, Cooperative Learning
Liang, Yo-Wen; Lee, An-Sheng; Liu, Shuo-Fang – EURASIA Journal of Mathematics, Science & Technology Education, 2016
The difficulty of Virtual Reality application in industrial design education and learning is VR engineers cannot comprehend what the important functions or elements are for students. In addition, a general-purpose VR usually confuses the students and provides neither good manipulation means nor useful toolkits. To solve these problems, the…
Descriptors: Computer Simulation, Industrial Education, Models, Computer Assisted Design
Cui, Ying; Gierl, Mark; Guo, Qi – Educational Psychology, 2016
The purpose of the current investigation was to describe how the artificial neural networks (ANNs) can be used to interpret student performance on cognitive diagnostic assessments (CDAs) and evaluate the performances of ANNs using simulation results. CDAs are designed to measure student performance on problem-solving tasks and provide useful…
Descriptors: Cognitive Tests, Diagnostic Tests, Classification, Artificial Intelligence
Bridge, Dave – Journal of Political Science Education, 2016
With so many role-playing simulations already in the political science education literature, the recent repeated calls for new games is both timely and appropriate. This article answers and extends those calls by advocating the creation of probabilistic games using Microsoft Excel. I introduce the example of the Stag Hunt Game--a short, effective,…
Descriptors: Spreadsheets, Educational Games, Probability, Role Playing
Roy, Urmi – Biochemistry and Molecular Biology Education, 2016
This work presents a three-dimensional (3D) modeling exercise for undergraduate students in chemistry and health sciences disciplines, focusing on a protein-group linked to immune system regulation. Specifically, the exercise involves molecular modeling and structural analysis of tumor necrosis factor (TNF) proteins, both wild type and mutant. The…
Descriptors: Science Instruction, Cancer, Computer Simulation, Chemistry
Helyer, Richard; Dickens, Peter – Advances in Physiology Education, 2016
High-fidelity patient simulators are mainly used to teach clinical skills and remain underutilized in teaching basic sciences. This article summarizes our current views on the use of simulation in basic science education and identifies pitfalls and opportunities for progress.
Descriptors: Science Education, Computer Simulation, Fidelity, Patients
Theilmann, Florian; Reinhard, Christopher – Physics Education, 2016
Although the physics of cycling itself is a complex mixture of aerodynamics, physiology, mechanics, and heuristics, using cycling as a context for teaching physics has a tradition of certainly more than 30 years. Here, a possible feature is the discussion of the noticeable resistant forces such as aerodynamic drag and the associated power…
Descriptors: Physics, Scientific Concepts, Energy, Simulation
Harnowo, Akhadian S.; Calhoun, Mikelle A.; Monteiro, Heather – Decision Sciences Journal of Innovative Education, 2016
Studies show that supply chain integration (SCI) is important to organizations. This article describes an activity that places students in the middle of an SCI scenario. The highly interactive hands-on simulation requires only 50 to 60 minutes of classroom time, may be used with 18 to about 36 students, and involves minimal instructor preparation.…
Descriptors: Integrated Activities, Distributive Education, Case Method (Teaching Technique), Teaching Methods
Moeyaert, Mariola; Ugille, Maaike; Ferron, John M.; Beretvas, S. Natasha; Van den Noortgate, Wim – Journal of Experimental Education, 2016
The impact of misspecifying covariance matrices at the second and third levels of the three-level model is evaluated. Results indicate that ignoring existing covariance has no effect on the treatment effect estimate. In addition, the between-case variance estimates are unbiased when covariance is either modeled or ignored. If the research interest…
Descriptors: Hierarchical Linear Modeling, Monte Carlo Methods, Computation, Statistical Bias
Jastaniah, Saddig; Alganmi, Ohud – Journal of Education and Practice, 2016
Uses of models play an important role by simulating the bone, obviating the need to experiment on humans or animals. The aim of the present study was to access local materials as gypsum and wax is to be tested for performing a knee model matching bone in the density also to explore how students can come to understand function through a model-based…
Descriptors: Human Body, Models, Simulation, Teaching Methods
Conson, Massimiliano; Hamilton, Antonia; De Bellis, Francesco; Errico, Domenico; Improta, Ilaria; Mazzarella, Elisabetta; Trojano, Luigi; Frolli, Alessandro – Journal of Autism and Developmental Disorders, 2016
Developmental data suggested that mental simulation skills become progressively dissociated from overt motor activity across development. Thus, efficient simulation is rather independent from current sensorimotor information. Here, we tested the impact of bodily (sensorimotor) information on simulation skills of adolescents with Autism Spectrum…
Descriptors: Psychomotor Skills, Motor Development, Simulation, Pervasive Developmental Disorders
McEneaney, John E. – Instructional Science: An International Journal of the Learning Sciences, 2016
Instructional technologies critically depend on systematic design, and learning hierarchies are a commonly advocated tool for designing instructional sequences. But hierarchies routinely allow numerous sequences and choosing an optimal sequence remains an unsolved problem. This study explores a simulation-based approach to modeling learning…
Descriptors: Educational Technology, Computer Simulation, Sequential Learning, Sequential Approach

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