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Rose, Zachary B. – ProQuest LLC, 2019
Students with learning disabilities (LD's) in inclusion classrooms often face both academic and social difficulties (Alesi, Rappo, & Pepi, 2014; Clever, Bear, & Jovonen, 1992; Lavoie, 2005; Madge, Affleck, & Lowenbraun, 1990; McIntosh, Vaughn, Schumm, Haager, & Lee, 1993; Mercer & Pullen, 2009; Nowicki, 2003). Research on…
Descriptors: Learning Disabilities, Simulation, Short Term Memory, Visual Discrimination
Nada Dabbagh; Randall Bass; M. J. Bishop; Anthony G. Picciano; Jennifer Sparrow; Sarah Costelloe; Kristen Cummings; Brian Freeman; Michael Frye; Allan Porowski; Sandra Jo Wilson – What Works Clearinghouse, 2019
Despite increasing college enrollment and growing diversity of the college student population, college completion rates are low. Many colleges are exploring ways to leverage technology to improve student retention and increase the educational options for and success of their diverse student bodies. Web-based course or learning management systems…
Descriptors: Technology Uses in Education, Postsecondary Education, Academic Achievement, College Administration
Lee, Sangmin-Michelle; Park, Moonyoung – Computer Assisted Language Learning, 2020
In many English as a foreign language (EFL) contexts, learning is often limited to decontextualized classroom learning, and students suffer from lack of interaction and authentic opportunities for language learning. One of the recent emerging technologies, context-aware augmented reality (AR) technology can mitigate this problem for EFL…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Software
Mohammadi, Moloud; Faskhodi, Arefe Amini – Language Teaching Research Quarterly, 2020
In the knowledge age, performance evaluation is one of the vital components of each organization, and educational organizations are no exception. Teachers are believed as the single most important factor influencing students' academic success or failure. Considering the pivotal role of teachers, educational systems need to not only be assured that…
Descriptors: Second Language Learning, Second Language Instruction, Knowledge Economy, Teacher Role
Shleykina, Galina – Journal on English Language Teaching, 2020
The article presents the results of the work which used the National Council of State Supervision of Languages (NCSSFL) and the American Council on the Teaching of Foreign Languages (ACTFL) Can-Do statements for presentational writing in the context of first-year English as Second Language (ES) composition classes based on the simulation approach.…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Professional Associations
Kamhi-Stein, Lia D.; Lao, Ravy S.; Issagholian, Nairi – TESL-EJ, 2020
This article reports on two case studies designed to investigate the use of Mursion, a mixed-reality simulation platform, in two language teacher preparation programs. The first case study involved eliciting the attitudes of MA in TESOL [Teaching English to Speakers of Other Languages] pre-service teachers (PSTs) toward the mixed-reality…
Descriptors: Case Studies, Second Language Learning, Second Language Instruction, English (Second Language)
Obradovic, Lana; Black, Michelle – Journal of Political Science Education, 2020
Although deterrence was one of the cornerstones of the international relations field for much of the 20th century, today surveys demonstrate that most students lack even a basic understanding of this concept. Yet, in the light of recent events on the Korean Peninsula, in China, and the post-Soviet space, our civilian and military leaders continue…
Descriptors: Teaching Methods, International Relations, Critical Thinking, Strategic Planning
Sotgiu, Maria Alessandra; Mazzarello, Vittorio; Bandiera, Pasquale; Madeddu, Roberto; Montella, Andrea; Moxham, Bernard – Anatomical Sciences Education, 2020
Neuroanatomy has been deemed crucial for clinical neurosciences. It has been one of the most challenging parts of the anatomical curriculum and is one of the causes of "neurophobia," whose main implication is a negative influence on the choice of neurology in the near future. In the last decades, several educational strategies have been…
Descriptors: Neurology, Anatomy, Neurosciences, Learning Processes
Chen, Szu-Yu; Basma, Dareen; Ju, Jennie; Ng, Kok-Mun – Professional Counselor, 2020
Distance counselor education has expanded educational opportunities for diverse groups of students. To effectively train and support global students in counseling programs, the authors explore some unique challenges and opportunities that counselor educators may encounter when integrating technology in the multicultural counseling curriculum. The…
Descriptors: Multicultural Education, Online Courses, Social Justice, Distance Education
Lecumberri, Esther; Pastor-González, Victoria – Research-publishing.net, 2020
This article explores the use of Learner Generated Digital Content (LGDC) in the context of advanced Spanish language modules. An approach to learning and teaching frequently used and extensively researched in disciplines such as medicine and natural sciences, LGDC has in recent years made a cautious appearance in the area of modern languages…
Descriptors: Video Technology, Second Language Learning, Second Language Instruction, Advanced Courses
Little, Daniel – Quality in Higher Education, 2015
The article considers the process of creating quality improvement in higher education institutions from the point of view of current organisational theory and social-science modelling techniques. The author considers the higher education institution as a functioning complex of rules, norms and other organisational features and reviews the social…
Descriptors: Colleges, Models, Educational Quality, Improvement Programs
Jagoda, Patrick; Gilliam, Melissa; McDonald, Peter; Russell, Christopher – American Journal of Play, 2015
Gamification--the use of game mechanics in conventionally nongame activities--has received attention in the field of education. Games, however, are not reducible to the common mechanisms of gamification that target extrinsic motivation, and may also include elements such as role playing, world making, and collective storytelling. Here, the authors…
Descriptors: Play, Games, Computer Simulation, Learning
Engstrom, Tyler A.; Johnson, Matthew M.; Eklund, Peter C.; Russin, Timothy J. – Physics Teacher, 2015
The concept of "seeing by feeling" as a way to circumvent limitations on sight is universal on the macroscopic scale--reading Braille, feeling one's way around a dark room, etc. The development of the atomic force microscope (AFM) in 1986 extended this concept to imaging in the nanoscale. While there are classroom demonstrations that use…
Descriptors: Nuclear Physics, Laboratory Equipment, Molecular Structure, Computer Simulation
Alvarez, Nahum; Sanchez-Ruiz, Antonio; Cavazza, Marc; Shigematsu, Mika; Prendinger, Helmut – International Journal of Artificial Intelligence in Education, 2015
The use of three-dimensional virtual environments in training applications supports the simulation of complex scenarios and realistic object behaviour. While these environments have the potential to provide an advanced training experience to students, it is difficult to design and manage a training session in real time due to the number of…
Descriptors: Intelligent Tutoring Systems, Safety Education, Virtual Classrooms, Biology
Engelhardt, Lucas M. – Journal of Economic Education, 2015
In this article, the author presents a price-takers' market simulation geared toward principles-level students. This simulation demonstrates that price-taking behavior is a natural result of the conditions that create perfect competition. In trials, there is a significant degree of price convergence in just three or four rounds. Students find this…
Descriptors: Economics Education, Simulation, Free Enterprise System, Competition

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