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Karsten, Rex; Kaparthi, Shashidhar – Computers & Education, 1998
Describes how World Wide Web delivered visual explanations of programming constructs have been used to supplement conventional instructional methods and materials traditionally employed introductory programming courses. Explanations are constructed using inexpensive commercial software that supports the use of animation, graphics, color, and…
Descriptors: Animation, Color, Computer Graphics, Computer Science Education
Cavagnol, Richard M. – Journal of Instruction Delivery Systems, 1997
To address the training requirements for workers using its new powder painting system, Chrysler contracted with Technology Applications Group, Inc. of Troy, Michigan to develop a multimedia paint training program delivered from CD-ROM using MPEG video, digital audio, graphics, and animation to present the instructional sequences. (AEF)
Descriptors: Animation, Authoring Aids (Programming), Computer Assisted Instruction, Computer Graphics

Pusack, James P. – CALICO Journal, 1999
Describes the design and implementation of a CD-ROM-based German exercise package for commercial distribution and a listening and culture package using interactive multimedia based on authentic German television programs. The project demonstrates how a set of specialized authoring tools can be brought to bear upon the real-world needs and…
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Courseware, Cultural Awareness

Bush, Michael D. – CALICO Journal, 2000
Reviews the technical and legal issues surrounding the use of Digital Versatile Disc (DVD) and describes authoring possibilities that can simplify the ultimate delivery of interactive video materials to language learners. Details the process of creating a DVD title in a case study at Brigham Young University. (Author/VWL)
Descriptors: Authoring Aids (Programming), Case Studies, Computer Assisted Instruction, Courseware

Engel, Renata S.; And Others – Journal of Computing in Higher Education, 1996
A computer simulation program for use in the study of fluid mechanics is described. The package is an interactive tool to explore the fluid flow characteristics of a pipe system by manipulating the physical construction of the system. The motivation, software design requirements, and specific details on how its objectives were met are presented.…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Software, Computer Software Development

Lieberman, Joseph – Policy Review, 1996
Interest in television signal-blocking technology (the V-chip) demonstrates that the American people are disgusted with television that they cannot sit down to watch with their children. The broadcast industry must recognize the V-chip as a symbol of discontent and produce television that corresponds to public values. (SLD)
Descriptors: Broadcast Industry, Crime, Mass Media Effects, News Media

Mills, Douglas – TESOL Quarterly, 2000
Looks ahead to some of the software capabilities soon to be available on the Web for helping learners notice linguistic form in text and Web-based audio materials. Points out that some of the general purpose authoring tools on the Web are ideally suited for developing English as a Second or Other Language learning materials. (Author/VWL)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Computer Software, English (Second Language)
Kaplan, Howard – CAUSE/EFFECT, 1998
Compares the features, advantages, and disadvantages of two major software options available for designing web courses: (1) component, off-the shelf software that allows for creation of audio slide lectures, course materials, discussion forums, animations, synchronous chat groups, quiz creators, and electronic mail, and (2) integrated packages…
Descriptors: Authoring Aids (Programming), College Administration, Computer Software Development, Courseware
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity

Kirkwood, Margaret – Journal of Curriculum and Supervision, 2001
Four-year curriculum-development project involving computing teachers from Scottish schools focused on methods of teaching and assessing computer-program skills at the secondary 3/4 level (14- to 16-year-olds) and the professional development of participants. Findings show that curriculum development can enhance teachers' professional development,…
Descriptors: Curriculum Development, Foreign Countries, Metacognition, Outcomes of Education
Lorenzo, George – Distance Education Report, 2001
Describes the first online undergraduate certificate program in programming which was created specifically for the deaf and hard-of-hearing at Rochester Institute of Technology's (RIT's) National Technical Institute for the Deaf College. Explains modifications to videotaped lectures as well as possible future plans. (LRW)
Descriptors: Accessibility (for Disabled), Computer Science Education, Futures (of Society), Hearing Impairments

Larson, Reed – Monographs of the Society for Research in Child Development, 2001
Reviews study that tested the long-term influence of early childhood television viewing on adolescent achievement. Focuses on the demonstrated importance of content of television viewing as a predictor for adolescent outcomes, emphasizes the probable magnification of media effects, and suggests expanding well-crafted educational content to the…
Descriptors: Adolescents, Educational Policy, Educational Television, Internet
Soep, Elisabeth – Phi Delta Kappan, 2005
Educational researchers have paid little attention to "critique"--an activity young artists routinely use to assess and advance their creative projects. It is an activity from which they have a lot to learn, particularly in the context of community-based arts collaboratives. In school classrooms where teachers emphasize group projects…
Descriptors: Young Adults, Standardized Tests, Educational Researchers, Evaluation Methods
Defranco-Tommarello, Joanna; Deek, Fadi P. – Journal of Interactive Learning Research, 2005
The experimental results of a collaborative problem solving and program development model that takes into consideration the cognitive and social activities that occur during software development is presented in this paper. This collaborative model is based on the Dual Common Model that focuses on individual cognitive aspects of problem solving and…
Descriptors: Interpersonal Communication, Group Dynamics, Programming, Educational Technology
Ozcan, Oguzhan – International Journal of Technology and Design Education, 2005
The article firstly examines the techniques of miniature art, and attempts to identify those which can serve as an inspiration for artistic aspects of today's information design in the electronic environment. It also brings forward the idea whether miniature art could be used in our existing new media education models and finally answers the…
Descriptors: Creativity, Journalism Education, Electronic Publishing, Educational Technology