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Showing 1,051 to 1,065 of 6,320 results Save | Export
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Chang, Chi-Cheng; Chen, Yiching – Interactive Learning Environments, 2022
This study aims to explore psychomotor performance and perception on task-centered hands-on STEM learning of educational robotics. The study adopted a convergent parallel mixed method to gather both quantitative and qualitative data in the same period of time. Participants were 42 tenth-grade students (25 male students and 17 female students) from…
Descriptors: Mastery Learning, Hands on Science, STEM Education, Robotics
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Barman, Linda; Kjällander, Susanne – Designs for Learning, 2022
This article shows conditions for how an educational digital tool can open doors to an increasingly playful world -- and address some of the issues with introducing digital maths in early childhood education. Guided by a design-based research approach, the multimodal design of the educational app-based game DigiMat was iteratively created by a…
Descriptors: Play, Programming, Game Based Learning, Handheld Devices
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Sharpe, J. P. – Physics Teacher, 2022
The Poisson distribution describes the probability of a certain number of events occurring in an interval of time when the occurrence of the individual events is independent of one another and the events occur with a fixed mean rate. Probably the best-known example of the Poisson distribution in the physics curriculum is the temporal distribution…
Descriptors: Physics, Science Instruction, Probability, Mathematics Skills
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Schmid, Rahel; Robin, Nicolas; Smit, Robbert; Strahl, Alexander – European Journal of STEM Education, 2022
Secondary school students often lack the necessary motivation to program visually. The present study aims to analyse the effects of error learning orientation on students' intrinsic motivation for visual programming. According to the control-value theory of Pekrun (2006), we posit that the influence of error learning orientation on intrinsic…
Descriptors: Error Patterns, Student Motivation, Programming, Visual Aids
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Gorman, Garry; McKelvey, Nigel; Dowling, Thomas C. – International Journal of Game-Based Learning, 2022
This paper describes a growth mind-set intervention with Junior Cycle Coding students in a disadvantaged school in Ireland. This intervention builds on the work of O'Rourke et al. (2016) and applies findings to a computer programming setting where gamification is used to incentivise growth mind-set behaviour in students learning to code. Data…
Descriptors: Game Based Learning, Coding, Computer Science Education, Disadvantaged Schools
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Weiss, Charles J. – Biochemistry and Molecular Biology Education, 2022
This article reports a workshop from the 2021 IUBMB/ASBMB Teaching Science with Big Data conference held virtually in June 2021 where participants learned to explore and visualize large quantities of protein PBD data using Jupyter notebooks and the Python programming language. This activity instructs participants using Jupyter notebooks, Python…
Descriptors: Visual Aids, Programming Languages, Data Analysis, Science Instruction
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Al-Malki, Laila; Meccawy, Maram – Computers in the Schools, 2022
In this study, a personalized gamified recommender system was developed to help secondary-school students in Saudi Arabia learn computer programming. This recommender system supports those students by providing personalized recommendations to address their weaknesses and increase their motivation toward computer programming. A total of 60 female…
Descriptors: Academic Achievement, Student Motivation, Computer Science Education, Programming
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Çetinkaya-Rundel, Mine; Dogucu, Mine; Rummerfield, Wendy – Statistics Education Research Journal, 2022
Many data science applications involve generating questions, acquiring data and preparing it for analysis--be it exploratory, inferential, or modeling focused--and communicating findings. Most data science curricula address each of these steps as separate units in a course or as separate courses. Open-ended term projects, however, allow students…
Descriptors: Introductory Courses, Data Analysis, Statistics Education, Units of Study
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Griffith, Jason J.; Celaya, Anthony S.; Sweet, Joseph D. – Literacy Research: Theory, Method, and Practice, 2022
This research features a discourse analysis of two podcasts: the "Mobb Deep, Shook Ones, Pt. II" episode of "Song Exploder" and the "Rap on Trial" episode of "Hidden Brain." We selected these podcasts through an abductive method of what we call "fortuitous listening" because of how they reveal…
Descriptors: Popular Culture, Music, Cultural Context, Handheld Devices
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Prasad, Archana; Lal, P.; Wolde, B.; Zhu, M.; Samanthula, B. K.; Panorkou, N. – Journal of STEM Outreach, 2022
Out-of-classroom activities can help cultivate interest and literacy in Science, Technology, Engineering and Mathematics (STEM) subjects. To determine how a week-long out-of-classroom experience might impact STEM interest in adolescents, a free summer camp was offered to students entering grades 6-8. During this time, students participated in…
Descriptors: STEM Education, Camps, Summer Programs, Academic Aspiration
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Kutay, Emine; Oner, Diler – ACM Transactions on Computing Education, 2022
The purpose of this study is to examine the role of Minecraft-based coding activities on computational thinking (CT) of middle school students. In the study, CT was conceptualized so that it encapsulates not only the knowledge of computational concepts (e.g., loops and conditionals) but also the use of CT practices (e.g., testing and debugging).…
Descriptors: Programming, Video Games, Middle School Students, Computation
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Haruo, Kodama – Asian Association of Open Universities Journal, 2022
Purpose: The purpose of this paper is to investigate the legal issues of simultaneous Internet transmission of broadcasting programs of the Open University of Japan (OUJ) and to take legal measures to promote the mutual utilization of open university courses in Japan, the UK, China and Korea. Design/methodology/approach: The author examines the…
Descriptors: Foreign Countries, Comparative Analysis, Internet, Open Education
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Wu, Wan-Rou; Yang, Kai-Lin – Cogent Education, 2022
This review study synthesises the literature on how computational thinking (CT) and mathematical thinking (MT) are integrated into mathematics education research with a focus on tasks. A review of 28 relevant articles on the Web of Science Core Collection database indicated that (1) CT helps students develop and apply mathematical concepts and…
Descriptors: Computation, Mathematics Education, Thinking Skills, Relationship
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Jiang, Yabing – Journal of Information Systems Education, 2022
Small teaching approaches are well-structured, incremental teaching improvement techniques supported by research in cognitive science, memory, and learning. I systematically implement a series of small teaching activities in an introductory programming course to tackle the teaching and learning challenges faced by instructors and students. The…
Descriptors: Teaching Methods, Introductory Courses, Computer Science Education, Academic Achievement
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Li, Feng; Wang, Xi; He, Xiaona; Cheng, Liang; Wang, Yiyu – Education and Information Technologies, 2022
This study adopted a meta-analysis to explore the effectiveness of unplugged activities (UA) and programming exercises (PE) teaching approaches on computational thinking (CT) education. Through a two-stage literature collection and selection process, 29 articles were included in the meta-analysis, 31 independent effect sizes (16 of UA and 15 of…
Descriptors: Instructional Effectiveness, Learning Activities, Programming, Computation
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