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Xin Tang; I-Chien Chen; Jari Lavonen; Barbara Schneider; Joseph Krajcik; Katariina Salmela-Aro – Frontline Learning Research, 2025
Engagement can be situative and, when it occurs, a number of experiences will co-occur. The present study examined the co-occurred experiences of optimal learning moments (OLM), a type of situated engagement, using the novel network analysis and including data from two countries: Finland and the US. Both samples were from high schools and were…
Descriptors: Foreign Countries, Learner Engagement, Learning Processes, Situated Learning
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Linyuan Wang; Arjen de Vetten; Wilfried Admiraal; Roeland van der Rijst – Education and Information Technologies, 2025
In this study, we investigated the relationship between perceived learner control and student engagement in a blended course. Data were collected from 110 s-year bachelor students through weekly questionnaires to gather information about how they perceived their learner control and engagement in various study activities, including reading…
Descriptors: Undergraduate Students, Blended Learning, Teaching Methods, Student Empowerment
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Hatice Yildiz Durak – Education and Information Technologies, 2025
Feedback is critical in providing personalized information about educational processes and supporting their performance in online collaborative learning environments. However, giving effective feedback and monitoring its effects, which is especially important in online environments, is a complex issue. Although providing feedback by analyzing…
Descriptors: Feedback (Response), Online Systems, Electronic Learning, Learning Analytics
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Susan B. Foster; John J. Miller – Sport Management Education Journal, 2025
Sport management curricula at universities across the United States often require one or more classes on legal issues of sport. Most often, the topic of risk management (RM) is not covered as extensively as necessary with venues and events being targets of violence and terrorism. Do graduating sport management students understand RM in a way where…
Descriptors: Risk Management, Experiential Learning, Learning Theories, Athletics
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Nguyen Ngoc Dan; Le Thai Bao Thien Trung; Nguyen Thi Nga; Tang Minh Dung – Review of Education, 2025
Digital game-based learning (DGBL) has emerged as a significant research topic in recent times, particularly in the context of K-12 education. While numerous systematic literature reviews have focused on students as participants, there is a notable gap in reviews that concentrate on the educators who adopt DGBL in their classrooms. This study aims…
Descriptors: Game Based Learning, Elementary Secondary Education, Electronic Learning, Technology Uses in Education
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Nguyen Van Loi; Vo Thi Kim Thoa – Journal of Educators Online, 2025
Learning management systems have become a powerful tool to support and manage online learning in higher education. However, in Vietnam, English as a Foreign Language (EFL) learners are used to direct face-to-face teaching, making learners' acceptance of technology-mediated online learning of English an issue of concern. In this study, we…
Descriptors: Foreign Countries, College Students, Second Language Learning, English (Second Language)
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Peter MacIntyre; Ali Panahi; Hassan Mohebbi – Language Teaching Research Quarterly, 2025
Peter MacIntyre's 35-years of research in SLA, psychology of language learning, and communication was systematically reviewed in six sections driven by subjective guidelines developed for the purposes of the present survey. To operationalize the objectives of the sections, an impressionistic methodology was created for analysis, according to which…
Descriptors: Researchers, Second Language Learning, Second Language Instruction, Language Research
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Sini Davies; Pirita Seitamaa-Hakkarainen – International Journal of Technology and Design Education, 2025
This systematic literature review focuses on the research published on K-12 maker education in the early 2020s, providing a current picture of the field. Maker education is a hands-on approach to learning that encourages students to engage in collaborative and innovative activities, using a combination of traditional design and fabrication tools…
Descriptors: Literature Reviews, Elementary Secondary Education, Hands on Science, Experiential Learning
Jennifer Ciok – ASCD, 2025
Early teens face distinctive challenges. They are entering adolescence with new and more intense social and academic pressures. They are beginning to ask big questions and seek deeper meaning in all aspects of their lives--including what they're learning at school. Unfortunately, for many students at this unique developmental stage, classroom…
Descriptors: Middle School Students, Learner Engagement, Student Centered Learning, Integrated Activities
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Ecenur Demir; Adem Akbiyik – Education and Information Technologies, 2025
Digital nudging is a subtle technique used to guide individuals' behaviors and influence their decision-making processes in online environments. This study highlights the critical role of digital nudging in enhancing the educational experiences of students in distance learning settings. It suggests that digital nudges can mitigate some of the…
Descriptors: Electronic Learning, Prompting, Educational Technology, Distance Education
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Treasa Kearney; Chris Raddats; Lixian Qian – Innovations in Education and Teaching International, 2025
Within an international context, the role Online Learning Environments (OLEs) play in offering students opportunities to engage with other students to co-create positive experiences is complex. This paper examines the engagement facilitated by an OLE between students at a UK university and its Chinese partner. Findings show that OLEs can…
Descriptors: Electronic Learning, Educational Environment, Learner Engagement, Foreign Countries
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Lan Anh Do; Ayanna K. Thomas – Mind, Brain, and Education, 2025
Although research demonstrates benefits of collaboration in problem-solving, less is known about how different formats impact learning and cognitive engagement. This study compared in-person and virtual collaboration to individual problem-solving by measuring performance and cognitive engagement, using heart rate variability (HRV). Participants…
Descriptors: In Person Learning, Cooperative Learning, Electronic Learning, Computer Mediated Communication
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Sidita Dibra; Blendi Gerdoçi; Megi Çali – Knowledge Management & E-Learning, 2025
This article explores the multifaceted role played by interaction, cognitive, and environmental factors on various online learning outcomes in the context of Albania, a European transition country. More specifically, it scrutinises the differentiated impact of interaction (with content, peers and instructor), ease of use, attitudes, technical, and…
Descriptors: Foreign Countries, Electronic Learning, Outcomes of Education, Interaction
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Wang Zihan; Thosporn Sangsawang – Turkish Online Journal of Educational Technology - TOJET, 2025
The purposes of this research were to: 1) develop and determine the efficiency of the digital learning according to blended learning on Chinese languages for beginner level in primary school, 2) compare the students' learning achievement test after using the digital learning according to blended learning on Chinese languages for beginner level in…
Descriptors: Chinese, Elementary School Students, Second Language Learning, Blended Learning
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Andy Nguyen; Faaiz Gul; Belle Dang; Luna Huynh; Tuure Tuunanen – Innovations in Education and Teaching International, 2025
Generative Artificial Intelligence (GenAI) technologies have introduced significant changes to higher education, but the role of Embodied GenAI Agents in Mixed Reality (MR) environments is still relatively unexplored. This study was carried out to develop an embodied GenAI system designed to facilitate active learning, self-regulated learning and…
Descriptors: Active Learning, Higher Education, Self Management, Learning Strategies
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