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Yushan Kuerban; Solomon Sunday Oyelere; Ismaila Temitayo Sanusi – International Journal of Technology in Education and Science, 2025
Dyslexia is a learning disability that significantly hinders students' abilities to read and comprehend educational materials, posing a substantial challenge within educational environments. This paper introduces an innovative educational system, ReadSmart, that integrates both Augmented Reality (AR) and Generative Artificial Intelligence (GenAI)…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Computer Simulation
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Sasinan Kanharin; Pinanta Chatwattana – Higher Education Studies, 2025
The inquiry-based learning platform mix game-based learning using metaverse, or IBL platform mixed with GBL using metaverse, was developed with an intention to enhance digital literacy and empathy skills, which are regarded as essential skills in the 21st century. The IBL platform mixed with GBL using metaverse was designed with the combination of…
Descriptors: Inquiry, Educational Technology, Game Based Learning, Computer Simulation
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Federico Magnani; Elena Demaria; Francesca Ambrosi; Claudia Sala; Gianandrea Pasquinelli; Michelangelo Fiorentino; Giorgia Gri – Advances in Physiology Education, 2025
Because of the recent pandemic, new teaching methods have been trialed, even in traditional disciplines such as histopathology that typically involve extensive hands-on laboratory work. In this study, we investigated the effects of three different learning modalities in histopathology teaching: optical microscopy, in-class virtual microscopy (VM),…
Descriptors: Pathology, Online Courses, Lecture Method, In Person Learning
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Mark H. Newton; Leonard A. Annetta – Science & Education, 2025
Climate change is a nuanced global issue with a scope that is often difficult to fully appreciate. This study examined an undergraduate course focused on the impacts and responses to climate change on the Outer Banks of North Carolina, USA. The course utilized a socioscientific issues (SSI) approach to examine global climate change in a local…
Descriptors: Climate, Science Education, Environmental Education, Field Experience Programs
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Hsiu-Ling Chen; Abebayehu Yohannes; Ning-Li Hung – British Journal of Educational Technology, 2025
The escape room game is an example of digital game-based learning that has become a popular learning tool in recent years. However, not enough is known about enthusiasm for and promising reports of the use of escape rooms in education. The purpose of this study was to investigate the effects of escape room game-based civics education on eighth…
Descriptors: Game Based Learning, Computer Games, Computer Simulation, Video Games
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Esra Çakirlar-Altuntas; Salih Levent Turan – Journal of Biological Education, 2025
This study aims to reveal the effectiveness of documentary-based augmented reality applications in environmental education compared to the direct instruction method supported by the question and answer technique. The research was designed as mixed-method research, and the study group consisted of 118 tenth grade students. T-tests were used to…
Descriptors: Computer Simulation, Environmental Education, Documentaries, Instructional Effectiveness
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Haley M. Coleman; Kelly S. Hall; Debra A. Forman; Daniella G. Varela – Teaching and Learning in Communication Sciences & Disorders, 2025
Simulated learning is firmly established in health-related disciplines with a growing presence in the field of speech-language pathology. However, research on its efficacy and outcomes in this field is still emerging. A synthesis of simulated learning practices and associated student learning outcomes within the field of speech-language pathology…
Descriptors: Simulation, Learning Processes, Allied Health Personnel, Speech Language Pathology
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Jamie I. Cross; Christine C. Boag-Hodgson – IEEE Transactions on Learning Technologies, 2025
The incorporation of immersive technologies into student pilot training has been hindered by a lack of empirical evidence to support their efficacy. Existing research on virtual reality flight simulators is limited in scope, predominantly focused on single-users in small, piston-engine aircraft, with little concern for its application to…
Descriptors: Flight Training, Aviation Education, Job Training, Air Transportation
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Elisabeth Bauer; Michael Sailer; Frank Niklas; Samuel Greiff; Sven Sarbu-Rothsching; Jan M. Zottmann; Jan Kiesewetter; Matthias Stadler; Martin R. Fischer; Tina Seidel; Detlef Urhahne; Maximilian Sailer; Frank Fischer – Journal of Computer Assisted Learning, 2025
Background: Artificial intelligence, particularly natural language processing (NLP), enables automating the formative assessment of written task solutions to provide adaptive feedback automatically. A laboratory study found that, compared with static feedback (an expert solution), adaptive feedback automated through artificial neural networks…
Descriptors: Artificial Intelligence, Feedback (Response), Computer Simulation, Natural Language Processing
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Szergej Capec; Gabriella Capec; Zuzana Mateasikova; Hana Rancova; Jana Petrkova; Jaromir Vachutka; Martin Petrek – Advances in Physiology Education, 2025
A good knowledge of the theoretical foundations of medicine helps students and physicians to better recognize and treat patients with complex medical conditions, including sepsis and septic shock. The article describes the authors' experience in implementing the analysis of sepsis and septic shock using a high-fidelity simulated clinical scenario…
Descriptors: Teaching Methods, Pathology, Physiology, Diseases
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Neil Francis Peirson – Research in Post-Compulsory Education, 2025
Virtual laboratories (VL) can provide students with learning experiences simulating practical experiments in a traditional laboratory. Evidence is presented that students believe in the truth of results from the VL as well as those from the traditional laboratory. The underlying reasons for these beliefs are explored, through Russell's description…
Descriptors: Computer Simulation, Science Laboratories, Student Attitudes, College Students
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Larissa Jakubow; Emily C. Bouck; Laura Norwine; Holly M. Long; James Nuse; Anna Maria Kitsios – Journal of Special Education Technology, 2025
Virtual reality (VR) is a promising avenue to enhance the independence and daily living skills of high school students with intellectual disability. This study investigated the efficacy of a non-immersive VR focused on teaching food preparation skills to secondary students with intellectual disability. Three high school students with intellectual…
Descriptors: Computer Simulation, Cooking Instruction, High School Students, Students with Disabilities
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Ghanis Putra Widhanarto; Zamzami Zainuddin; Titi Prihatin; Sunawan Sunawan; Amirul Mukminin; Seftia Kusumawardani; Mulawarman Mulawarman – Information and Learning Sciences, 2025
Purpose: This study aims to examine the effectiveness of Web-based interactive (WBI) presentations in reducing students' cognitive load and increasing their situational interest in learning. Traditionally, many learning practices fail to optimize students' cognitive resources by presenting irrelevant content and activities. However, practical…
Descriptors: Internet, Web Based Instruction, Gamification, Cognitive Processes
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Shuhui Li; Xinyue Jiao; Su Cai; Yihua Shen – British Journal of Educational Technology, 2025
This design-based research project explored how various design features of AR-based learning environments (ARLE) influence students' mathematics self-efficacy and learning of kinematics. Specifically, five ARLEs with different design features were developed and implemented with 136 seventh-grade students in two rounds. Data were gathered from pre-…
Descriptors: Computer Simulation, Mathematics Instruction, Self Efficacy, Mathematical Concepts
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Brian Shambare; Thuthukile Jita – Education and Information Technologies, 2025
Virtual learning technologies have become integral in education globally, with developed countries leading in implementation. In contrast, Global South countries like South Africa are only beginning to conceptualise Virtual Laboratory (VL) integration, with limited practical implementation. This study underscores the importance of understanding…
Descriptors: Science Teachers, Teacher Attitudes, Computer Simulation, Science Laboratories
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