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Prakasha G. S.; Maria Lapina; F. G. Roseline; L. Yogesh; S. Thirumalesha – Journal of School Administration Research and Development, 2025
Virtual Reality (VR) provides an immersive learning (IL) experience by simulating real-world scenarios that bridge the gap between theory and application. VR simulations are interactive and enhance student engagement across a range of concepts, from simple to complex. India and Russia share similar cultural and historical backgrounds, and both are…
Descriptors: Foreign Countries, Computer Simulation, Technology Uses in Education, Secondary School Students
Juan M. Pieschacon; Ross T. Smith; Andrew Cunningham; Ellen O'Callaghan; Daniel Harvie – Journal of Computer Assisted Learning, 2025
Background: Physiotherapy education traditionally relies on face-to-face instruction for teaching complex manual therapy techniques. Current remote teaching methods struggle to convey spatial aspects of physical techniques, limiting their effectiveness for practical skills training. Few examples were found of immersive training systems for…
Descriptors: Spatial Ability, Visualization, Physical Therapy, Training
Roberto Gomez Tobias; Javier Armando Gonzalez Lozano; Martha Lorena Martínez Torres; Jorge Alvarez Ramírez; Giovanni Maria Baldini; Kingsley Okoye – International Journal of STEM Education, 2025
Background: Ethical decision-making is at the core of higher education, yet case-based ethics training often lacks depth and practical judgment. This study investigates whether integrating Artificial Intelligence (AI) and Virtual Reality (VR) enhances ethical reasoning compared with conventional training. Sixty undergraduates in business and…
Descriptors: Ethics, Artificial Intelligence, Computer Simulation, Decision Making
Andreas Marougkas; Christos Troussas; Akrivi Krouska; Cleo Sgouropoulou – Smart Learning Environments, 2025
Virtual Reality has proven to be highly promising within the field of learning. Most VR learning methods do not effectively implement pedagogical models or adapt to the individual's learning style. This research aims to bridge this gap by integrating Fuzzy Cognitive Maps (FCMs), Flow Theory and Gamification within an educational Virtual Reality…
Descriptors: Computer Simulation, Computer Games, Educational Games, Computer Science Education
Jill Castek; Shiloe Fontes – Journal of Early Childhood Literacy, 2025
This article explores immersive learning experiences for young learners in a planetarium setting. These experiences open new learning possibilities and ignite children's inquiry and imagination. The authors describe a naturalistic observational study that examines two immersive planetarium programs for young children. Data was collected as…
Descriptors: Recreational Facilities, Computer Simulation, Science Education, Astronomy
Alexis A. Gonzalez; Gabriela Pacheco; Sonia Pino; Cristian Merino – Advances in Physiology Education, 2025
The comprehension of renal physiology is challenging for undergraduate students. Augmented reality (AR) offers a promising tool to improve comprehension of complex mechanisms. This study examines the students' perceptions and the effectiveness of an AR-based learning sequence on pre- and poststudent drawings of renal physiology. Three cohorts in…
Descriptors: Physiology, Human Body, Undergraduate Students, Biomedicine
The Prestige Economy of Elite Education: A Baudrillardian Analysis of an Aspirational English School
Holligan, Chris; Shah, Qasir – London Review of Education, 2023
Academic entrepreneurial behaviours are increasingly a research field paralleling processes of capitalist commodification. We mobilise Baudrillard's concepts to probe a school's strategic communication methods symbolising class neoliberalism, which aspirational parents may experience as a desired habitus of 'distinction'. We suggest their…
Descriptors: Social Class, Neoliberalism, Foreign Countries, Entrepreneurship
Hinkle, Karlie A.; Lerman, Dorothea C. – Journal of Autism and Developmental Disorders, 2023
Law enforcement officers (LEOs) may use physical force unnecessarily or escalate problem behavior when attempting to gain the compliance of individuals with autism spectrum disorder (ASD) (Copenhaver & Tewksbury in American Journal of Criminal Justice 44:309--333, 2019). Although specialized training may remedy this problem, the relatively…
Descriptors: Police, Violence, Training, Competency Based Education
Mendoza, Isabella; Will-Cole, Alexandria; Lamberson, Leslie – Creativity Research Journal, 2023
Lissajous figures are parametric equations that deconstruct into equations of simple harmonic motion. They were a source of inspiration by artists and mathematicians alike, well before the digital age, due to their esthetic forms and simple equations that could be easily deconstructed. Here for the first time in literature, we present Lissajous…
Descriptors: Equations (Mathematics), Dance, Motion, Mechanics (Physics)
Yuan, Lu; Huang, Yingshi; Li, Shuhang; Chen, Ping – Journal of Educational Measurement, 2023
Online calibration is a key technology for item calibration in computerized adaptive testing (CAT) and has been widely used in various forms of CAT, including unidimensional CAT, multidimensional CAT (MCAT), CAT with polytomously scored items, and cognitive diagnostic CAT. However, as multidimensional and polytomous assessment data become more…
Descriptors: Computer Assisted Testing, Adaptive Testing, Computation, Test Items
Martins, Bruno Rodrigo; Jorge, Joaquim Armando; Zorzal, Ezequiel Roberto – Interactive Learning Environments, 2023
Studies indicate that Augmented Reality (AR) is quickly becoming an effective technology for training programs. This systematic literature review (SLR) aims to screen works published on AR for corporate training. We describe AR training applications, discuss current challenges, literature gaps, opportunities, and tendencies of corporate AR…
Descriptors: Computer Simulation, Educational Technology, Industrial Training, On the Job Training
du Preez, Hanneke; Hill, Tanya; Coetzee, Liza; Motsamai, Lungelo; Stark, Karen – Journal of Research in Innovative Teaching & Learning, 2023
Purpose: Students completing their tertiary education at a university may be equipped with theoretical knowledge with little to no practical experience. In order to bridge this gap in practical skills, a computer simulation was developed based on the e-filing platform of the South African Revenue Services (SARS). Students were exposed to this…
Descriptors: Computer Simulation, Computer Software, Foreign Countries, Taxes
Ning, Xiaoke – International Journal of Web-Based Learning and Teaching Technologies, 2023
With the vigorous development of intelligent campus construction, great changes have taken place in the development of information technology in colleges and universities from the previous digital to intelligent development. In the teaching process, the analysis of students' classroom learning has also changed from the previous manual observation…
Descriptors: College Students, Algorithms, Student Behavior, Artificial Intelligence
Sreejun, Surang; Chatwattana, Pinanta – Journal of Education and Learning, 2023
The objectives of this research are (1) to study and synthesise the conceptual framework of the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products and digital empathy, (2) to develop the imagineering learning model with inquiry-based learning via augmented reality to enhance creative products…
Descriptors: Inquiry, Computer Simulation, Creativity, Empathy
Yuliastrin, Adisti; Vebrianto, Rian; Berlian, Mery; Thahir, Musa – Contemporary Educational Technology, 2023
The Open University is a university that has been around for a long time, so that it is able to develop a learning process that demands the development of science and technology, both online and offline independently. Therefore, this study aims to describe and analyze the process and results of the development of a virtual science laboratory to…
Descriptors: Virtual Universities, Open Universities, Science Laboratories, Computer Simulation

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