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Shoukat Ali Arain; Shahid Akhtar Akhund; Muhammad Abrar Barakzai; Sultan Ayoub Meo – Advances in Physiology Education, 2025
The alignment of learning materials with learning objectives (LOs) is critical for successfully implementing the problem-based learning (PBL) curriculum. This study investigated the capabilities of Gemini Advanced, a large language model (LLM), in creating clinical vignettes that align with LOs and comprehensive tutor guides. This study used a…
Descriptors: Medical Education, Educational Change, Artificial Intelligence, Technology Uses in Education
Tamra Stambaugh; Elizabeth Covington; Emily L. Mofield – Gifted Child Quarterly, 2025
The focus of this article is on the development of expertise in interpreting literature within English Language Arts (ELA). Experts and novices differ significantly in how they approach problems and acquire information, with experts demonstrating more sophisticated pattern recognition, nuances, and conceptual understandings and approaches than…
Descriptors: Language Arts, English Curriculum, Expertise, Experienced Teachers
Julie M. Bocetti; Valentina Alvarez; Donald E. Elmore; Adam G. W. Matthews – Biochemistry and Molecular Biology Education, 2025
Community, inclusion, and perseverance are essential for student success in STEM. To promote these values, we developed two discussion-based activities for implementation in introductory college STEM courses. Both activities incorporate watching videos that portray scientists telling the stories of their career trajectory, in-class discussions,…
Descriptors: College Students, College Science, Science Education, Introductory Courses
Danielle Edwards; Alanah Mitchell – Journal of Information Systems Education, 2025
Careers in information systems and technology are top-rated and growing, yet universities are challenged to recruit students into information technology (IT) majors and organizations struggle to find talent with IT and digital skills. Experiential mentorship programs offer an opportunity for both academia and industry to attract students into…
Descriptors: Computer Science Education, Information Systems, Mentors, Internship Programs
Paola Go´mez Buitrago; Hendrys Tobar-Mun~oz; Danny Arteaga – Journal of Chemical Education, 2024
In response to the great challenge that the teaching of basic sciences currently entails in the new generations of young people and seeking to awaken the interest of our students in chemistry and its areas of influence, we developed an innovative card game named "Amino-structure" which served as a key tool to implement an active learning…
Descriptors: College Students, Biochemistry, Science Instruction, Engineering Education
Yumeng Zhu; Caifeng Zhu; Tao Wu; Shulei Wang; Yiyun Zhou; Jingyuan Chen; Fei Wu; Yan Li – Education and Information Technologies, 2025
With the prevalence of Large Language Model-based chatbots, middle school students are increasingly likely to engage with these tools to complete their assignments, raising concerns about its potential to harm students' learning motivation and learning outcomes. However, we know little about its real impact. Through quasi-experiment research with…
Descriptors: Artificial Intelligence, Assignments, Middle School Students, Influence of Technology
Yelisey A. Shapovalov; Brian C. Leventhal – Research & Practice in Assessment, 2023
General education is an essential feature of American universities and colleges. While many educators value general education, many students do not. Students view general education requirements as interfering with their major requirements, perpetuating a negative sentiment about a disconnect between general education and academic degree programs.…
Descriptors: General Education, Alignment (Education), Degree Requirements, Learning Objectives
Laura Kuusemets; Kristin Parve; Kati Ain; Tiina Kraav – International Journal of Education in Mathematics, Science and Technology, 2024
Using multiple-choice questions as learning and assessment tools is standard at all levels of education. However, when discussing the positive and negative aspects of their use, the time and complexity involved in producing plausible distractor options emerge as a disadvantage that offsets the time savings in relation to feedback. The article…
Descriptors: Program Evaluation, Artificial Intelligence, Computer Assisted Testing, Man Machine Systems
David Kocsis; Morgan Shepherd; Daniel L. Segal – Journal of Information Systems Education, 2025
This paper describes the development of a training module to improve students' individual online behaviors. We developed this module to integrate cyber hygiene concepts into a hands-on learning activity where students develop and secure a mobile web application using the Salesforce Developer tool. This new module aims to prepare the next…
Descriptors: Tutorial Programs, Computer Science Education, Computer Security, Programming
Richard F. Heller – Journal of Learning Development in Higher Education, 2022
There are a number of opportunities for collaboration, within and between universities, locally, internationally, with industry and with other education providers. University graduates are likely to be placed in a work environment where collaboration is required. Collaboration within higher education institutions has been shown to enhance student…
Descriptors: Taxonomy, Educational Objectives, Learning Objectives, Visual Aids
Michael Fowler – Journal of Political Science Education, 2025
Wargames and crisis simulations can be useful pedagogical tools when deliberately used. This paper explores the spectrum of pedagogical objectives; what use are wargames for learning? What types of objectives can they explore? How do you align the learning objectives with the right type of game? The paper leverages Bloom's Taxonomy of learning as…
Descriptors: College Students, College Faculty, Educational Games, Computer Games
Gregory J. Crowther; Merrill D. Funk; Kelly M. Hennessey; Marcus M. Lawrence – Advances in Physiology Education, 2025
Learning objectives (LOs) are a pillar of course design and execution and thus a focus of curricular reforms. This study explored the extent to which the creation and usage of LOs might be facilitated by three leading chatbots: ChatGPT-4o, Claude 3.5 Sonnet, and Google Gemini Advanced. We posed three main questions, as follows: "question…
Descriptors: Artificial Intelligence, Learning Objectives, Technology Uses in Education, Curriculum Design
Marwa Eltanahy; Nasser Mansour – Innovations in Education and Teaching International, 2025
The increasing emphasis on a competency-based learning approach in entrepreneurial-STEM (E-STEM) necessitates competency-based assessment tools to track students' entrepreneurial development and enhance the quality of E-STEM projects. This study aims to create a valid analytical rubric for assessing students' E-STEM competencies. Using a…
Descriptors: Scoring Rubrics, Student Evaluation, Competence, Entrepreneurship
Melanie B. Berkmen; Melisa Balla; Mikayla T. Cavanaugh; Isabel N. Smith; Misael Eduardo Flores-Artica; Abby M. Thornhill; Julia C. Lockart; Celeste N. Peterson – Biochemistry and Molecular Biology Education, 2025
Biochemistry and molecular biology students are asked to understand and analyze the structures of small molecules and complex three-dimensional (3D) macromolecules. However, most tools to help students learn molecular visualization skills are limited to two-dimensional (2D) images on screens and in textbooks. The virtual reality (VR) App Nanome,…
Descriptors: Technology Uses in Education, Computer Simulation, Computer Oriented Programs, Science Instruction
Hilary J. P. Alexander – ProQuest LLC, 2021
This qualitative study identified and explored the experiences of counselor educators living their Preferred Teaching Narratives (PTN). The methodology used was Interpretative Phenomenological Analysis (IPA; Smith et al., 2013) because of the focus on interpreting personal lived experiences (Landscape of Action; Bruner, 1986) and interpreting the…
Descriptors: Counselor Educators, Teaching Methods, Teacher Student Relationship, Student Characteristics