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Laura-De La Cruz, Kevin Mario; Noa-Copaja, Stefany Juliana; Turpo-Gebera, Osbaldo; Montesinos-Valencia, Cecilia Claudia; Bazán-Velasquez, Silvia Milagritos; Pérez-Postigo, Gerber Sergio – Journal of Technology and Science Education, 2023
Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of gamification in digital English learning environments. In addition, this review investigates the learning experiences and outcomes of foreign language students using…
Descriptors: Gamification, English (Second Language), Second Language Learning, Higher Education
Barry, Wayne – Perspectives: Policy and Practice in Higher Education, 2023
The professional learning of academics working in UK higher education (HE) can be a complex enterprise occurring across a multitude of (in)formal learning encounters, challenging academics to negotiate and prioritise their time and the opportunities available to them. This study investigates the professional learning of academics in UK HE,…
Descriptors: Foreign Countries, College Faculty, Faculty Development, Informal Education
Kumar, Raja S. – Journal of Educational Technology, 2023
This paper explores the concept of Flipped Mastery as an innovative approach to education that allows for the customization of learning experiences to meet each student's unique needs and preferences. To create a student-centered and personalised educational environment, Flipped Mastery blends the ideas of flipped learning with mastery-based…
Descriptors: Flipped Classroom, Mastery Learning, Individualized Instruction, Learning Experience
Park, Byung-Yeol; Campbell, Todd; Kelly, Miriah; Gray, Ron; Arnold, Chester; Chadwick, Cary; Cisneros, Laura M.; Dickson, David; Moss, David M.; Rodriguez, Laura; Volin, John C.; Willig, Michael R. – Research in Science & Technological Education, 2023
Background: It is crucial to support students in better understanding water and sustainability issues because water plays a vital role in maintaining global ecosystems, including human life. A wide range of curricular and instructional supports like those embodied in model-based learning (MBL) are necessary for teachers to engage students in the…
Descriptors: Models, Science Education, Water, High School Students
Tan, Wee Chun – Higher Education: The International Journal of Higher Education Research, 2023
This study aims to better understand the learning experiences of doctoral examiners in relation to their assessment practices in the PhD viva, which directly impacts the PhD candidates' success in doctoral assessment. A narrative approach was employed to uncover the narratives of learning to examine in the PhD viva from twelve doctoral examiners…
Descriptors: Learning Experience, Doctoral Programs, Doctoral Dissertations, Examiners
McNeill, Laura; Fitch, Donna – TechTrends: Linking Research and Practice to Improve Learning, 2023
Microlearning provides a valuable and efficient strategy for delivering content to students. As online enrollments continue to increase, further research is needed to determine how students experience microlearning in an online learning format. In this qualitative study, a focus group was used to explore how learners experienced an online…
Descriptors: Electronic Learning, Learning Activities, Instructional Design, Cognitive Processes
Hasan Özyildirim; Ebru Durel; Eylem Bayir – Journal of Science Learning, 2023
This study aims to investigate the situation of science teachers regarding out-of-school learning activities and to investigate how their participation in out-of-school learning activities as an observer within the scope of science courses creates a change in the situation of teachers. A case study was used in this study. Twenty-one science…
Descriptors: Science Teachers, Grade 7, Learning Activities, Learning Experience
Gökçe Güvercin-Seçkin – International Journal of Self-Directed Learning, 2023
The foundational premise of this action research was the students' underestimation of a community service learning course. The objective of this study was to delve into the experiences and viewpoints of senior-level university students regarding the service learning course, employing the principles of self-directed learning. In this endeavor,…
Descriptors: Service Learning, Student Attitudes, Independent Study, Undergraduate Students
Richey, J. Elizabeth; McEldoon, Katherine; Tan, Elaine – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Theory Practice Relationship, Research and Development, Individualized Instruction, Intelligent Tutoring Systems
Warakon Phommanee; Boonrat Plangsorn; Sutithep Siripipattanakul – Contemporary Educational Technology, 2023
Learning experience design (LXD) is a new wave in educational technology and learning design. This study was conducted to clarify conceptual change to practice by applying a systematic literature review to a combination text mining and bibliometric analysis technique to visualization network. Based on the study selection articles from SCOPUS. Our…
Descriptors: Learning Analytics, Learning Experience, Instructional Design, Bibliometrics
Joseph T. Wong; Bradley S. Hughes – Journal of Computing in Higher Education, 2023
Higher education may benefit from investigating alternative evidence-based methods of online learning to understand students' learning behaviors while considering students' social cognitive motivational traits. Researchers conducted an in situ design-based research (DBR) study to investigate learner experience design (LXD) methods, deploying…
Descriptors: Undergraduate Students, Learning Motivation, Student Behavior, Learning
Marzieh Ebrahimi; Dillon Simmons; J. Spencer Clark – Journal of Interactive Learning Research, 2023
The transformative potential of Virtual and Augmented Reality applications has sparked significant interest in educational contexts based on the exciting types of real-world learning experiences they can afford students to develop complex skills (Suryodiningrat et al., 2023). As an extension of Project LEAPES (a grant initiative aiming to promote…
Descriptors: Elementary Secondary Education, Learning Experience, Computer Simulation, Technology Uses in Education
Learning Experience Design of Verbal Prompts in Virtual Reality-Based Training for Autistic Children
Jewoong Moon – Research in Learning Technology, 2024
This study aimed to explore the design and development of verbal prompts in virtual reality (VR)-based social skills training for autistic children. Autism indicates a category with neurodiversity that influences individuals' capability to engage in social and cognitive tasks. This complex neurodevelopmental condition manifests in a wide array of…
Descriptors: Learning Experience, Verbal Communication, Computer Simulation, Technology Integration
Jorge Chávez Rojas; Jaime Fauré Niñoles – Professional Development in Education, 2024
The relationship between theory and practice in teacher training has been discussed extensively in the world of education. Both theoretical and practical knowledge are fundamental to teachers' engagement in educational activities. However, the question of where this knowledge comes from and how it develops over time has yet to be answered. As…
Descriptors: Theory Practice Relationship, Teacher Education Programs, Sociocultural Patterns, Learning Experience
Christian X. Navarro-Cota; Ana I. Molina; Miguel A. Redondo; Carmen Lacave – IEEE Transactions on Education, 2024
Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in…
Descriptors: Usability, Questionnaires, Electronic Learning, Computer Oriented Programs

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