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Chettaoui, Neila; Atia, Ayman; Bouhlel, Med Salim – Journal of Educational Computing Research, 2022
Embodied learning pedagogy highlights the interconnections between the brain, body, and the concrete environment. As a teaching method, it provides means of engaging the physical body in multimodal learning experiences to develop the students' cognitive process. Based on this perspective, several research studies introduced different interaction…
Descriptors: Learning Modalities, Educational Technology, Technology Uses in Education, Elementary School Students
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Urlaub, Per; Dessein, Eva – L2 Journal, 2022
This article argues that consumer-oriented machine translation software applications are disrupting foreign language education. In order to mitigate this impact, the article provides guidance on how to transform teachers' perceptions of online translators. This process is a critical precondition for the gradual and thoughtful implementation of…
Descriptors: Translation, Computational Linguistics, Teaching Methods, Computer Software
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Henry, Alastair – ELT Journal, 2022
In many contexts of contemporary ELT, the L2 can be widely encountered beyond the classroom. In these settings, teachers need to maximize opportunities for meaningful participation. Digital video production (DVP) provides one such opportunity. Little, however, is known about the types of DVP common in particular contexts of ELT, the extent to…
Descriptors: Learner Engagement, Handheld Devices, Computer Software, Video Technology
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Mittmann, Gloria; Woodcock, Kate; Dörfler, Sylvia; Krammer, Ina; Pollak, Isabella; Schrank, Beate – Journal of Early Adolescence, 2022
Early adolescents are frequent users of online communication tools (OCTs). Yet, we have limited knowledge about how OCTs influence this population and their friendships. We sought opinions of 938 Austrian early adolescents on the role of OCTs for their friendships via a questionnaire and 207 focus groups. Thematic analysis was used to analyze the…
Descriptors: Social Media, Video Technology, Photography, Computer Mediated Communication
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Hebebci, Mustafa Tevfik; Bertiz, Yasemin; Alan, Selahattin – International Society for Technology, Education, and Science, 2022
Today's digital games attract the attention of many people from various age groups. Some sources suggest that acquaintance with digital games is as low as three years old. When digital games are evaluated from a general perspective, it is seen that the largest user group is individuals in adolescence and youth period. Individuals at this age spend…
Descriptors: Computer Games, Addictive Behavior, Student Attitudes, Physical Health
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Phayponpruek, Kanokwan; Nuangchalerm, Prasart – Journal of Education and Learning (EduLearn), 2022
The study explored primary teachers and students' anxiety toward online instruction during COVID-19 pandemic, the factors affecting anxiety related to online instruction of students and teachers in primary school. This research study was designed to collect data from primary teachers and students on the factors that affect anxiety in online…
Descriptors: Elementary School Teachers, Anxiety, Distance Education, Electronic Learning
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Nouri, Ali; Zandi, Taleb; Etemadizade, Hedayatollah – Research in Learning Technology, 2022
This study was conducted to examine the influence of access to and use of information and communication technology (ICT) on academic achievement and motivation. Data were collected from 300 students (12- to 16-year-old; 160 boys) from Sanandaj, Iran. The ICT Familiarity Questionnaire was used to assess the level of students' access to and use of…
Descriptors: Foreign Countries, Secondary Education, Information Technology, Telecommunications
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Taylor, Zach W.; Meghani, Sana A.; Nguyen, Lizeth – Strategic Enrollment Management Quarterly, 2022
This study analyzed six months of student feedback from a text messaging program serving 40 Minority-Serving Institutions (MSIs) in the United States immediately after the World Health Organization declared COVID-19 a global pandemic in March 2020. Findings suggest institutions of higher education could have communicated curricular models and…
Descriptors: College Students, COVID-19, Pandemics, Handheld Devices
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Yoshida, Reiko – Computer Assisted Language Learning, 2022
The paper examines the emotions of 15 learners of Japanese across seven weekly online text chats in Japanese with native Japanese speakers, and the factors that caused their emotions. The data came from questionnaires about the learners' biodata and previous experiences of text chats, weekly reports about their chats, transcripts of the chats, and…
Descriptors: Emotional Response, Second Language Learning, Japanese, Synchronous Communication
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Yildirim, Denizer; Çirali Sarica, Hatice; Usluel, Yasemin – Education and Information Technologies, 2022
This study aims to implement an exemplary instructional design-based ICT integration to allow students to acquire both course achievement and knowledge society skills. The research used the case study method. The participants consist of 30 students, who attend the course of Science and Technology at the 7th grade level in a state school, along…
Descriptors: Instructional Design, Information Technology, Technology Integration, Secondary School Science
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Hall, Darien A.; Wireman, Mark – Journal of Instructional Research, 2022
The utilization of in-class technology to enhance student learning and increase topic engagement, such as audience response systems, is well-documented. Unfortunately, freely available personal technology such as cell phones and laptops can also act as distractions that reduce learning effectiveness. In this study, which was undertaken just prior…
Descriptors: Undergraduate Students, Technology, Handheld Devices, Telecommunications
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Chan, P.; Furlonger, B. E.; Leif, E. S.; D'Souza, L. A.; Phillips, K. J.; Di Mattia, M. – Educational and Developmental Psychologist, 2022
Objective: To evaluate the behaviour change techniques (BCT) of anxiety-related stand-alone apps accessible to individuals who wish to use apps to assist in the self-management of their anxiety. Methods: Apps that met the inclusion criterion were downloaded and subjected to content analysis. Specific categories were coded using the BCTTv1…
Descriptors: Behavior Change, Intervention, Anxiety, Self Management
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Rutkowski, David; Rutkowski, Leslie; Flores, Charity – Educational Assessment, 2022
As more states move to universal computer-based assessments, an emergent issue concerns the effect that device type might have on student results. Although, several research studies have explored device effects, most of these studies focused on the differences between tablets and desktops/laptops. In the current study, we distinguish between…
Descriptors: Computer Assisted Testing, Computers, Laptop Computers, Handheld Devices
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Kara, Nuri – International Journal of Computer-Assisted Language Learning and Teaching, 2022
The main aim of this study was to explore the effect of the serious mobile game Jumo the Jumper on the vocabulary acquisition of primary school English as a Foreign Language (EFL) students and their attitudes toward an EFL course. The main research design of the study was a quasi-experimental design with nonequivalent control groups that included…
Descriptors: Elementary School Students, Second Language Learning, English (Second Language), Foreign Countries
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Das, Sanjita; Srivastava, Shilpa; Tripathi, Aprna; Das, Saumya – International Journal of Web-Based Learning and Teaching Technologies, 2022
Concerns about the health effects of frequent exposure to electromagnetic fields (EMF) emitted from mobile towers and handsets have been raised because of the gradual increase in usage of cell phones and frequent setting up of mobile towers. Present study is targeted to detrimental effects of EMF radiation on various biological systems mainly due…
Descriptors: Meta Analysis, Scientific Concepts, Magnets, Handheld Devices
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