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Lozano, Adrian S.; Canlas, Reister Justine B.; Coronel, Kimberly M.; Canlas, Justin M.; Duya, Jerico G.; Macapagal, Regina C.; Dungca, Ericson M.; Miranda, John Paul P. – Online Submission, 2023
Purpose: The purpose of this study is to develop a game-based mobile application to help learners practice mathematical patterns and structures. Method: The study followed a mixed-method research design and prototyping methodology to guide the study in developing the mobile application. An instrument based on the Octalysis framework was developed…
Descriptors: Game Based Learning, Mathematics Instruction, Teaching Methods, Telecommunications
Chary, Mamatha; McEldoon, Katherine; Churaman, Tanya – Pearson, 2023
Pearson's Learning Foundations describe the optimal conditions for learning and reflect the learner experience Pearson hopes their products will create. Pearson does this by incorporating the Learning Design Principles. Each of the Learning Design Principles goes into detail about a key principle, supporting product design and marketing by…
Descriptors: Educational Principles, Learning, Educational Technology, Technology Uses in Education
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Schuster, Maximilian T.; Boulder, Tinukwa C. – About Campus, 2023
According to recent Pew Center research (2021), 72% of the US public uses some form of social media. These social media apps -- from Twitter to Facebook to Snapchat to Instagram, Threads, TikTok, and more -- are utilized to establish our digital presence and portray our digital identities. For higher education institutions and student affairs…
Descriptors: Social Media, Higher Education, Handheld Devices, Computer Mediated Communication
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Silvia García-Méndez; Francisco de Arriba-Pérez; Francisco J. González-Castaño – International Association for Development of the Information Society, 2023
Mobile learning or mLearning has become an essential tool in many fields in this digital era, among the ones educational training deserves special attention, that is, applied to both basic and higher education towards active, flexible, effective high-quality and continuous learning. However, despite the advances in Natural Language Processing…
Descriptors: Higher Education, Artificial Intelligence, Computer Software, Usability
Kyle D. Husmann – ProQuest LLC, 2023
For the past two decades, educational intervention research has rallied around the common goal of determining "what works in education" to inform education practice and policy (U.S. Department of Education, 2017). To study individual, contextual, and implementation processes and their interaction with educational interventions requires…
Descriptors: Measurement, Measurement Equipment, Measurement Techniques, Intervention
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Ayse Merzifonluoglu – Journal of Educational Technology and Online Learning, 2023
In the modern digital age, educational technologies have become valuable resources that effectively support language learning and facilitate the development of various language skills. Among these skills, listening proficiency is of paramount importance as it is indispensable for effective communication and comprehension. With the increasing…
Descriptors: Listening Skills, Second Language Learning, English (Second Language), Handheld Devices
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Chiappe, Andrés – Journal of Educational Media, Memory and Society, 2018
The world is fast becoming increasingly digital, networked, and mobile. The use of mobile devices is a growing educational trend and determines how knowledge is taught and used when teaching and learning. This article presents the results of a comparative analysis of web and mobile educational content, which focuses on instructional issues that…
Descriptors: Electronic Learning, Handheld Devices, Educational Media, Comparative Analysis
Beyrer, Andrew J. – ProQuest LLC, 2018
The effect of touch screen device technology on social interactions in adults diagnosed with developmental disabilities is a topic that requires continuous exploration as technology continues to develop at a rapid rate. In this exploratory research, three purposes for study were examined: (1) Teach people with developmental disabilities how to…
Descriptors: Developmental Disabilities, Interaction, Handheld Devices, Telecommunications
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Marengo, Agostino; Pagano, Alessandro; Ladisa, Lucia – International Association for Development of the Information Society, 2018
The potentials of the use of AR are showing up in a variety of ways can be used to create unique learning experiences. Recently, the advancement and popularity of handheld devices has enabled researchers to implement more effective learning methods. in educational as well as in corporate settings, from primary through to adult education. The…
Descriptors: Electronic Learning, Handheld Devices, Computer Simulation, Industrial Training
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Wilson, Nathan J.; Chen, Yu-Wei; Mahoney, Natasha; Buchanan, Angus; Marks, Anne; Cordier, Reinie – Journal of Applied Research in Intellectual Disabilities, 2020
Background: Experiences of people with intellectual disability are often reported by proxy, excluding the person's own perception. To assist people with intellectual disabilities ability to communicate their own experiences, the current study explored the feasibility, reliability and validity of experience sampling methods (ESMs) for people with…
Descriptors: Sampling, Experience, Adults, Intellectual Disability
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McNamara, Scott W. T.; Wilson, Kylie R.; Petersen, Amy – British Journal of Educational Technology, 2020
Educators' understanding and use of language is particularly relevant in relation to historically marginalized groups, such as people with disabilities. However, previous research has suggested that teacher education programs do not adequately address the concepts of language and disability. Content acquisition podcasts (CAPs) may provide them…
Descriptors: Knowledge Base for Teaching, Audio Equipment, Handheld Devices, Information Dissemination
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Lai, Horng-Ji – Interactive Learning Environments, 2020
Mobile devices, such as smartphones and tablets, have been widely adopted by older adults and have been shown to have a great influence on their daily lives. This study examined the use of mobile computing devices for learning among older adults, based on the Unified Theory of Acceptance and Use of Technology (UTAUT). The objectives of this study…
Descriptors: Older Adults, Handheld Devices, Electronic Learning, Technology Uses in Education
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Chatterjee, Sheshadri; Majumdar, Dipasree; Misra, Sanjay; Damaševicius, Robertas – Education and Information Technologies, 2020
The purpose of this study is to identify the factors that can impact the adoption of mobile apps for teaching-learning process focusing on the girls' school in rural India. The hypotheses were proposed and a conceptual model has been developed. There is a survey work conducted to collect the data from different respondents using a convenience…
Descriptors: Technology Integration, Electronic Learning, Teaching Methods, Learning Processes
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Hu, Sailong; Laxman, Kumar; Lee, Kerry – Education and Information Technologies, 2020
With the proliferation of technology and the Internet, the way education is delivered has undergone a rapid change in different educational settings. Whilst a large amount of research has investigated the implementation of mobile technologies in education, there is still a paucity of research from a teaching perspective across disciplines within…
Descriptors: Technology Integration, Handheld Devices, Technology Uses in Education, College Faculty
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Karademir Coskun, Tugra; Kaya, Omer – International Journal of Research in Education and Science, 2020
This study focused on the effects of variables related to nomophobia levels of youths for adults; and exhibited a nomophobia profile of an adult by means of the significant variables about adults. Two hundred-ten adults from 30 different occupational groups participated in the research. The relational research design was used in the research. Data…
Descriptors: Predictor Variables, Fear, Handheld Devices, Adults
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