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Naylor, Anthea; Spence, Sarah E.; Poed, Shiralee – Support for Learning, 2019
Video Self-Modelling (VSM) and Video Peer-Modelling (VPM) have proved effective when teaching pro-social behaviours to students with disability, individually and during whole-class instruction. In Victoria, Australia, this has been achieved in specialist schools using a television programme known as meTV. This study examined the application of…
Descriptors: Video Technology, Modeling (Psychology), Peer Teaching, Prosocial Behavior
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Sharma, Arun K.; Hernandez, Michelle; Phuong, Vinh – Journal of STEM Education: Innovations and Research, 2019
Course-based undergraduate research (CURE) is an educational paradigm to engage students in authentic research projects as part of their classroom experience. We present a course-based undergraduate research experience (CURE) for first-year students to get acquainted with the research process and apply the skills of scientific computing to…
Descriptors: Student Research, Undergraduate Students, Learner Engagement, Climate
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Veerasamy, Ashok Kumar; D'Souza, Daryl; Lindén, Rolf; Laakso, Mikko-Jussi – Journal of Computer Assisted Learning, 2019
Past research has shown that student problem-solving skills may be used to determine student final exam performance. This study reports on the relationship between student perceived problem-solving skills and academic performance in introductory programming, in formative and summative programming assessment tasks. We found that the more effective…
Descriptors: Novices, Programming, Introductory Courses, Summative Evaluation
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Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Research, 2019
Aim/Purpose: Educational robotics competitions are a popular way to increase students' interest in science and engineering during their K-12 years. However, female students are typically underrepresented in these competitions. The goal of this study is to determine differences in the experiences of male and female robotics competition students in…
Descriptors: Robotics, Student Attitudes, Competition, Disproportionate Representation
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Abdunabi, Ramadan; Hbaci, Ilham; Ku, Heng-Yu – Journal of Information Technology Education: Research, 2019
Aim/Purpose: Currently, Information Systems (IS) departments in business schools are moving towards integrating learning to program or code in their undergraduate core courses. Many factors affecting IS student success in learning to program have been identified, but there is still a dearth of knowledge about student perceptions on their own…
Descriptors: Undergraduate Students, Student Attitudes, Self Efficacy, Programming
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Pöllänen, Sinikka; Pöllänen, Kari – Design and Technology Education, 2019
Continually increasing demands are being placed on the educational system to prepare students with technical skills due to the exponential implementation of information, technology and automation in the workforce. Students should work with design, problemsolving and computational methods and tools early on in their school lives in basic education…
Descriptors: Computation, Elementary Secondary Education, Programming, Foreign Countries
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Crawford, Chris S.; Gilbert, Juan E. – ACM Transactions on Computing Education, 2019
Brain-Computer Interface (BCI) hardware is becoming more affordable and accessible. However, there is limited work investigating ways to design software that broadens participation with BCI technology. In this article, we present a block-based programming environment designed to assist novice programmers with creating BCI applications. We also…
Descriptors: Barriers, Computer Software, Programming, Information Technology
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Loukomies, Anni; Juuti, Kalle; Lavonen, Jari; Salmela-Aro, Katariina – Contributions from Science Education Research, 2019
The aim of this research was to examine if a set of three science and technology workshops would promote first-grade pupils' science-related competence beliefs. The first workshop dealt with electric circuits and related handicraft tasks. The second workshop involved programming with Lego Mindstorms robots. The third workshop was related to…
Descriptors: Workshops, Grade 1, Elementary School Students, Elementary School Science
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Alm, Antonie – Research-publishing.net, 2019
The expansion of the "Netflix" TV-network around the globe has made foreign language films and TV-series accessible for formal and informal language learning experiences. As students in educational settings are starting to engage in informal second language (L2) "Netflix" viewing, it is time that new pedagogical approaches…
Descriptors: Second Language Learning, Second Language Instruction, Television, Programming
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Yildiz, Serife Nur; Ates-Cobanoglu, Alev; Kisla, Tarik – International Journal of Computer Science Education in Schools, 2020
This paper reports the development process of a scale for Information and Communication Technology (ICT) teachers' acceptance and use of Scratch for teaching programming. For early beginners of programming, Scratch is the most popular block-based software for facilitating programming teaching (Zhang and Nouri, 2019) worldwide. Also, in Turkey,…
Descriptors: Programming Languages, Computer Software, Computer Science Education, Technology Integration
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Jesionkowska, Joanna; Wild, Fridolin; Deval, Yann – Education Sciences, 2020
Immersive technologies are rapidly transforming the field of education. Amongst them, Augmented Reality (AR) has shown promise as a resource, particularly for education in Science, Technology, Engineering, Arts, and Mathematics (STEAM). There are, however, few teachers deploying this new medium in the classroom directly, and, consequently, only a…
Descriptors: Art Education, STEM Education, Active Learning, Computer Simulation
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Wong, Gary Ka-Wai; Cheung, Ho-Yin – Interactive Learning Environments, 2020
The role of programming in computing education for children has grown rapidly in recent years with the proliferation of specially designed programming tools, which is grounded on Seymour Papert's theoretical work in Constructionism. Studies show that some children can develop computational thinking skills and practices with programming activities…
Descriptors: Elementary School Students, Student Attitudes, 21st Century Skills, Computation
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Osafo, Joseph; Andoh-Arthur, Johnny – International Journal for the Advancement of Counselling, 2020
This article presents a case example of media engagement for public education and counselling on suicide in Ghana. Data were drawn from 11 telephone interviews that assessed the impact a TV program had on persons experiencing suicidal crisis. Qualitative content analysis showed that the program helped to reduce the crisis by offering an empathic…
Descriptors: Suicide, Empathy, Prevention, Public Education
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Timur, Serkan; Timur, Betül; Yalçinkaya-Önder, Eylem; Küçük, Didem – Journal of Theoretical Educational Science, 2020
In this study, the attitudes of students toward STEM education were examined according to various demographic characteristics and mixed research method was used. 170 students ranging between 7 and 14 years old participating municipalities in a province outside of school STEM workshops in Turkey constituted the sample of the study. The sampling was…
Descriptors: STEM Education, Workshops, Extracurricular Activities, Educational Attitudes
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Whitney, Michael – Information Systems Education Journal, 2020
Curb cuts and automatic doors are a commonplace in the physical world as they provide access to our buildings for persons with disabilities. In the world of the web, millions of individuals have the legal right to rely on electronic curb cuts so they too can access the web. To this end, a new generation of information systems graduates must…
Descriptors: Accessibility (for Disabled), Design, Web Sites, College Students
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