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Karlsson, Anna-Malin – Reading Matrix: An International Online Journal, 2002
Discusses the question of whether there is such a thing as web literacy. Perspectives from media studies, literacy studies, and the study of multimodal texts are used to find the main contextual parameters involved in what might be classed as web literacy. The parameters suggested are material conditions, domain, power or ideology, and semiotic…
Descriptors: Computer Literacy, Literacy, Multimedia Materials, World Wide Web
Galbreath, Jeremy – Educational Technology, 1995
Examines the match between multimedia data and local area network (LAN) infrastructures. Highlights include applications for networked multimedia, i.e., asymmetric and symmetric; alternate LAN technology, including stream management software, Ethernet, FDDI (Fiber Distributed Data Interface), and ATM (Asynchronous Transfer Mode); WAN (Wide Area…
Descriptors: Computer Software, Local Area Networks, Multimedia Materials, Standards
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Schwier, Richard A.; Misanchuk, Earl R. – Canadian Journal of Educational Communication, 1997
Reports on three experiments that tested the perceived quality of digital images, and discusses issues about conducting research into questions about technical quality in multimedia. Issues regarding conducting this type of research include contextualization versus decontextualization, selection of variables and their values, and presentation…
Descriptors: Multimedia Materials, Predictor Variables, Research Design, Research Methodology
Notess, Greg R. – Database, 1996
Describes up-to-date news sources that are presently available on the Internet and World Wide Web. Highlights include electronic newspapers; AP (Associated Press) sources and Reuters; sports news; stock market information; New York Times; multimedia capabilities, including CNN Interactive; and local and regional news. (LRW)
Descriptors: Athletics, Information Sources, Internet, Multimedia Materials
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Wang, Shousan – International Journal of Instructional Media, 2000
Discusses multimedia and its use in classroom teaching. Describes integrated services digital networks (ISDN); video-on-demand, that uses streaming technology via the Internet; and computer-assisted instruction. (Contains 19 references.) (LRW)
Descriptors: Computer Assisted Instruction, Internet, Multimedia Instruction, Multimedia Materials
Hofer, Mark – Learning & Leading with Technology, 2004
Today's students watch the newest movie trailers on the Web, share music files, play video games with other players over the Internet, and swap digital pictures of the latest teen idols. Donald Tapscott points out in his book Growing Up Digital that as this rich multimedia experience becomes more a part of students' lives outside of school, they…
Descriptors: Internet, Video Games, Social Studies, Multimedia Materials
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Puustinen, M.; Baker, M.; Lund, K. – Journal of Computer Assisted Learning, 2006
Design of educational multimedia rarely starts from scratch, but rather by attempting to reuse existing software. Although redesign has been an issue in research on evaluation and on learning objects, how it should be carried out in a principled way has remained relatively unexplored. Furthermore, understanding how empirical research on…
Descriptors: Courseware, Multimedia Materials, Information Technology, Design
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Yoshii, Makoto – Language Learning & Technology, 2006
This study examined the effectiveness of L1 and L2 glosses on incidental vocabulary learning in a multimedia environment. The investigation included the effects of additional pictorial cues in L1 and L2 glosses, and how these additions affect vocabulary learning. The analyses of a mixed design repeated measures 2 (L1, L2) X 2 (picture, no picture)…
Descriptors: Cues, Interaction, Statistical Analysis, Vocabulary Development
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Parton, Becky Sue; Hancock, Robert; Crain-Dorough, Mindy; Oescher, Jeff – Journal on School Educational Technology, 2009
Tangible computing combines digital feedback with physical interactions - an important link for young children. Through the use of Radio Frequency Identification (RFID) technology, a real-world object (i.e. a chair) or a symbolic toy (i.e. a stuffed bear) can be tagged so that students can activate multimedia learning modules automatically. The…
Descriptors: Deafness, Hearing Impairments, Interaction, Assistive Technology
Styles, Morag, Ed.; Arizpe, Evelyn, Ed. – Trentham Books Ltd, 2009
"Acts of Reading" is an enchanting and scholarly review of the history of reading and texts for children, from the 18th century to the digital age and beyond. They are examined through the eyes of their various audiences: the children, writers, teachers and parents, so as to explore the act of reading itself, whether oral, silent or performative,…
Descriptors: Childrens Literature, Literary Genres, Teaching Methods, Reading Instruction
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Verhoeven, Ludo; Schnotz, Wolfgang; Paas, Fred – Learning and Instruction, 2009
The focus of this special issue is on the cognitive load underlying processes of interactive knowledge construction in a wide range of instructional multimedia platforms. Multimedia comprehension involves the parallel processing of auditory-verbal and visual-pictorial channels within working memory. By means of integrating multimodal information,…
Descriptors: Prior Learning, Perspective Taking, Short Term Memory, Cognitive Processes
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Avgerinou, Maria D. – TechTrends: Linking Research and Practice to Improve Learning, 2009
In this article, the author has advanced the view that the world is currently on the threshold of a new status quo--the hegemony of the image. Yet, this seems a mixed blessing, for people, and especially young people, are not equipped with the necessary critical viewing and thinking skills to survive it. Nevertheless, this unfortunate situation…
Descriptors: Definitions, Critical Viewing, Lifelong Learning, Visual Literacy
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Hinkelman, Don; Gruba, Paul – Language Learning & Technology, 2012
As blended language learning environments evolve within tertiary foreign language institutions, issues of power with regards to the privileging of electronic technologies come to the fore. Blended learning, or the principled mix of online and classroom-based activities, challenges the practices of traditional CALL and face-to-face teaching within…
Descriptors: Foreign Countries, Facility Planning, Action Research, Computer Software
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O'Connor, Eileen – Journal of Educational Technology Systems, 2011
Given the challenges facing higher education in the fast-changing educational and social environment, what can be learned from an instructor who has braved the rapidly changing stream of technologies and has subsequently developed a personal and productive approach to using emerging technologies to teach better and farther? What aspects of…
Descriptors: Student Attitudes, Distance Education, Online Courses, Social Environment
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Wang, Pei-Yu; Vaughn, Brandon K.; Liu, Min – Computers & Education, 2011
This study examined the impact of animation interactivity on novices' learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer's multimedia design principles as well as Kristof and Satran's interactivity theory. This study was guided by three main questions: 1) Is there…
Descriptors: Feedback (Response), Control Groups, Animation, Computer Assisted Instruction
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