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Kozbelt, Aaron; Dexter, Scott; Dolese, Melissa; Meredith, Daniel; Ostrofsky, Justin – Journal of Creative Behavior, 2015
We applied computer-based text analyses of regressive imagery to verbal protocols of individuals engaged in creative problem-solving in two domains: visual art (23 experts, 23 novices) and computer programming (14 experts, 14 novices). Percentages of words involving primary process and secondary process thought, plus emotion-related words, were…
Descriptors: Creative Thinking, Problem Solving, Imagery, Protocol Analysis
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Carvalho, Elizabeth Simão – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
Teaching object-oriented programming to students in an in-classroom environment demands well-thought didactic and pedagogical strategies in order to guarantee a good level of apprenticeship. To teach it on a completely distance learning environment (e-learning) imposes possibly other strategies, besides those that the e-learning model of Open…
Descriptors: Foreign Countries, Distance Education, Programming, Computer Science Education
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Sarwar, Gul Shahzad; Zerpa, Carlos; van Barneveld, Christina; Simon, Marielle; Brinson, Karieann – Journal of Education and Learning, 2013
This paper is a narrative of our experience in analyzing and merging data files provided to us by the Education Quality and Accountability Office (EQAO). In the paper, we propose a scheme of merging data files by means of Structured Query Language (SQL, pronounced as "sequel"). Although, the narrative of our experiences using this…
Descriptors: Foreign Countries, Databases, Programming Languages, Data Analysis
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Matthews, Reginamary; Hin, Hew Soon; Choo, Koo Ah – Turkish Online Journal of Educational Technology - TOJET, 2014
Learning Object (LO) is the breakdown of larger content into smaller pieces of information that accomplishes a single learning outcome. The smaller piece of content is incorporated with multimedia elements to promote meaningful learning. The prevailing focus on learning objects for introductory programming promising in terms of enhancing the…
Descriptors: Resource Units, Computer Science Education, Programming, College Students
Neena Thota – Sage Research Methods Cases, 2014
This case provides an account of the use of the repertory grid interview technique as one aspect of my PhD study. The doctoral thesis documented the development of a holistic approach to redesign an introductory programming course to enhance learning and teaching of object-oriented programming to novices. Starting with the premise that it is not…
Descriptors: Interviews, Research Methodology, Programming, Educational Change
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Rennick, Christopher; Hulls, Carol C. W.; McKay, Kenneth N. – IEEE Transactions on Education, 2019
Contribution: A semester-long, open-ended design project was implemented to promote intellectual development of first-year students while reinforcing event-driven/procedural programming principles. This paper describes this approach, and an evaluation strategy using Perry's model for intellectual development. The results show that students can…
Descriptors: Introductory Courses, Engineering Education, Active Learning, Student Projects
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Huang, Yi-Ching; Huang, Hsin-Yi Cyndi – English Language Teaching, 2019
Simulation technique could be effective if it is cleverly manipulated and incorporated in a project-based learning context. This current study aims to explore students' learning experience in a project-based simulated business context. The participants were 51 second and third year students who took Business English as an elective course at a…
Descriptors: Business English, English (Second Language), Second Language Learning, Second Language Instruction
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Sharafieva, Albina M.; Yarmakeev, Iskaner E.; Pimenova, Tatiana S.; Abdrafikova, Albina R.; Tregubova, Tatiana M. – International Journal of Higher Education, 2019
The article gives a brief review on how to improve students' speaking skills via modeling dialogues in FL class. This study can be considered the continuation of the research undertaken by the authors in 2018, in which the authors put forward the hypothesis that students' speaking skills improve provided their ability to match speech patterns to…
Descriptors: Second Language Learning, Second Language Instruction, Dialogs (Language), Teaching Methods
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Qian, Yizhou; Lehman, James D. – Journal of Education and Learning, 2016
The demand for computing professionals in the workplace has led to increased attention to computer science education, and introductory computer science courses have been introduced at different levels of education. This study investigated the relationship between gender, academic performance in non-programming subjects, and programming learning…
Descriptors: Correlation, Introductory Courses, Success, Middle School Students
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Burns, Shawn – Journalism and Mass Communication Educator, 2016
This essay explores disability studies in broadcast journalism education and seeks to help answer a question faced by teachers: Does the material discussed in class make a difference in their lives, including how they approach their work? This essay draws on a case study of university broadcast journalism students who took part in classes that…
Descriptors: News Reporting, Disabilities, Journalism Education, Case Studies
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Sullivan, Eric; Melvin, Timothy – PRIMUS, 2016
Written communication and computer programming are foundational components of an undergraduate degree in the mathematical sciences. All lower-division mathematics courses at our institution are paired with computer-based writing, coding, and problem-solving activities. In multivariable calculus we utilize MATLAB and LATEX to have students explore…
Descriptors: Calculus, College Mathematics, Mathematics Instruction, Technical Writing
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Elkin, Mollie; Sullivan, Amanda; Bers, Marina Umaschi – Computers in the Schools, 2016
KIBO is a developmentally appropriate robotics kit for young children that is programmed using interlocking wooden blocks; no screens or keyboards are required. This study describes a pilot KIBO robotics curriculum at an urban public preschool in Rhode Island and presents data collected on children's knowledge of foundational programming concepts…
Descriptors: Programming, Preschool Children, Robotics, Developmentally Appropriate Practices
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Frydenberg, Mark – Information Systems Education Journal, 2016
Teaching game development has become an accepted methodology for introducing programming concepts and capturing the interest of beginning computer science and information technology (IT) students. This study, conducted over three consecutive semesters, explores game development using a gaming engine, rather than a traditional programming language,…
Descriptors: Games, Design, Programming, Teaching Methods
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Sayavaranont, Purita; Piriyasurawong, Pallop; Jeerungsuwan, Namon – International Journal of Learning Technology, 2018
This paper is a report on the findings of research and development into the instructional model 'enhancing Thai Generation Z' creative thinking with Scratch through the spiral mode. The purposes of this study are: 1) to develop; 2) to evaluate and gain experts' opinion on the proposed model, adapted from a creative thinking spiral first used in…
Descriptors: Foreign Countries, Generational Differences, Creative Thinking, Educational Technology
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Rawan, Bakht; Dar, Mahwish; Siraj, Syed Abdul – Pakistan Journal of Distance and Online Learning, 2018
Learning once deemed as a face-to-face/classroom activity has been revolutionized by the advent of new information and communication technologies (ICTs). These technologies are used for the new modes of education such as distance education, virtual learning, e-learning and online learning.This study examines that whether children's exposure to…
Descriptors: Cartoons, Incidental Learning, Content Analysis, Class Activities
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