NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 3,511 to 3,525 of 10,831 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yesilyurt, Ferahim – International Education Studies, 2020
Problematic gaming behavior is an important problem that may lead to a recently introduced psychiatric condition named internet gaming disorder (IGD). Gaming addiction has been reported to have major influence on the lives of adolescents and young adults affected by it. Our aim was to determine relationships between gaming-related parameters,…
Descriptors: Computer Games, Mental Health, Addictive Behavior, Academic Achievement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Açikgül, Kübra; Sad, Süleyman Niha – International Review of Research in Open and Distributed Learning, 2020
The purpose of this study is to develop a valid, reliable, and useful scale to measure high school students' levels of acceptance of mobile technologies in learning mathematics based on the second version of the unified theory of acceptance and use of technology (UTAUT2) model. The study was designed based on a sequential exploratory mixed-method…
Descriptors: High School Students, Student Attitudes, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Aw, Jonah Kailer; Boellaard, Kevin Christopher; Tan, Teck Kiang; Yap, John; Loh, Yi Ping; Colasson, Benoît; Blanc, Étienne; Lam, Yulin; Fung, Fun Man – Journal of Chemical Education, 2020
Visualization of three-dimensional (3D) elements has always played a huge role in chemistry education. At the same time, it is a challenge to teach with most representations being shown in two-dimensional (2D) media. With the recent rise of extended reality (XR) that includes virtual and augmented reality (VR/AR) technology in higher education,…
Descriptors: Molecular Structure, Science Instruction, Teaching Methods, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Marin, Ananda; Taylor, Katie Headrick; Shapiro, Ben Rydal; Hall, Rogers – Cognition and Instruction, 2020
Mobility provides the fabric of everyday life but is rarely considered part of learning and is almost never used as relevant, experiential content in teaching. This special issue integrates ideas and efforts across different fields into a more unified framework to study and design for what we call Learning on the Move. Approaches used in these…
Descriptors: Mobility, Human Body, Teaching Methods, Place Based Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Turgut, Yigit Emrah; Kursun, Engin – Eurasian Journal of Educational Research, 2020
Purpose: This study aims to examine the current state of mobile Internet experience of the children in Turkey and to compare the Internet experiences of the children in Turkey to the children living in seven European countries included in the Net Children Go Mobile (NCGM) project. Research Methods: In this study, a descriptive research design was…
Descriptors: Foreign Countries, Internet, Telecommunications, Children
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Chih-Chiang; Lo, Chia-Lun; Hsu, Ming-Ching; Tsai, Chih-Yung; Tsai, Chun-Ming – SAGE Open, 2020
Mobile devices are becoming ubiquitous methodologies and tools, providing application for learning and teaching field. On the basis of the widespread use of wireless devices and mobile computing technology, this study proposes a context-aware plant ecology learning system (CAPELS) based on context-aware technology; adapting deep neural networks…
Descriptors: Telecommunications, Handheld Devices, Teaching Methods, Plants (Botany)
Peer reviewed Peer reviewed
Direct linkDirect link
Zhang, Lu; Shang, Junjie; Pelton, Tim; Pelton, Leslee Francis – Journal of Computer Assisted Learning, 2020
With the advent of mobile technologies, well-designed fraction apps can be used to help children gain fraction knowledge, a challenging topic for both teachers and students. The present pilot study adopted a quasi-experimental design to investigate whether children can learn fraction concepts equally well if half of the lesson time (20 min) is…
Descriptors: Elementary School Students, Fractions, Computer Games, Educational Games
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Narayan, Sharishna; Naidu, Som – Asian Journal of Distance Education, 2020
Individual access to mobile devices in higher education has increased tremendously in recent years as tablet computers (hereinafter mentioned as tablets) are now widely available giving students greater access to these technologies than ever before. The increasingly widespread diffusion of tablets at The University of the South Pacific (USP)…
Descriptors: Handheld Devices, College Freshmen, Student Attitudes, Usability
Housiaux, Andrew – Phi Delta Kappan, 2020
Parents and teachers alike express concern about how much time teenagers spend on their cell phones today, but what do the teenagers themselves think? Andrew Housiaux, a philosophy teacher at a boarding school in Massachusetts, asked his students to give up their cell phones for three days and write about the experience. Their reflections showed…
Descriptors: Handheld Devices, Telecommunications, Time on Task, Addictive Behavior
Peer reviewed Peer reviewed
Direct linkDirect link
Wood, Narelle; Beavis, Catherine; Cloonan, Anne; Hutchison, Kirsten; Pangrazio, Luci; Sefton-Green, Julian – Australian Educational Researcher, 2020
As mobile and connected digital practices reshape social, interpersonal and learning relationships, it is increasingly challenging for teachers and schools to keep pace with rapid change. This paper reports on a professional learning project which set out to support teachers to learn more about how students in their classes used technologies,…
Descriptors: Telecommunications, Handheld Devices, Information Technology, Social Change
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Celik, Cuneyd; Guven, Gokhan; Cakir, Nevin Kozcu – Research in Learning Technology, 2020
The purpose of the current study is to design and develop a sample Mobile Augmented Reality (MAR) application addressing the anatomic structure of the heart in a way suitable for laboratory learning for pre-service science teachers to achieve learning by constructing information in biology instruction. The implementation of the MAR design activity…
Descriptors: Telecommunications, Handheld Devices, Computer Simulation, Human Body
Peer reviewed Peer reviewed
Direct linkDirect link
Ameri, Arefeh; Khajouei, Reza; Ameri, Alieh; Jahani, Yunes – Education and Information Technologies, 2020
Several cultural and psychological factors can affect the behavior of users towards the use and acceptance of mobile-based educational applications. One of the methods to measure the factors resulting in the acceptance of mobile-based educational applications is Unified Theory of Acceptance and Use of Technology (UTAUT). The objective of this…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
Widen, Sherri C.; Orozco, Marlene; Horng, Eileen Lai; Loeb, Susanna – Journal of Early Childhood Research, 2020
Informal caregivers (family, friends, and neighbors) spend many hours each week with the children in their care and can have a significant impact on the children's social-emotional and academic development. Unfortunately, many informal caregivers lack the knowledge of how to do so. We conducted a qualitative 2-year study to investigate informal…
Descriptors: Caregiver Role, Caregiver Child Relationship, Child Development, Family Role
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Nariyati, N. P. L.; Sudirman; Pratiwi, N. P. A. – International Journal of Language Education, 2020
In 21st century, educational process has been changed by the development of technology. One of the strategies that can be applied to support educational process in digital era is that the use of Mobile Learning strategy. Related to language learning, Mobile learning is further developed into the term Mobile Assisted Language Learning (MALL). This…
Descriptors: Foreign Countries, Second Language Learning, English (Second Language), Preservice Teachers
Peer reviewed Peer reviewed
Direct linkDirect link
Callaghan, Melissa N.; Reich, Stephanie M. – International Journal of Mobile and Blended Learning, 2020
Preschool-aged learners process information differently from older individuals, making it critical to design digital educational games that are tailored to capitalize on young children's learning capabilities. This in-depth literature synthesis connects features of digital educational game design--including visuals, feedback, scaffolding…
Descriptors: Preschool Children, Developmentally Appropriate Practices, Educational Games, Design
Pages: 1  |  ...  |  231  |  232  |  233  |  234  |  235  |  236  |  237  |  238  |  239  |  ...  |  723