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Williams, Dmitri – Simulation & Gaming, 2005
The study of video game effects has been marked by two very different approaches. The first approach is represented by social scientists, who, with some exceptions, seek to understand the effects of games on users. The second approach is favored by humanists, who seek to understand the meaning and context of games. To date, these two groups have…
Descriptors: Video Games, Social Scientists, Research Methodology, Research Problems
Knobel, Michele – E-Learning, 2006
This article focuses on the social practices of propagating and circulating memes within Internet environments as a significant dimension of cultural production and transmission. Memes (pronounced "meems") are contagious patterns of cultural information that are passed from mind to mind and which directly shape and transmit key actions and…
Descriptors: Internet, Cultural Influences, Social Development, Definitions
Amey, Marilyn J.; VanDerLinden, Kim E. – American Association of Community Colleges (NJ1), 2002
This research brief examines administrator perspectives on institutional mission and priorities, while taking note of regional differences in perspectives. In addition, this brief presents other dimensions of the institutional context such as the factors that keep administrators engaged and satisfied in their positions. Given the challenges and…
Descriptors: Delivery Systems, Community Colleges, Institutional Mission, College Administration
Neubauer, Deane – Educational Perspectives, 2002
In one of the author's academic homes at the University of Hawai'i, the "Globalization Research Center", educators are trying to gain a better understanding of the ways in which new technologies and ways of organizing learning across the globe have been transformed in the last five to eight years and, more importantly, they are seeking…
Descriptors: Distance Education, Global Approach, Educational Technology, College Instruction
St. John, Mark; Helms, Jenifer V.; Castori, Pam; Hirabayashi, Judy; Lopez, Laurie; Phillips, Michelle – Inverness Research, 2009
The documents enclosed in this report provide a comprehensive and systematic review of the progress made in developing a network organization capable of supporting nanoscience education for the public on a national scale. There is a logic to the studies that were done and to the reports that are included in this notebook. The following are the…
Descriptors: Workshops, Leadership, Administrators, Scientists
Ruzgar, Nursel Selver – Turkish Online Journal of Educational Technology - TOJET, 2005
New technologies are rapidly changing our ways of communication, and also the art of teaching, as well as extending ways of learning. The dramatic growth of Internet usage has changed the lives of millions of people around the globe during the last decade. For students and teachers, the Internet is becoming an increasingly important part of the…
Descriptors: Foreign Countries, Internet, Educational Technology, Technology Uses in Education
Swenson, Janet; Rozema, Robert; Young, Carl A.; McGrail, Ewa; Whitin, Phyllis – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2005
The May 2005 National Council of Teachers of English (NCTE) Conference on English Education (CEE) Leadership and Policy Summit brought together over 75 past, present, and future leaders of CEE from across the United States to Georgia State University to rethink issues related to the preparation and continuing professional development of English…
Descriptors: Beliefs, English Teacher Education, Position Papers, Preservice Teacher Education
Nguyen, An; Western, Mark – Information Research: An International Electronic Journal, 2006
Background: The question whether old media are driven out of existence by new media has been a long concern in academic and industrial research but has received no definitive answer. Aim: This paper goes beyond most previous studies of Internet impact on traditional media, which have placed their relationship within a competition-based framework,…
Descriptors: Internet, Mass Media, Correlation, Mass Media Use
Guri-Rosenblit, Sarah – Center for Studies in Higher Education, 2003
The new information and communication technologies (ICT) affect currently most spheres of life, including all educational levels. Their effects are most likely to grow in the future. However, many predictions in the last few years as to the sweeping impact of the ICT on restructuring the teaching/learning practices at universities and their high…
Descriptors: Higher Education, Distance Education, Teaching Methods, Electronic Learning
Land, Ray – E-Learning, 2006
Using Milton's "Paradise Lost" as metaphor, this article examines shifting positions of authority, and the role of technology, in higher education practice. As higher education becomes caught up in the performative agendas of globalised market rationalism, technology is mobilised in a specific way which sits uncomfortably with…
Descriptors: Higher Education, Figurative Language, Power Structure, College Faculty
Guldberg, Karen; Pilkington, Rachel – Educational Technology & Society, 2007
This paper is concerned with teaching and learning in a blended e-learning course that supports students in reflecting on and transforming their practice. In this paper we focus on two key aspects of the online learning environment: (i) the selection of the topic of discussion (the discussion question) by the tutor and how this influences the…
Descriptors: Foreign Countries, Discourse Analysis, Transcripts (Written Records), Case Studies
Strayhorn, Terrell L. – Journal of Interactive Online Learning, 2006
Increasingly college students are expected to use computers and technology in their studies. This study estimated the relationship between students' use of technology and self-reported educational gains. These gains range from general learning outcomes to specific outcomes related to computers and technology. Results suggest a modest, but…
Descriptors: Technology Uses in Education, Achievement Gains, Influence of Technology, College Students
Wartella, Ellen; Caplovitz, Allison G.; Lee, June H. – Society for Research in Child Development, 2004
Interactive media have come of age. The range of interactive entertainment products, intended to be used by children in and out of school settings is growing: CD-ROMs, computers, the Internet, video games (for a variety of handheld and console platforms), interactive toys (including educational talking books), and a variety of wireless software…
Descriptors: Social Media, Toys, Computer Games, Video Games
Koeber, Charles – Teaching Sociology, 2005
I use a quasi-experiment and follow-up questionnaire to ascertain the effects of PowerPoint multimedia presentations and a Blackboard course website on the course grades and perceptions of teaching effectiveness of introductory sociology students. Results of t-tests showed no statistically significant difference in course grades between…
Descriptors: Experimental Groups, Control Groups, Sociology, Student Evaluation of Teacher Performance
van Hover, Stephanie D.; Berson, Michael J.; Bolick, Cheryl Mason; Swan, Kathleen Owings – Journal of Computing in Teacher Education, 2004
In March 2002, members of the National Technology Leadership Initiative (NTLI) met in Charlottesville, Virginia to discuss the potential effects of ubiquitous computing on the field of education. Ubiquitous computing, or "on-demand availability of task-necessary computing power," involves providing every student with a handheld computer--a…
Descriptors: Social Studies, Educational Policy, Policy Analysis, Curriculum

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