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Storch, Sharon L.; Juarez-Paz, Anna Victoria Ortiz – International Journal of Mobile and Blended Learning, 2019
Through qualitative measures, this article seeks to explore the efficacy of cell phones within college level instructional design specifically through the eyes of the professor. Three main themes evolved from this data: Pedagogical Approaches, Value, and Setting Behavioral Expectations. Based on interviews with ten college professors regarding…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Telecommunications
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Santoveña-Casal, Sonia – International Review of Research in Open and Distributed Learning, 2019
The main objective of this study was to analyse the influence of social media participation on academic performance. The sample consisted of 1960 students taking one of two courses at undergraduate or postgraduate level, respectively (Faculty of Education, National Distance Education University, Spain), of whom 411 students carried out an activity…
Descriptors: Social Media, Academic Achievement, Undergraduate Students, Graduate Students
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Robles, Heydy; Guerrero, Janitza; Llinás, Humberto; Montero, Pedro – Journal of Information Technology Education: Research, 2019
Aim/Purpose: The purpose of this study was to analyze the online teacher-students' interactions using WhatsApp, an instant messaging tool, and to identify the students' view towards the use of that tool in a law course from a higher education institution in Colombia. Background: WhatsApp is a trending tool that is ultimately being used in academic…
Descriptors: Teacher Student Relationship, Synchronous Communication, Computer Mediated Communication, Legal Education (Professions)
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Curran, Vernon; Gustafson, Diana L.; Simmons, Karla; Lannon, Heather; Wang, Chenfang; Garmsiri, Mahyar; Fleet, Lisa; Wetsch, Lyle – Journal of Adult and Continuing Education, 2019
Mandatory continuing professional education is accepted across many professions as a re-credentialing mechanism to maintain professional competency. Self-directed learning is a widely recognized type of learning to meet mandatory continuing professional education requirements. The nature and characteristics of self-directed learning has been…
Descriptors: Adult Learning, Independent Study, Telecommunications, Handheld Devices
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Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
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Prieto, Marta Curto; Palma, Lara Orcos; Blázquez Tobías, Pedro Jesús; León, Francisco Javier Molina – Education Sciences, 2019
One of the main objectives in education is to increase the motivation of the students to achieve meaningful learning. The use of technologies in classrooms which students are familiarized with such as the smartphone or the tablet, is a way to achieve this goal. On the other hand, it has been proven that the inclusion of scenarios supported by…
Descriptors: Student Evaluation, Educational Games, Learning Processes, Student Motivation
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Allen, Jessie Lovett – Journal of Educational Multimedia and Hypermedia, 2019
This is a study of how and why secondary and postsecondary educators use professionally produced narrative nonfiction podcasts in class activities and assignments. Survey and interview data indicated that educators use such podcasts in the following ways: as prompts for student responses, as exemplars of how to compose texts or engage in…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Audio Equipment
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Azhikannickal, Elizabeth – Physics Teacher, 2019
Much data, both published and anecdotal, have shown that students grasp scientific concepts more easily when they are directly involved in the learning via lab experiments or other hands-on activities. Hands-on or experiential learning also appears to aid in students' ability to retain scientific theory. One way to engage students in a first-year…
Descriptors: Science Instruction, Physics, Scientific Concepts, Concept Formation
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Aly, Akram Fathy M.; Al.Harb, Hussain Hadi – International Journal on E-Learning, 2019
This study aims to clarify the effect of the difference of visual stimuli in Photo Sharing websites (Instagram) on cognitive achievement for secondary education students in computer and information technology curriculum through the answer of the following question: What is the effect different visual stimuli in PSW (Instagram) on the cognitive…
Descriptors: Visual Stimuli, Web Sites, Photography, Academic Achievement
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Stotz, Sarah; Lee, Jung Sun; Rong, Hui; Murray, Deborah – Journal of Extension, 2019
Through focus group interviews, we examined the perceptions of Extension peer nutrition educators (n = 6) and low-income adults (n = 8) regarding the feasibility of an e-learning nutrition education program, titled Food eTalk, tailored to Georgians eligible for Supplemental Nutrition Assistance Program Education (SNAP-Ed). Findings indicated two…
Descriptors: Extension Education, Nutrition Instruction, Low Income Groups, Adult Education
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McMullen, Jake; Hannula-Sormunen, Minna M.; Kainulainen, Mikko; Kiili, Kristian; Lehtinen, Erno – British Journal of Educational Technology, 2019
Spontaneous focusing on quantitative relations (SFOR) has been shown to be a strong predictor of rational number conceptual development in late primary school. The present study outlines an intervention program that examines the possibilities to enhance late primary school students' SFOR tendency. The intervention program harnessed mobile…
Descriptors: Mathematics Instruction, Telecommunications, Handheld Devices, Educational Technology
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Huang, Tien-Chi; Chen, Mu-Yen; Hsu, Wen-Pao – Educational Technology & Society, 2019
Augmented reality (AR) technology has recently been applied to outdoor learning in an attempt to overcome the drawbacks associated with traditional teaching environments. This study conducted an experiment designed to examine how augmented reality (AR) technology in mobile devices can be used to generate virtual objects to create a context-aware,…
Descriptors: Simulated Environment, Computer Simulation, Educational Technology, Technology Uses in Education
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Mojarro Aliaño, Ángel; Duarte Hueros, Ana María; Guzmán Franco, María Dolores; Aguaded, Ignacio – Journal of New Approaches in Educational Research, 2019
The aim of this study is to determine the factors that significantly influence the acceptance and intent to use smartphones and tablets as resources for learning in university contexts, as well as the relationships established between them. For their analysis, we followed a contextualized model of evaluation starting with the methodological…
Descriptors: Educational Technology, Technology Uses in Education, Telecommunications, Handheld Devices
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Ibili, Emin; Billinghurst, Mark – International Journal of Assessment Tools in Education, 2019
In this study, the relationship between the usability of a mobile Augmented Reality (AR) tutorial system and cognitive load was examined. In this context, the relationship between perceived usefulness, the perceived ease of use, and the perceived natural interaction factors and intrinsic, extraneous, germane cognitive load were investigated. In…
Descriptors: Cognitive Processes, Difficulty Level, Correlation, Usability
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Chang, Mei-Mei; Hung, Hsiu-Ting – Educational Technology & Society, 2019
A meta-analysis was conducted in this study to synthesize research on technology-enhanced language learning published from 1990 to 2015. The purpose of this meta-analytic review was twofold, namely to investigate the effectiveness of improving students' second language acquisition with the assistance of technology, and to identify variables that…
Descriptors: Meta Analysis, Second Language Learning, Second Language Instruction, Intervention
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