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Sullivan, Florence; Hillaire, Garron; Larke, Laura; Reich, Justin – Journal of Technology and Teacher Education, 2020
Teacher Moments is an open source resource for teacher educators to create and use practice-based simulations in teacher education. Teacher Moments may be used to create digital clinical simulations (DCS) which are defined as opportunities for improvisational interaction with scripted character(s). During the COVID-19 crisis, we implemented an…
Descriptors: Computer Simulation, Simulated Environment, Preservice Teacher Education, Preservice Teachers
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Sasaki, Rhonni; Goff, Wendy; Dowsett, Andre; Parossien, David; Matthies, Justin; Di Iorio, Celia; Montey, Shannon; Rowe, Samuel; Puddy, Gemma – Journal of Technology and Teacher Education, 2020
The recent Covid-19 pandemic has dramatically disrupted schooling around the world. Social distancing requirements have resulted in many countries closing physical school buildings or remaining open but delivering a hybrid model of off-site and on-site teaching and learning. This poses a variety of challenges for Initial Teacher Education (ITE)…
Descriptors: Preservice Teacher Education, Computer Simulation, Computer Uses in Education, Simulated Environment
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Danish, Joshua A.; Enyedy, Noel; Saleh, Asmalina; Humburg, Megan – International Journal of Computer-Supported Collaborative Learning, 2020
This paper proposes the Learning in Embodied Activity Framework (LEAF) which aims to synthesize across individual and sociocultural theories of learning to provide a more robust account of how the body plays a role in collaborative learning, particularly when students are learning about a collective phenomenon where coordination between and across…
Descriptors: Learning Processes, Human Body, Cooperative Learning, Elementary School Students
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Chen, Chih-Hung – Educational Technology Research and Development, 2020
Although a great deal of research has evidenced the effects of proper instructional design on multimedia learning, most has focused on the cognitive aspects of learning, with little concern about the role of affective-motivational states in multimedia learning. In this study, an AR game-based learning method was designed via integrating AR…
Descriptors: Computer Simulation, Computer Games, Game Based Learning, Multimedia Instruction
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Mousavi, Amin; Cui, Ying – Education Sciences, 2020
Often, important decisions regarding accountability and placement of students in performance categories are made on the basis of test scores generated from tests, therefore, it is important to evaluate the validity of the inferences derived from test results. One of the threats to the validity of such inferences is aberrant responding. Several…
Descriptors: Student Evaluation, Educational Testing, Psychological Testing, Item Response Theory
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Lei, Xuehui; Mou, Weimin; Zhang, Lei – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
This study investigated the extent to which people can develop a global representation of local environments through across-boundary navigation. Participants learned objects' locations in two misaligned rectangular rooms in an immersive virtual environment. After learning, they adopted a local view in one room and judged directions of objects…
Descriptors: Spatial Ability, Computer Simulation, Navigation, Learning Processes
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Jaschke, Paul R. – Biochemistry and Molecular Biology Education, 2020
The ability to separate, identify, and quantify proteins from complex mixtures are key foundational methods across biochemistry teaching and research. In particular, enzyme-linked immunosorbent assay (ELISA) is an important technique that is used to measure antigen concentrations in both industry and academia. There are four categories of ELISA,…
Descriptors: Biochemistry, Science Instruction, Teaching Methods, Cytology
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Yesiltas, Gonca; Paek, Insu – Educational and Psychological Measurement, 2020
A log-linear model (LLM) is a well-known statistical method to examine the relationship among categorical variables. This study investigated the performance of LLM in detecting differential item functioning (DIF) for polytomously scored items via simulations where various sample sizes, ability mean differences (impact), and DIF types were…
Descriptors: Simulation, Sample Size, Item Analysis, Scores
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Wiesner, Matthew P.; Sederberg, David; Lang, Rafael – Physics Teacher, 2020
Dark matter comprises most of the matter in the universe, yet physicists are unsure of its nature. A significant effort is devoted in contemporary research to attempts to understand dark matter, making it a both captivating and relevant area of astrophysics to discuss in a classroom setting. What is more, the physics behind these experiments is…
Descriptors: Simulation, Science Experiments, Scientific Concepts, Outreach Programs
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Salar, Riza; Arici, Faruk; Caliklar, Seyma; Yilmaz, Rabia M. – Journal of Science Education and Technology, 2020
The aim of this study is to investigate the augmented reality (AR) immersion experiences of university students studying in science education. The relationship between interest, usability, emotional investment, focus of attention, presence and flow was examined for university students studying in the science education department who used AR…
Descriptors: College Students, Science Education, Usability, Correlation
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Liu, Chiung-Wen; Ho, Li-An; Chueh, Ting-Yu – Journal of Computer Assisted Learning, 2020
Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the…
Descriptors: Money Management, Instructional Effectiveness, Foreign Countries, Computer Uses in Education
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Pedaste, Margus; Mitt, Geidi; Jürivete, Teele – Education Sciences, 2020
A systematic review of the potential of implementing augmented reality (AR) in inquiry-based learning was conducted. We considered the purposes, potential advantages, application characteristics and the effects of using AR in inquiry-based learning. The findings reveal that AR, in the context of inquiry-based learning, is mostly implemented…
Descriptors: Elementary Secondary Education, Computer Simulation, Simulated Environment, Educational Technology
Goldhaber, Dan; Ronfeldt, Matthew – EdResearch for Recovery Project, 2020
This brief is one in a series aimed at providing K-12 education decision makers and advocates with an evidence base to ground discussions about how to best serve students during and following the novel coronavirus pandemic. Student teaching placements influence teacher effectiveness. If student teaching experiences are constrained by the pandemic,…
Descriptors: Teacher Education, COVID-19, Pandemics, Student Teachers
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Akkuzu, Idil; Erem, Nesip Omer – International Society for Technology, Education, and Science, 2020
Re-considering 'space' has gained importance once again, especially in the context of virtual spaces that have developed in the last century. Virtual technologies aiming for a lifelike experience have tried to imitate the processes taking place in physical space and adapt them to virtual spaces. Just as in the physical world, spaces formed by…
Descriptors: Computer Simulation, Museums, Cognitive Processes, Teaching Methods
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Geng, Xuewang; Yamada, Masanori – International Association for Development of the Information Society, 2020
In recent years, several studies have provided evidence for the positive impact of augmented reality in language acquisition. In particular, augmented reality as a multimedia learning environment has been found to be potentially more effective than learning using traditional methods, such as paper-based textbooks. According to the cognitive theory…
Descriptors: Computer Simulation, Educational Technology, Difficulty Level, Cognitive Processes
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