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Ahn, Kakyung – International Journal of Higher Education, 2019
Mathematics, along with the need for logic and thinking, is becoming more important in many fields. Therefore, many universities in Korea have opened and operated a college basic math course to improve basic math skills for freshmen in science and engineering. The new generation of digital generation is creative, familiar with cooperation and…
Descriptors: Teaching Models, Undergraduate Students, Algebra, Foreign Countries
Bayne, Sian; Connelly, Louise; Grover, Claire; Osborne, Nicola; Tobin, Richard; Beswick, Emily; Rouhani, Lilinaz – Learning, Media and Technology, 2019
This paper considers the social value of anonymity in online university student communities, through the presentation of research which tracked the final year of life of the social media application Yik Yak. Yik Yak was an anonymous, geosocial mobile application launched in 2013 which, at its peak in 2014, was used by around two million students…
Descriptors: Online Courses, College Students, Social Media, Computer Software
Gordon, Tom; Georgiou, Helen; Cornish, Scott; Sharma, Majula – Teaching Science, 2019
Smartphones are increasingly used in schools to achieve a number of educational outcomes; from developing measurement skills to enabling collaborative learning. When used as a measurement device in science classrooms, a few questions emerge. How good are the measurement capabilities of smartphones? Can smartphones lead to a more positive learning…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
Tsouccas, Loucas Fl.; Meletiou-Mavrotheris, Maria – International Journal of Mobile and Blended Learning, 2019
This article reports on the main insights from a study aimed at equipping a group of in-service teachers with the knowledge, skills, and practical experience required to effectively integrate tablet devices within the mathematics curriculum. A professional development program focused on mobile mathematics learning and based on the Technological…
Descriptors: Elementary School Teachers, Pedagogical Content Knowledge, Technological Literacy, Mathematics Instruction
Jin, Bora; Kim, Junghwan; Baumgartner, Lisa M. – Adult Education Quarterly: A Journal of Research and Theory, 2019
This review aims to understand everyday learning of older adults using mobile devices. Specifically, for both academic and practical implications, we wanted to know what theoretical perspectives researchers adopted and how mobile devices play a role in older adults' informal learning. We analyzed 28 empirical studies (15 qualitative, 10…
Descriptors: Informal Education, Adult Learning, Telecommunications, Handheld Devices
Liu, Tzu-Chien; Lin, Yi-Chun; Gao, Yuan; Paas, Fred – British Journal of Educational Technology, 2019
The finding that under split-attention conditions students learn more from a picture and spoken text than from a picture and written text (ie, the modality effect) has consistently been found in many types of computer-assisted multimedia learning environments. Using 58 fifth-grade and sixth-grade elementary school children as participants, we…
Descriptors: Elementary School Students, Telecommunications, Handheld Devices, Educational Technology
Andrei, Elena – Educational Forum, 2019
This study looked at how five adolescent English Learners (ELs) in an English as a second language class use the available digital technology. Data collected consisted of classroom observations, student and classroom documents, and focus student interviews. Data collection and analysis were simultaneous processes. Findings suggest adolescent ELs…
Descriptors: English Language Learners, Laptop Computers, Scaffolding (Teaching Technique), Teaching Methods
Valério Neto, Luiz; Fontoura Junior, Paulo H. F.; Bordini, Rogério A.; Otsuka, Joice L.; Beder, Delano M. – Educational Technology & Society, 2019
In the last decade many studies have stated that learning based on digital games emerges as an effective way to combine teaching and learning processes with the attractiveness of digital technologies, because they are dynamic and playful. However, the vast majority of these digital resources -- such as educational games -- are still essentially…
Descriptors: Educational Games, Visual Impairments, Inclusion, Computer Games
Karnes, Alison Judith – ProQuest LLC, 2019
As the prevalence of autism spectrum disorders (ASD) increases, it is important for practitioners to continue to improve evidence-based practices (EBP) for the treatment of ASD symptoms (i.e., impairments in social communication and repetitive behaviors and restricted interests; American Psychiatric Association [APA], 2013). It is estimated that…
Descriptors: Autism, Pervasive Developmental Disorders, Psychomotor Skills, Motor Development
Tyndale, Eric; Ramsoomair, Franklin – Journal of Educational Technology, 2016
Video gaming has become a multi-billion dollar industry that continues to capture the hearts, minds and pocketbooks of millions of gamers who span all ages. Narrative and interactive games form part of this market. The popularity of tablet computers and the technological advances of video games have led to a renaissance in the genre for both youth…
Descriptors: Video Games, Handheld Devices, Story Telling, Interactive Video
McKillen, Tracey – International Association for Development of the Information Society, 2016
This paper describes an evaluation of tablet devices for a Graduate Entry Medical School (GEMS). The purpose of this evaluation is to assess what type of tablet device could meet the needs of a GEMS student. GEMS requirements for the evaluation include; using the tablet device to replace paper teaching resources in lectures and tutorials and…
Descriptors: Handheld Devices, Medical Schools, Technology Uses in Education, Evaluation
Churchill, Daniel, Ed.; Lu, Jie, Ed.; Chiu, Thomas K. F., Ed.; Fox, Bob, Ed. – Lecture Notes in Educational Technology, 2016
This book focuses on mobile learning design from both theoretical and practical perspectives. It introduces and discusses how mobile learning can be effectively integrated into curricula, highlighting the design of four key components of learning-centric pedagogy: Resource, Activity, Support and Evaluation in the context of mobile learning. It…
Descriptors: Electronic Learning, Instructional Design, Theory Practice Relationship, Technology Integration
Rovy Branon; Moses Wolfenstein; Cathrin Weiss – International Journal of Designs for Learning, 2016
The Mobile Access to Supplementary Learning Objects (MASLO) is an open source software kit developed by the Advanced Distributed Learning Co-Laboratory (AADLC) at the University of Wisconsin-Extension. The MASLO kit is designed to provide the components for content authoring and delivery on Apple iOS® and Google Android® smart phones. This project…
Descriptors: Educational Technology, Technology Uses in Education, Computer Software, Open Source Technology
Yau, Jane Yin-Kim; Hristova, Zornitsa – Technology, Knowledge and Learning, 2018
In recent times, there has been an uptake of mobile learning (hereafter, abbreviated as m-learning), i.e. learning with mobile technologies, especially in the form of mobile apps. Apps are particularly useful as they are small applications usually with a single-purpose and allow the users to view learning content offline from their mobile devices.…
Descriptors: Educational Technology, Technology Uses in Education, Handheld Devices, Telecommunications
Aktay, Sayim – International Technology and Education Journal, 2018
The aim of this study is to develop a valid and reliable scale named "Smartphone Self-Efficacy Scale". The purpose of the scale is to determine the smartphone self-efficacy levels of people. The study was carried out with 520 pre-service teachers in the spring academic term, and 103 pre-service teachers in the academic year of 2018-2019…
Descriptors: Measures (Individuals), Reliability, Telecommunications, Handheld Devices

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