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Koh, Sam Boon Kiat; Fung, Fun Man – Journal of Chemical Education, 2018
A mobile application game has been adapted to teach students about laboratory instruments, glassware, apparatus, and techniques. The game was designed with reference to a popular icebreaker game, "Charades!", to ensure that it was easily accessible to students. Students will hold a mobile phone just above their forehead, which will then…
Descriptors: Science Instruction, Science Laboratories, Laboratory Equipment, Telecommunications
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Greene, Jacob – Composition Studies, 2018
ENC 3310 Advanced Exposition is an upper-level writing course offered by the English department at the University of Florida. According to the undergraduate catalog, ENC 3310 is intended to introduce students to the "methods of exposition," including "definition, classification, comparison and contrast, analysis, illustration and…
Descriptors: Undergraduate Students, Advanced Courses, Expository Writing, College English
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Lin, C.-H.; Chiu, C.-H.; Hsu, C.-C.; Wang, T.-I.; Chen, C.-H. – Journal of Computer Assisted Learning, 2018
This study proposed a computerized inquiry-stage-dependent argumentation assistance and investigated whether this can help improve elementary students' performance in science processes and the construction of quality arguments. Various argumentation assistances were developed and incorporated into each stage of scientific inquiry in a…
Descriptors: Elementary School Students, Science Process Skills, Teaching Methods, Science Instruction
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Mowling, Claire M.; Menear, Kristi; Dennen, Ayla; Fittipaldi-Wert, Jeanine – Strategies: A Journal for Physical and Sport Educators, 2018
The use of technology has proven to be a successful tool for enhancing the learning of children with disabilities. One example is the use of video-recorded social story movies as interventions for children with an autism spectrum disorder (ASD). Through the use of electronic devices such as iPads, iPods and tablets, social stories are brought to…
Descriptors: Technology Uses in Education, Ecology, Models, Story Telling
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Mwakisole, Kennedy F.; Kissaka, Mussa M.; Mtebe, Joel S. – International Journal of Education and Development using Information and Communication Technology, 2018
This article assessed the feasibility of implementing eLearning systems in a cloud-based infrastructure for secondary schools in Tanzania. The study adopted questionnaire and document reviews as data collection tools. A total of 820 students successfully returned the questionnaire from seven secondary schools in Tanzania. The study found that 11%…
Descriptors: Internet, Educational Technology, Technology Uses in Education, Computer Software
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Cline, Kelly; Zullo, Holly; Huckaby, David A.; Storm, Christopher; Stewart, Ann – PRIMUS, 2018
Classroom voting can be an effective way to stimulate student discussions. In this pedagogy, the instructor poses a multiple-choice question to the class, and then allows a few minutes for consideration and small-group discussion before students vote, either with clickers, cell phones, or a non-electronic method. After the vote the instructor…
Descriptors: Calculus, Mathematics Instruction, Audience Response Systems, Voting
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Wong, Seng Yue; Ghavifekr, Simin – International Journal of Distance Education Technologies, 2018
User experience (UX) and user interface design of an educational game are important in enhancing and sustaining the utilisation of Game Based Learning (GBL) in learning history. Thus, this article provides a detailed literature review on history learning problems, as well as previous studies on user experience in game design. Future studies on…
Descriptors: Foreign Countries, Educational Games, Video Games, History Instruction
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Ranga, Jayashree S. – Journal of Chemical Education, 2018
Explain Everything is an interactive, user-friendly, and easily accessible app for mobile devices. The interactive app-based teaching methods discussed here can be adopted in any STEM or non-STEM course. This app allows instructors to take advantage of both the chalkboard and PowerPoint slides on a single platform, create videos for lecture…
Descriptors: Chemistry, Science Instruction, Telecommunications, Handheld Devices
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Ali, Reham Adel; Arshad, Muhammad Rafie Mohd – International Review of Research in Open and Distributed Learning, 2018
It is apparent that m-learning will continuously have a massive role in terms of development in teaching and learning methods for education. Student's intention to use this technology is the main factor that eventually leads to a success in implementing m-learning. The objectives of this particular research are to come up with the development and…
Descriptors: Foreign Countries, Intention, Electronic Learning, Handheld Devices
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Jones, Oliver A. H.; Spichkova, Maria; Spencer, Michelle J. S. – Journal of Chemical Education, 2018
Mobile technology is increasingly prevalent in higher education. Chemistry-related software applications (apps) on touchscreen computers are emerging as a popular platform in many areas, including in the chemistry classroom. In this work, a new game-based app designed for hand-held and portable touch-controlled devices is presented. Chirality-2…
Descriptors: Telecommunications, Handheld Devices, Chemistry, Science Instruction
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Almutlaq, Hajar; Martella, Ronald C. – International Journal of Special Education, 2018
Young children with Autism Spectrum Disorders (ASD) often experience social and communication skill deficits. The purpose of this study was to evaluate the effectiveness of using a social story delivered through an iPad application to enhance giving compliments in three elementary-aged students with ASD. The social story was modified with written…
Descriptors: Elementary School Students, Autism, Pervasive Developmental Disorders, Rating Scales
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Safar, Ammar H. – Journal of Educators Online, 2018
One key trend in the educational application of new technologies involves the integration of the "bring your own device" (BYOD) initiative. This study's objective was to determine the impact and usefulness of a BYOD program for students' learning and academic excellence at Kuwait University (KU). A quasiexperimental design was employed…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Ownership
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Gan, Hong Seng; Tee, Nicholas Yee Kwang; Bin Mamtaz, Mohammad Raziun; Xiao, Kevin; Cheong, Brandon Huey-Ping; Liew, Oi Wah; Ng, Tuck Wah – Biochemistry and Molecular Biology Education, 2018
The appreciation and understanding of gas generation through processes is vital in biochemical education. In this work, an augmented reality tool is reported to depict the redox reaction between hydrogen peroxide and sodium hypochlorite solutions, two ubiquitous oxidizing agents, to create oxygen, a combustible gas. As it operates out of…
Descriptors: Science Instruction, Teaching Methods, Simulated Environment, Scientific Concepts
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Flanigan, Abraham E.; Kiewra, Kenneth A. – Educational Psychology Review, 2018
Today's traditional-aged college students are avid users of mobile technology. Commonly referred to as the Net Generation, today's college students spend several hours each day using their smart phones, iPads, and laptops. Although some scholars initially opined that the Net Generation would grow into technologically savvy digital natives who…
Descriptors: College Students, Handheld Devices, Telecommunications, Student Behavior
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Miyake, Motoko; Takeuchi, Kazuo; Toda, Yuichi – Pastoral Care in Education, 2018
This study investigated the variations of perspectives of junior high school students who had participated in Smartphone Summit for appropriate usage of the Internet and smartphones. Smartphone Summit is an educational project designed to empower junior high school students to advocate appropriate usage of the Internet and smartphones among older,…
Descriptors: Internet, Handheld Devices, Student Projects, Learning Activities
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