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Bilytska, Viktoriya M.; Andriiashyk, Oksana R.; Tsekhmister, Yaroslav V.; Pavlenko, Olha V.; Savka, Iryna V. – Journal of Curriculum and Teaching, 2022
Multimodality is implemented to the modern learning environment in line with trends towards multidisciplinarity. In the current study, multimodal interaction is based on the mutual integration of understanding of multimodality in philological and pedagogical perspectives. The purpose of the article was to analyze and compare the results of…
Descriptors: Interdisciplinary Approach, Teaching Methods, Second Language Learning, Second Language Instruction
Espevik, Ali; Stellefson, Michael – American Journal of Health Education, 2022
Individuals with Limited English Proficiency (LEP) are disproportionately affected by disparities in the United States (U.S.) healthcare system due to medical miscommunications, misdiagnoses, and treatment errors. The purpose of this commentary is to provide an overarching social-ecological perspective on how to enhance patient-centered…
Descriptors: Patients, Health Education, Clinical Diagnosis, Limited English Speaking
Yu, Baohua; Zadorozhnyy, Artem – ReCALL, 2022
With the immense presence of English language video content in the online digital environment and students' everyday exposure to multimedia content, this project aims to explore how to replace traditional in-class presentation with video presentation within an autonomous learning environment, examine the impact of doing so on the development of…
Descriptors: Foreign Countries, Skill Development, Language Skills, Technological Literacy
Kok, Renee; Bonk, Curtis; Woo, Mei Teng; Lee, Jimmy – International Journal on E-Learning, 2022
Instructor-made-videos (IMVs) are often used to foster learning in higher education. However, there is a dearth of studies on IMVs for any instructor to understand and replicate the success. In response, to better inform practice, the impact of IMVs on learning effectiveness and satisfaction was evaluated. Thereafter, an actionable framework…
Descriptors: Teacher Developed Materials, Video Technology, Technology Uses in Education, Film Production
Mayhew, Emma – Journal of Political Science Education, 2019
Students within higher education increasingly expect a teaching and learning environment which makes effctive use of technology enhanced learning and respond particularly well to information delivered using a visual medium. One way in which colleagues have responded is through the increased use of new, free presentation software. This review…
Descriptors: College Students, Computer Software, Computer Uses in Education, Learner Engagement
Terentyeva, Irina V.; Pugacheva, Natalya B.; Luchinina, Anastasia O.; Khalmetov, Timur A.; Safin, Niyaz M.; Shaydullina, Alsu N. – International Journal of Instruction, 2019
The purpose of the article is to develop practical recommendations on the selection and structuring of educational material for a multimedia and training complex on occupational safety for future civil engineers. 450 people participated in the experimental work: 50 teachers, 400 students of the federal state budgetary educational institution of…
Descriptors: Foreign Countries, Media Selection, Multimedia Materials, Occupational Safety and Health
Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
Karchmer-Klein, Rachel; Shinas, Valerie Harlow – Journal of Research in Reading, 2019
Background: The purpose of this study was to examine how skilled adolescent readers draw on their prior knowledge of multimodality and narrative text structure when navigating an intentionally designed digital narrative text. We know that skilled middle-school readers have been taught narrative text structure and that adolescents who use the…
Descriptors: Adolescents, Middle School Students, Navigation, Prior Learning
de Klerk, Sebastiaan; Veldkamp, Bernard P.; Eggen, Theo J. H. M. – Educational Technology Research and Development, 2018
The development of any assessment should be an iterative and careful process. Ideally, this process is guided by a well-defined framework (see for example Downing in: Downing and Haladyna (eds) "Handbook of test development," Lawrence Erlbaum Associates, Mahwah, 2006; Mislevy et al. in "On the roles of task model variables in…
Descriptors: Vocational Education, Evaluation Methods, Foreign Countries, Performance Based Assessment
Kohrs, Kirsten – International Journal of Social Research Methodology, 2018
Multimodal studies posit that meaning is not only communicated through spoken and written words, but also through other modes such as images, gesture, gaze, proximity etc. The widespread availability of high-quality, miniaturised audio and video recording and storing technology has made multimodal data collection cheap and easy. However, the…
Descriptors: Audio Equipment, Video Technology, Research Methodology, Semiotics
Zammit, Katina – English Teaching: Practice and Critique, 2018
Purpose: This study aims to seek to demonstrate how explicit teaching of SFL metalinguistic and multimodal "grammars" enhanced 8-9-year-old children's deeper understanding and production of multimodal texts through critique of the construction of mini-documentaries about animals: the information, language of narration, composition of…
Descriptors: Film Production, Multimedia Materials, Documentation, Metalinguistics
A Comparison of Text-with-Images and Video-Based Instructional Guidance in an Educational Video Game
Pedersen, Susan; Oren, Mehmet; Butler-Purry, Karen – Journal of Interactive Learning Research, 2020
The effectiveness of educational games is contingent upon players staying engaged. When players become stuck, the availability of in-game instructional guidance can help them to overcome obstacles and continue to progress. In this study, we examined the impact of different formats for instructional assets designed to support learners as they play…
Descriptors: Educational Games, Video Games, Game Based Learning, Autoinstructional Aids
Gorbunova, Irina B.; Mikhutkina, Nina V. – Journal of Educational Psychology - Propositos y Representaciones, 2020
The development of new music technologies necessitates changes in the content of music education. Musical pedagogy is faced with the task of educating creative musicians who are capable of innovative activities and inventive musical thinking. Therefore, primary music education should introduce creative learning technologies aimed at developing…
Descriptors: Music, Information Technology, Music Education, Teaching Methods
Davis, Torria; Frederick, Thomas V. – Online Learning, 2020
The creation of multimedia assets for online courses is a time-intensive endeavor. Faculty have limited access to instructional designers for this and other course design functions. This study sought to determine if multimedia use in course design contributes positively to student performance or their perception of the online learning experience,…
Descriptors: Multimedia Materials, Instructional Design, Academic Achievement, Learning Experience
Colliot, Tiphaine; Jamet, Éric – Journal of Computer Assisted Learning, 2020
We investigated the effects of readymade versus self-generated graphic organizers (GOs) on learning, comparing the performances of undergraduates (N = 81) tasked with learning a multimedia document. This document was either presented on its own ("control group"), with a readymade GO, or with a blank GO that students had to fill in either…
Descriptors: Instructional Materials, Learning Processes, Undergraduate Students, Multimedia Materials

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