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Dway, Ngwa Sar; Soonthornworasiri, Ngamphol; Jandee, Kasemsak; Lawpoolsri, Saranath; Pan-Ngum, Wirichada; Sinthuvanich, Daorirk; Kaewkungwal, Jaranit – Health Education Journal, 2016
Objective: This study assessed the immediate effects of edutainment modules on changes in knowledge and perceptions towards the Expanded Programme for Immunisation (EPI) among an under served minority (Lisu) population. Method: An edutainment module was developed on mobile tablets for use by village health volunteers. As the study was conducted…
Descriptors: Immunization Programs, Minority Groups, Knowledge Level, Handheld Devices
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Chen, Chih-Hung; Liu, Guan-Zhi; Hwang, Gwo-Jen – British Journal of Educational Technology, 2016
In this study, an integrated gaming and multistage guiding approach was proposed for conducting in-field mobile learning activities. A mobile learning system was developed based on the proposed approach. To investigate the interaction between the gaming and guiding strategies on students' learning performance and motivation, a 2 × 2 experiment was…
Descriptors: Educational Games, Field Trips, Handheld Devices, Learning Activities
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Latulippe, Joe – PRIMUS, 2016
Using technology to enhance the classroom environment can have a tremendous impact on student learning, as well as on an instructor's teaching. This paper describes one instructor's transition from traditional chalkboard lectures to a fully technological presentation of content. After carefully reviewing the literature, clicker technology was…
Descriptors: Technology Uses in Education, Technology Integration, Instructional Innovation, Student Participation
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Calabrich, Simone L. – International Education Studies, 2016
This research explored perceptions of learners studying English in private language schools regarding the use of mobile technology to support language learning. Learners were first exposed to both a mobile assisted and a mobile unassisted language learning experience, and then asked to express their thoughts on the incorporation of mobile devices…
Descriptors: Student Surveys, Student Attitudes, Telecommunications, Handheld Devices
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Lan, Yu-Ju; Lin, Yen-Ting – Educational Technology & Society, 2016
The current study aimed at investigating how mobile seamless technology can be used to enhance the pragmatic competence of learners of Chinese as a second language (CSL). 34 overseas CSL learners participated in this study. They were randomly assigned into two groups: the classroom group, executing language tasks in fake contexts in a traditional…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Juan, M.-Carmen; Alexandrescu, Lucian; Folguera, Fernando; García-García, Inmaculada – Digital Education Review, 2016
Three-dimensional models are important when the learning content is difficult to acquire from 2D images or other traditional methods. This is the case for learning dental morphology. In this paper, we present a mobile augmented reality (AR) system for learning dental morphology. A study with students was carried out to determine whether learning…
Descriptors: Teaching Methods, Models, Visual Aids, Undergraduate Students
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Hornik, Steven; deNoyelles, Aimee; Chen, Baiyun – TechTrends: Linking Research and Practice to Improve Learning, 2016
The purpose of the study is to explore the use of a mobile application called Flipboard, which facilitates the curation of digital content into a magazine-like product, to engage students in class discussion and participation in a college course. Research questions include: (1) What were students' beliefs and attitudes regarding the use of…
Descriptors: College Students, Handheld Devices, Computer Oriented Programs, Discussion (Teaching Technique)
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Brown, Timothy T. – Journal of Management Education, 2016
In this issue, Cavanaugh, Giapponi, and Golden (2016) have discussed the new prominent role of digital devices in the lives of students; the possible impact of these widely-used technologies on developing, learning minds; and the relevance of new cognitive neuroscience research and technologies for better understanding the potential effects of…
Descriptors: Cognitive Development, Teaching Methods, Learning Processes, Learning Strategies
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Becker, Ryan; Bishop, Penny – Middle School Journal, 2016
This article examines the use of Twitter as a learning tool in a middle grades science classroom. Relevant research, the direct experience of the teacher leading this unique initiative, and the invaluable perspectives of his middle level students are included to inform interested stakeholders. Following a discussion of open versus closed digital…
Descriptors: Computer Mediated Communication, Social Networks, Electronic Publishing, Web Sites
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Knochel, Aaron D. – Art Education, 2016
Aaron Knochel, Assistant Professor of Art Education at The Pennsylvania State University in University Park, introduced his preservice art education students to a growing field of design practice that focused on developing open source, affordable prosthetics to kids that could otherwise not afford them. Many of these projects involve three…
Descriptors: Art Education, Preservice Teacher Education, Design, Open Source Technology
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Beaton, Brian; Carpenter, Penny – in education, 2016
Using a critical settler colonialism lens, we explore how digital technologies are being used for new education opportunities and First Nation control of these processes in remote First Nations. Decolonization is about traditional lands and creating the conditions necessary so Indigenous people can live sustainably in their territories (Simpson,…
Descriptors: Foreign Countries, Canada Natives, Educational Technology, Technology Uses in Education
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Arús Hita, Jorge – Research-publishing.net, 2016
This paper presents "Eating out," a Moodle-based digital learning resource for English as a Foreign Language (EFL) teaching that can be run both on computers and mobile devices. It is argued that Mobile Assisted Language Learning (MALL) resources do not necessarily need to be specifically designed for such platforms. Rather, a carefully…
Descriptors: Technology Uses in Education, Educational Technology, Telecommunications, Handheld Devices
Ota, Marcos Andrei; de Araujo, Carlos Fernando, Jr. – International Association for Development of the Information Society, 2016
The challenges faced in using new technologies in the classroom are numerous, but contributions generated with their resolution can proportionately provide original and efficient teaching practices more in tune to students' eager learning needs. This article presents some strategies developed to help teachers in transversal themes classes using…
Descriptors: Electronic Learning, Teaching Methods, Barriers, Adults
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Grimshaw, Jennica; Cardoso, Walcir; Waddington, David – Research-publishing.net, 2016
This study examines the development of oral fluency in a Computer-Mediated Communication (CMC) environment that uses a "shouting" digital game as a pedagogical tool: Spaceteam ESL4. Spaceteam ESL is a game for mobile devices that involves time-sensitive aural exchanges among players (English learners), with great potential to promote…
Descriptors: Second Language Instruction, Teaching Methods, Computer Assisted Instruction, Computer Games
Lee, Ji Sue – ProQuest LLC, 2016
This research investigated South Korean citizens' political information behaviors on Twitter during the 2014 Seoul Mayoral election. By using the mixed methods design of network analysis, tweet content analysis, and interviews, this research examined how citizens collaboratively engaged in the political communication and deliberation via Twitter…
Descriptors: Foreign Countries, Political Issues, Access to Information, Telecommunications
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