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Mead, James A.; LeMay, Stephen A.; Hawkins, Richard R.; Morgan, Felicia N.; Allman, Helena F. – Marketing Education Review, 2021
The U Choose awards is a student-led marketing research, branding, and community engagement project. This project is designed to provide students with a range of opportunities to apply and demonstrate marketing knowledge while engaging with the local business community. Under the guidance of a faculty advisor, students are tasked with developing…
Descriptors: Marketing, Business Administration Education, Community Involvement, Student Projects
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Maiti, Ananda; Raza, Ali; Kang, Byeong Ho – IEEE Transactions on Learning Technologies, 2021
The Internet-of-Things (IoT) is a collection of technologies to bring the Internet to physically embedded devices and to embed them deeply into human activities to aid in a variety of activities. IoT gained traction with developers and consumers in recent years, driven by low-cost open-source hardware that enables easy prototyping and testing. IoT…
Descriptors: Internet, Active Learning, Student Projects, College Students
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Hirshfield, Laura J.; Koretsky, Milo D. – Journal of Computer Assisted Learning, 2021
In engineering design, engineers must be able to think creatively, effectively toggling between divergent thinking (developing multiple novel ideas) and convergent thinking (pursuing an appropriate idea using engineering analyses). However, creative thinking is not emphasized in many undergraduate engineering programs. In this empirical study, we…
Descriptors: Creative Thinking, Engineering Education, Cooperative Learning, Electronic Learning
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Singh, Pooja; Singh, Lalit Kumar – IEEE Transactions on Education, 2021
Contribution: This article shares the learning ecosystem of a project-based safety-critical systems (SCS) course, identifying course contents that support self-directed learning and how assignments develop students' knowledge and understanding toward meeting the demand of industries. Background: The syllabus for undergraduate and postgraduate…
Descriptors: Engineering Education, Safety, Student Projects, Active Learning
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Lee, Klaudia Hiu Yen – Changing English: Studies in Culture and Education, 2021
Life writing is frequently considered as a private act of composition and reflection. What are the benefits and challenges if students are asked to participate in a collaborative life-writing project that aims to capture, explore, and reflect upon the relationship between personal life history, memory and place? In this essay, I will demonstrate…
Descriptors: Writing Instruction, Cooperative Learning, Student Projects, Learner Engagement
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Salybekova, Nurdana; Issayev, Gani; Abdrassulova, Zhanna; Bostanova, Ardak; Dairabaev, Rustembek; Erdenov, Murat – Cypriot Journal of Educational Sciences, 2021
The study aims to develop theoretical foundations, methods of forming research skills of pupils in biological education, and experimental substantiation of its effectiveness. The following methods were used: analysis of psychological and pedagogical, biological, scientific, and methodological literature, the definition of the theory, the…
Descriptors: Research Skills, Active Learning, Student Projects, Biology
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Lai, Alice – Journal of Effective Teaching in Higher Education, 2021
Project-based learning (PBL) is considered an engaging and promising pedagogy across diverse disciplines and student populations in the United States in the digital age. Research on PBL in online environments and in the field of art has, however, been limited. Thus, the purpose of the current study was to examine the theoretical grounds of PBL and…
Descriptors: Active Learning, Student Projects, Electronic Learning, Art Education
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Macak, Martin; Kruzelova, Daniela; Chren, Stanislav; Buhnova, Barbora – Education and Information Technologies, 2021
Understanding the processes in education, such as the student learning behavior within a specific course, is a key to continuous course improvement. In online learning systems, students' learning can be tracked and examined based on data collected by the systems themselves. However, it is non-trivial to decide how to extract the desired students'…
Descriptors: Student Projects, Learning Analytics, Data Collection, Computer Science Education
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Berka, Gregory C.; Greenwood, Amber L. D.; Lee, Jae Hwan – InSight: A Journal of Scholarly Teaching, 2021
This essay outlines a participative team formation process for class projects with resources to support instructors in implementing this process. This hybrid process, integrating self-selection and teacher assigned methods, includes four touch points that foster students' awareness of effective team behaviors and the presence (or absence) of these…
Descriptors: Cooperative Learning, Teamwork, Class Activities, Student Projects
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Sclafani, Chris – Networks: An Online Journal for Teacher Research, 2022
Community mapping can be an important tool for educators who aim to freely allow students to share their own connections and experiences. During community mapping, students identify areas within their own localities that matter to them, and engage in various literacy events centered on those places. Often, classes will study foreign lands and…
Descriptors: Maps, Teaching Methods, Literacy Education, Grade 3
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Aifan, Hanan – E-Learning and Digital Media, 2022
In this industrial age, skills required in most jobs are 21st-century skills. The current study aimed to investigate whether there is a relationship between implementing project-based collaborative learning using PowerPoint and improving students' 21st-century skills from the students' perspectives. It also examines whether there is a significant…
Descriptors: Active Learning, Student Projects, Cooperative Learning, Computer Software
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Spates, Stephen A. – Communication Teacher, 2022
Organizational communication has concepts and processes that can be difficult to absorb. Using gamification as a pedagogical strategy, a semester-long project is developed to help students learn through application. The Bear Cave is a class-wide competition where students create an organization and seek a fictional investment of $1,000,000. In…
Descriptors: Organizational Communication, Game Based Learning, Competition, Cooperative Learning
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Chung, Chih-Chao; Huang, Shu-Lan; Cheng, Yuh-Ming; Lou, Shi-Jer – International Journal of Technology and Design Education, 2022
The purposes of this study were to integrate imagination and STEAM education to construct a special topic course on wearable devices for pets for technology senior high school students studying electronic science; to explore the impacts of the learning process on students' imagination, STEAM competences and satisfaction with learning…
Descriptors: STEM Education, Art Education, Active Learning, Student Projects
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Gutiérrez M., Esther D.; Barreto, Gabriel; Pazmino, Arturo; Lamilla Rubio, Erick; Montero, Eduardo – Physics Teacher, 2022
In this work, we will describe a Peer Project Learning assignment focused on the STEM project-based learning activities where students build a custom board game with a series of constraints that guide them to learn (and later teach) about the main concepts of an electromagnetism physics course for undergraduate students.
Descriptors: Physics, Science Instruction, Energy, Magnets
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Filomeno, Felipe A.; Brown, Christopher – Journal of Global Education and Research, 2022
Research on immigrant students in higher education often articulates a deficit narrative emphasizing the challenges immigrant students face in comparison to their native-born peers. In education for global competence, however, immigrant students' life experiences give them a potential advantage. This study investigated whether project-based…
Descriptors: Immigrants, Minority Group Students, Global Education, Active Learning
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