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Crompton, Helen; LaFrance, Jason; van 't Hooft, Mark – Learning & Leading with Technology, 2012
A QR (quick-response) code is a two-dimensional scannable code, similar in function to a traditional bar code that one might find on a product at the supermarket. The main difference between the two is that, while a traditional bar code can hold a maximum of only 20 digits, a QR code can hold up to 7,089 characters, so it can contain much more…
Descriptors: Hypermedia, Handheld Devices, Teaching Methods, Educational Technology
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Raths, David – T.H.E. Journal, 2012
Many districts around the country face some issues as they launch their own bring-your-own-device (BYOD) initiatives. Putting aside the instructional questions, the infrastructure issues alone can be daunting. In this article, four K-12 technology leaders from all over the United States describe the paths they took to BYOD, the preparations they…
Descriptors: Elementary Secondary Education, School Districts, Educational Technology, Technology Integration
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Demski, Jennifer – T.H.E. Journal, 2012
The conventional wisdom in education is that any school reform--be it curriculum, instruction, assessment, or teacher professionalism--is most likely to take hold in schools that have strong leadership. The same holds true for technology. The most successful implementation of technology programs takes place in schools where the principal sees him…
Descriptors: Educational Technology, Principals, Educational Change, Leadership
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Thomas, Kevin M.; McGee, Christy D. – TechTrends: Linking Research and Practice to Improve Learning, 2012
Cell phones have been banned in 69% of today's classrooms (CommonSense, 2010). Reasons for the banning of cell phones may seem obvious--kids will misuse them to cheat, use textese in place of Standard English, cyberbully, and sexting (Brady & Conn, 2006; Johnson, 2004; Obringer & Coffey, 2007). These fears have disregarded the fact that today's…
Descriptors: Telecommunications, Internet, Handheld Devices, Computer Assisted Instruction
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Wong, Meng Ee; Tan, Stacey S. K. – Journal of Visual Impairment & Blindness, 2012
Among the smart phones, the iPhone has emerged as one of the more popular smart phones. A feature that makes the iPhone popular to the user is the growing number of apps available through The App Store. Among the many apps, a number are designed for people with visual impairments. Some are free of charge, while others require payment. Compared to…
Descriptors: Educational Technology, Assistive Technology, Visual Impairments, Blindness
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Hong, Sunggye – Journal of Visual Impairment & Blindness, 2012
Technology provides equal access to information and helps people with visual impairments to complete tasks more independently. Among various assistive technology options for people with visual impairments, braille notetakers have been considered the most significant because of their technological innovation. Braille notetakers allow users who are…
Descriptors: Educational Technology, Access to Information, Assistive Technology, Visual Impairments
Chase, Richard; Valorose, Jennifer – Wilder Research, 2019
As part of Minnesota's Pre-K Planning Grant, the purpose of this study is to learn about the experiences of parents of young children in order to shape/tailor effective ways to communicate with them about child development and early education opportunities. The goals of the study are to make sure all types of parents with young children in…
Descriptors: Preschool Children, Child Development, Preschool Education, Parent Education
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Giannikas, Christina Nicole, Ed.; Constantinou, Elis Kakoulli, Ed.; Papadima-Sophocleous, Salomi, Ed. – Research-publishing.net, 2019
This volume gives readers insights on the use of technology in professional development programmes and content knowledge that can enrich teacher education. Every chapter of the book builds, through research, an analysis and discussion of CALL [Computer Assisted Language Learning] matters and professional development. The purpose of the EuroCALL…
Descriptors: Second Language Learning, Second Language Instruction, Information Technology, Computer Assisted Instruction
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Bhat, Anjana N.; Srinivasan, Sudha M.; Woxholdt, Colleen; Shield, Aaron – Autism: The International Journal of Research and Practice, 2018
Children with autism spectrum disorder present with a variety of social communication deficits such as atypicalities in social gaze and verbal and non-verbal communication delays as well as perceptuo-motor deficits like motor incoordination and dyspraxia. In this study, we had the unique opportunity to study praxis performance in deaf children…
Descriptors: Deafness, Autism, Pervasive Developmental Disorders, Severity (of Disability)
Becker, Samantha Adams; Brown, Malcolm; Dahlstrom, Eden; Davis, Annie; DePaul, Kristi; Diaz, Veronica; Pomerantz, Jeffrey – EDUCAUSE, 2018
What is on the five-year horizon for higher education institutions? Which trends and technology developments will drive educational change? What are the critical challenges and how can we strategize solutions? These questions regarding technology adoption and educational change steered the discussions of 71 experts to produce this report. Six key…
Descriptors: Higher Education, Technology Integration, Educational Technology, Technology Uses in Education
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Pakter, Alexander; Chen, Li-Ling – Journal of Educational Technology Systems, 2013
Numerous educational researches have showed that parental involvement in schools is highly correlated with higher student performance (Griffith, 1996; Jeynes, 2005, 2012; Sheldon, 2003; Stevenson & Baker, 1987; Williams, & Sanches, 2012). The research results are so evident that schools are now required by law to implement parental…
Descriptors: Handheld Devices, Synchronous Communication, Parent Participation, Parent School Relationship
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All, Anissa; Van Looy, Jan; Castellar, Elena Patricia Nuñez – International Journal of Game-Based Learning, 2013
This study explores the added value of co-design in addition to other innovation research methods in the process of developing a serious game design document for a road safety game. The sessions aimed at exploring 4 aspects of a location-based game experience: themes, game mechanics, mobile phone applications and locations for mini-games. In…
Descriptors: Traffic Safety, Educational Games, Design, Computer Games
Raths, David – Campus Technology, 2013
There is a civil war simmering in classrooms nationwide. Arrayed on one side are students who would sooner cut off an arm than sacrifice their mobile devices. On the other stand faculty members who expect to be the focal point of their classes and will not abide distractions. Caught in the crossfire are instructional technology professionals.…
Descriptors: Cooperative Learning, Technology Planning, Technology Uses in Education, Handheld Devices
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Ricoy, Carmen; Feliz, Tiberio; Couto, Maria Joao – Turkish Online Journal of Educational Technology - TOJET, 2013
Use of new technologies in university training is an ongoing reality today. However, the inequalities that exist among university students are the source of an important problem. Such inequalities need to be detected and analyzed and therefore a study of college freshmen can be very valuable. This qualitative study intends to analyze the digital…
Descriptors: Foreign Countries, Higher Education, College Freshmen, Qualitative Research
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Caverly, David C. – Journal of Developmental Education, 2013
In the last column, author David Caverly discussed the role of mobile devices (i.e., phones, tablets, laptops) in everyday lives and in academia. In this column, he reviews specific apps for fostering literacy development. Still, he warns that with over 800,000 apps for Apple and Android devices (iOS or Android, respectively) and the Windows…
Descriptors: Educational Technology, Telecommunications, Handheld Devices, Technology Uses in Education
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