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Chang, Chi-Cheng; Warden, Clyde A.; Liang, Chaoyun; Lin, Guan-You – Australasian Journal of Educational Technology, 2018
The purpose of this study was to examine differences in learning achievement, flow, and overall cognitive load between digital game-based learning (DGBL) and traditional computer-based learning (CBL). This study was conducted with 103 Taiwan college students: 50 college students in the experimental group used DGBL; 53 students in the control group…
Descriptors: Computer Games, College Students, Academic Achievement, Foreign Countries
Ebied, Mohammed – Journal of Educational Multimedia and Hypermedia, 2019
The current study aims to examine the effectiveness of an educational program based on cognitive load theory in developing multimedia production skills at General Diploma in Education in Najran University. Quasi-experimental study designs is used in the study and to collect data the researcher built achievement test and observation card to measure…
Descriptors: Foreign Countries, Cognitive Ability, Comparative Analysis, Multimedia Instruction
Rengel, Raúl; Pascual, Elena; Íñiguez-de-la-Torre, Ignacio; Martín, María J.; Vasallo, Beatriz G. – Journal of Science Education and Technology, 2019
In an educational context, multimedia content can be created by the students, by the faculty, or by a third party. With the aim of improving the lab work, motivation, and active learning in introductory electronics courses, several innovative technologies and instructional strategies were considered involving these three possibilities: real-time…
Descriptors: Active Learning, Multimedia Instruction, Teaching Methods, Introductory Courses
Syawaludin, Ahmad; Gunarhadi; Rintayati, Peduk – International Journal of Instruction, 2019
This study aimed to describe the development of augmented reality-based interactive multimedia to improve the critical thinking skills of elementary school teacher education students in learning earth structure and fisheries material science. This type of research was research and development by Sukmadinata consisting of preliminary studies, model…
Descriptors: Computer Simulation, Critical Thinking, Skill Development, Thinking Skills
Dalim, Siti Fairuz; Azliza, Nurul Zakiah Muhamad; Ibrahim, Norezan; Zulkipli, Zulinda Ayu; Yusof, Mohammad Mubarrak Mohd – Asian Journal of University Education, 2019
Digital Storytelling is one of the new pedagogical tools that calls upon students' creativity and helps them to "learn by doing". It is one of the important steps towards creating the 21st century learning environment as it promotes the integration of student-centered and technology-enriched learning environment for learners. Despite the…
Descriptors: Story Telling, 21st Century Skills, Preservice Teachers, Student Attitudes
Kotera, Yasuhiro; Cockerill, Vicky; Green, Pauline; Hutchinson, Lucy; Shaw, Paula; Bowskill, Nicholas – Distance Education, 2019
Online learning is crucial to success for higher education institutions. Whilst the existing literature predominantly focused on its economic advantages, we focused on its inclusivity. At an online learning unit of a UK university, the number of students with disabilities (SWD) is three times higher than the national average. Having a degree makes…
Descriptors: Foreign Countries, College Students, Students with Disabilities, Electronic Learning
Dousay, Tonia A.; Trujillo, Natasha P. – British Journal of Educational Technology, 2019
Existing research highlights conflicting results attempting to capture gender preferences with respect to unimodal versus multimodal designs in online learning. As online learning continues to expand, more research examining the role of gender in multimedia design holds considerable potential. However, the presence of multimedia in online learning…
Descriptors: Gender Differences, Online Courses, Educational Technology, Technology Uses in Education
Escudeiro, Paula; Teixeira, Dirceu; Galasso, Bruno; Neto, Nuno; Costa, Flávio – International Association for Development of the Information Society, 2019
Serious games have a great potential to help people developing new skills or improving previously existing ones. Deaf and blind community face considerable challenges and difficulties regarding to the acquisition of skills in literacy. The design of serious games to meet the needs of the target groups where the deaf and blind people are struggling…
Descriptors: Skill Development, Game Based Learning, Deafness, Blindness
Alzahrani, Saad – Journal of Interactive Learning Research, 2021
This article presents a systematic instructional design procedure to develop a Computer-Assisted Vocabulary Acquisition (CAVA) software in a consistent and reliable way. The design process involves ADDIE fundamental elements: Analyse, Design, Development, Implementation, and Evaluation. This article will describe in detail each of the five ADDIE…
Descriptors: Computer Assisted Instruction, Instructional Design, Teaching Methods, Vocabulary Development
Al-Jarf, Reima – Online Submission, 2021
The College of Languages and Translation (COLT) prepares translators and interpreters. Some of the courses that the students take are language courses such as listening, speaking, reading, writing, vocabulary, grammar, and 4 types of interpreting courses (simultaneous, consecutive, liaison and sight). COLT has installed 4 multimedia language labs…
Descriptors: Language Laboratories, Second Language Learning, Second Language Instruction, Translation
Martorana, Christine – Composition Forum, 2022
This main argument this article makes is that the field of Rhetoric and Composition must expand our current multimodal framework to account for a sixth mode: the multilingual mode. Understood as the purposeful combination of multiple languages within a single composition, the multilingual mode has two distinct benefits: it allows us to more fully…
Descriptors: Multilingualism, Multimedia Instruction, Second Language Learning, Second Language Instruction
Herrlinger, Simone; Höffler, Tim N.; Opfermann, Maria; Leutner, Detlev – Research in Science Education, 2017
Adding pictures to a text is very common in today's education and might be especially beneficial for elementary school children, whose abilities to read and understand pure text have not yet been fully developed. Our study examined whether adding pictures supports learning of a biology text in fourth grade and whether the text modality (spoken or…
Descriptors: Science Instruction, Elementary School Science, Pictorial Stimuli, Teaching Methods
Pickens, Kathleen E. – Journal of Library & Information Services In Distance Learning, 2017
If the goal of library instructional guidance is to provide students with the knowledge needed to acquire new skills in order to accomplish their learning objectives, then it is prudent to consider factors that impact learning. Cognitive load theory addresses several of these factors and is applicable to a wide-range of instructional devices used…
Descriptors: Library Instruction, Cognitive Processes, Difficulty Level, Guidance
Aris, Rendi Muhammad; Putri, Ratu Ilma Indra – Journal on Mathematics Education, 2017
This study aims to develop a learning trajectory to help students understand concept of subtraction of integers using multimedia in the fourth grade. This study is thematic integrative learning in Curriculum 2013 PMRI based. The method used is design research consists of three stages; preparing for the experiment, design experiment, retrospective…
Descriptors: Subtraction, Mathematics Instruction, Numbers, Multimedia Instruction
Pastes Urbano, Lina M.; Terán, Hamil S.; Sotelo Gómez, Fabinton; Solarte, Mario F.; Sepulveda, Carlos J.; López Meza, Juan M. – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose is a bibliographic review that seeks to offer a clearer vision of the impact of technological tools on the implementation of the flipped classroom model. Background: This document reviews the flipped classroom and secondary education literature to analyze what technological tools are used to implement this model in…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology

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