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Li, Xiaoxia; Zhu, Wanxia – Education and Information Technologies, 2023
Based on the existing 3P model, this paper constructed a new 3P model under the blended-project-based learning (BPBL) environment, used the course teaching data to verify this model, and revealed the potential factors that affect the learning process and learning outcomes. The results showed that the presage variables of academic motivation and…
Descriptors: Transfer of Training, Skill Development, Blended Learning, Active Learning
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Tommaso Francesco Piccinno; Andrea Basso; Fabrizio Bracco – Journal of Chemical Education, 2023
A comparative study on the performance and on the perception of two groups of students involved in a peer review activity on the writing of chemical laboratory reports is reported. The first group participated in a compulsory activity, while the second one participated on a voluntary basis. This study was aimed at determining whether the overall…
Descriptors: Peer Evaluation, Learning Activities, Comparative Analysis, Student Attitudes
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Wieneke, Julia – British Journal of Music Education, 2020
Since the late nineties, composition projects inviting artists and contemporary composers into schools and communities became more established and written about in German speaking countries (see for instance Henze, 1998; Schneider, Bösze & Stangl, 2000; Schneider, 2000; Schatt, 2009; Schlothfeldt, 2009; Schneider, 2012). Additionally, music…
Descriptors: Foreign Countries, Musical Composition, Creativity, Student Projects
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Bowen, G. Michael; Stelmach, Bonnie – Canadian Journal of Science, Mathematics and Technology Education, 2020
Considering the number of students who participate in them each year, science fairs are an under-researched area of science education. As part of a broader research agenda examining and conceptualizing science fairs, in this study we interviewed parents who had children who had participated in science fairs and were now in university. Parents…
Descriptors: Science Fairs, Student Projects, Parent Role, Science Education
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Williams, Wendy R. – Journal of Adolescent & Adult Literacy, 2020
Being literate in today's world involves more than reading and writing traditional works in print. Students need experiences with a range of multimodal narratives, including animation. Multimodal narratives offer many entry points for engagement, and design plays an important role as readers/viewers navigate their way through these works and make…
Descriptors: Animation, Literacy, College Students, Films
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Madhav Sharma; Andy Bowman – Journal of Information Systems Education, 2025
"Not only SQL" (NoSQL) databases have become widespread across organizations, enabling sophisticated, data-driven applications to be highly available, distributed, and cloud-based, such as e-commerce, social media, online multiplayer games, and video streaming. However, NoSQL is still sparsely found in MIS and analytics curricula. This…
Descriptors: Educational Technology, Technology Integration, Databases, Data Analysis
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Danyang Zhang; Junjie Gavin Wu; Zhuxia Fu – Innovation in Language Learning and Teaching, 2025
Purpose: Globalization underscores the importance of developing language learners' intercultural communication competence (ICC). English language teacher education nowadays thus necessitates pedagogy training on not only linguistic, but also intercultural dimensions. However, the development of PSETs' home-country cultural knowledge (HCK) and…
Descriptors: Preservice Teachers, Indigenous Knowledge, Language Teachers, English (Second Language)
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Heidi Cian; Alexandria Brasili – Journal of Science Teacher Education, 2025
While both citizen science engagements and computational thinking practices can mutually support student ownership in the science classroom, both face similar challenges to adoption in that they require teachers to openly position themselves as learners alongside their students. This dual role--as a teacher and as a learner--poses self-efficacy…
Descriptors: Rural Schools, Elementary School Teachers, Self Efficacy, Thinking Skills
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Ana Rita Domingues; Gamze Yakar-Pritchard; Muhammad Usman Mazhar; Francesco Luke Siena; Richard Bull – Higher Education Quarterly, 2025
Knowledge exchange in higher education is an emerging area delivered in multiple ways, including university-business collaboration, combining academic knowledge and business needs. Knowledge exchange can act as a vehicle for embedding sustainability in the curriculum and help address significant challenges we face as a society. Student knowledge…
Descriptors: Student Projects, Active Learning, Sustainability, Business Schools
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Pornpisut Duangngern; Wanwisa Wannapipat; Sanit Srikoon; Parama Kwangmuang – Educational Process: International Journal, 2025
Background/purpose: The ongoing digital transformation in education has identified important areas for development in pre-service teachers' preparation to facilitate critical and creative thinking within technology-enhanced learning environments. This study investigated the readiness and implementation of creative and critical thinking skills…
Descriptors: Critical Thinking, Creative Thinking, Preservice Teacher Education, Preservice Teachers
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Nur Kholifah; Muhammad Nurtanto; Farid Mutohhari; T. Triyanto; Ida Nugroho Saputro; Alias Masek – Qualitative Research in Education, 2025
Project-Based Learning (PBL) is a recommended method in vocational education, particularly for implementing the "Profil Pelajar Pancasila" (P3). However, learning that emphasizes character values aligned with the "Budaya Luhur Ajaran Tamansiswa" remains limited, and there has been a decline in soft skills among vocational…
Descriptors: Student Projects, Active Learning, Career and Technical Education, 21st Century Skills
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Amaia Quintana-Ordorika; Edorta Camino-Esturo; Urtza Garay-Ruiz; Javier Portillo-Berasaluce – Journal of Education and e-Learning Research, 2025
In recent decades, the integration of emerging technologies, such as maker education and artificial intelligence, into the educational field has become a prominent area of research. The purpose of this article is to explore whether the introduction of generative artificial intelligence into the design process of maker projects by future teachers…
Descriptors: Artificial Intelligence, Design, Preservice Teacher Education, Preservice Teachers
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Youcef Haddou; Omar Talbi; Abdelkader Ouared; Abdelhafid Chadli – Education and Information Technologies, 2025
As Project-Based Learning (PjBL) becomes a cornerstone of modern education, effective support and analysis tools are crucial for enhancing collaborative learning experiences and achieving educational goals. However, challenges such as managing overload related to the rigor and demands of project-based activities (e.g., meetings, writing reports,…
Descriptors: Student Projects, Active Learning, Guidelines, Teamwork
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Yingji Li; Jingyi Wang – European Journal of Education, 2025
This study examines how student-led game creation can serve as a transformative pedagogical model for integrating the Sustainable Development Goals (SDGs) into vocational education. Drawing on a semester-long, project-based course in a Chinese vocational university, the research investigates how designing educational games shaped students'…
Descriptors: Career and Technical Education, Educational Games, Transformative Learning, College Students
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Samuel Severance; Emily Adah Miller; Joseph Krajcik – Studies in Science Education, 2025
Achieving the ambition of global science education reforms remains an ongoing challenge. Ideas from other STEM domains, however, could spur needed innovation in science education. The maker movement -- or engaging in making -- and computer science education -- or learning computing -- have proven rich contexts for STEM learning. This review…
Descriptors: Elementary School Science, Science Curriculum, Curriculum Design, Student Projects
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