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Lee, Kyung-Hwa; Bae, Cheol-Woo; Park, Jung-kil – International Journal of Instruction, 2022
The purpose of this study was to examine the effect of storytelling and peer coaching classes on the future creativity confluence competency (F3C) and Creativity of University students. To this purpose, an experiment was conducted on 96 university students who took storytelling class and the peer coaching class at S University located in Seoul in…
Descriptors: Story Telling, Peer Teaching, Coaching (Performance), Program Effectiveness
Holmes, Robyn M.; Kohm, Kristen; Genise, Samantha; Koolidge, Louis; Mendelson, Drew; Romeo, Lynn; Bant, Christine – Early Child Development and Care, 2022
This study explored the connection between children's language skills, creativity, and play. The participants were 151 (76 boys and 75 girls) primarily middle-income, European American children. Ages ranged from 4 to 6 years. This project employed mixed methods approaches. Children engaged in several tasks. These included: creating a story about…
Descriptors: Language Skills, Creativity, Play, Correlation
Sharmin, Sadia – ACM Transactions on Computing Education, 2022
Computer science is a fast-growing field in today's digitized age, and working in this industry often requires creativity and innovative thought. An issue within computer science education, however, is that large introductory programming courses often involve little opportunity for creative thinking within coursework. The undergraduate…
Descriptors: Creativity, Computer Science Education, Literature Reviews, Introductory Courses
Liu, Mengrong; Pang, Weiguo; Guo, Jiajun; Zhang, Yiwen – Education and Information Technologies, 2022
Creativity is essential for the sustainable development of both individuals and organizations. The constant permeation of technology into everyday life is expected to facilitate the cultivation of creativity. To date, no consistent answer has been reached regarding the effect of technology on creativity. This study conducted a three-level…
Descriptors: Meta Analysis, Educational Technology, Multimedia Materials, Creativity
Van Anh, Nguyen Thi; Van Bien, Nguyen; Van Son, Dang; Khuyen, Nguyen Thi To – Online Submission, 2022
The rapid developments of Science and Technology call for individuals to have strong academic knowledge and creativity. Research shows that students acquire creativity after either curricular or extracurricular activities in subject matters. However, there is not much research examining students' creativity through integrative learning activities,…
Descriptors: Clubs, STEM Education, Creativity, Foreign Countries
Patricia Anne Brown – ProQuest LLC, 2022
The world is changing at a frenetic pace. Current creativity research and literature reveals how important it is for adults to live and work in environments conducive to creative learning and thinking. In education, we know that instructors influence the learning environment significantly, but we do not have a clear understanding of how…
Descriptors: Teacher Influence, Classroom Environment, Creative Thinking, Adult Learning
Alexis Story Crawshaw – ProQuest LLC, 2022
"Paideia," a Classical ancient Greek notion of education, encompassed both holistic formal instruction and art (particularly poetry) as means to develop cultural values and understanding. This dissertation examines how the new media arts--as a transdisciplinary and computational field--can be leveraged to fulfill a contemporary notion of…
Descriptors: Mass Media, Holistic Approach, Experiential Learning, Behavior
Reem M. Al-Zou’bi – Journal of Media Literacy Education, 2025
This study explores the impact of Media and Information Literacy (MIL) on developing creative video production skills among undergraduate students at Al al-Bayt University, Jordan. The sample consisted of 60 students divided into an experimental group (MIL course) and a control group (Educational Foundations course). Using a quasi-experimental…
Descriptors: Media Literacy, Information Literacy, Creativity, Video Technology
Fateme Husseini; Ali Malmir – Asia-Pacific Education Researcher, 2025
As creativity plays an essential role in conducting research, this study was an attempt to investigate how EFL researchers conceptualize creativity in their research. To this end, we adopted a descriptive narrative design, collecting, and analyzing the autobiographical narratives of 12 Iranian EFL researchers. The deductive thematic analysis…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Creativity
Anne Bertin-Renoux – Journal of Creative Behavior, 2025
This study explores the ways in which embodied creativity is conceived and implemented in french schools through the study of a corpus of professional articles published since the 1960s in a journal dedicated to physical education. The analysis focuses on pedagogical experiments to foster bodily creativity carried out in primary schools, as part…
Descriptors: Creativity, Human Body, Foreign Countries, Physical Education
Yanan Shen; Habibah Ab Jalil; Rahimah Jamaluddin – Educational Technology & Society, 2025
Digital gameplay and digital multimodal composition (DMC) are promising multimodal literacy practices. Nevertheless, research on their incorporation in literacy classrooms to foster students' multimodal literacy skills is lacking. This qualitative case study explored how two groups of Chinese adolescents used multimodal literacy in digital…
Descriptors: Foreign Countries, Adolescents, Multiple Literacies, Digital Literacy
Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
R. Seethalakshmi; K. Navaneethakrishnan; K. N. Rekha; Gayatri Prasanna Kumar Wundavalli – Journal of International Education in Business, 2025
Purpose: The purpose of the study is to enhance the quality of education in rural management through the inclusion of students' voices, namely, active participation in the curriculum development intervention. This approach aims to foster critical thinking, collaboration, communication and creativity, thereby enhancing student engagement and in…
Descriptors: Foreign Countries, Curriculum Development, Learner Engagement, Student Participation
Astuti Muh. Amin; Fitriyah Karmila; Muh Khalifah Mustami; Noor Hujjatusnaini; Romi Adiansyah; Atia Cahyani Putri Cando; Siti Fatimah Albaar – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
The enhancement of higher-order thinking skills (HOTS) can be achieved through the implementation of active learning models. The current study aimed to examine the efficacy of the Pj4CS (Integrated Project-Based and 4C-Scaffolding) learning model on pre-service biology teachers' HOTS. This study employed a quasi-experimental design. The…
Descriptors: Thinking Skills, Active Learning, Student Projects, Scaffolding (Teaching Technique)
Andrea Creech, Editor; Colin Enright, Editor – Palgrave Macmillan, 2025
This open access book presents evidence-based participant and facilitator perspectives on later-life music learning and participation. The chapters explore the principles and practices that can facilitate and support meaningful music-making in a range of non-formal later-life contexts, highlighting consistent as well as context-specific…
Descriptors: Music Education, Adult Learning, Adult Education, Older Adults

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