Publication Date
| In 2026 | 0 |
| Since 2025 | 87 |
| Since 2022 (last 5 years) | 507 |
| Since 2017 (last 10 years) | 1199 |
| Since 2007 (last 20 years) | 2653 |
Descriptor
Source
Author
| Mayer, Richard E. | 51 |
| Kennedy, Michael J. | 23 |
| Neo, Mai | 16 |
| Scheiter, Katharina | 16 |
| Barron, Ann E. | 14 |
| Bates, A. W. | 13 |
| Liu, Min | 13 |
| Moreno, Roxana | 12 |
| Fiorella, Logan | 10 |
| Neo, Tse-Kian | 10 |
| Richard E. Mayer | 10 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 281 |
| Teachers | 261 |
| Researchers | 52 |
| Administrators | 31 |
| Media Staff | 27 |
| Students | 23 |
| Policymakers | 17 |
| Community | 3 |
| Parents | 2 |
| Counselors | 1 |
| Support Staff | 1 |
| More ▼ | |
Location
| Australia | 127 |
| Taiwan | 96 |
| United Kingdom | 94 |
| China | 89 |
| Canada | 87 |
| Malaysia | 77 |
| Germany | 70 |
| Turkey | 69 |
| Indonesia | 68 |
| United States | 56 |
| California | 51 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 3 |
| Meets WWC Standards with or without Reservations | 3 |
| Does not meet standards | 3 |
Fan, Min; Antle, Alissa N.; Warren, Jillian L. – Journal of Educational Computing Research, 2020
In this article, we present a systematic review of literature on augmented reality (AR) supported for early language learning. We analyzed a total of 53 papers from 2010 to 2019 using qualitative analysis with complementary descriptive quantitative analysis. Our findings revealed three main AR learning activities: word spelling games, word…
Descriptors: Computer Simulation, Language Acquisition, Educational Research, Spelling
VanUitert, Victoria J.; Kennedy, Michael J.; Romig, John Elwood; Carlisle, Lindsay M. – Learning Disabilities: A Contemporary Journal, 2020
Science includes a multitude of specialized terms that are not consistently taught using effective practices. Often, students with disabilities rely on ineffective strategies in order to memorize word definitions, which inhibits their science achievement. Using a counter-balanced design, we tested whether having access to multimedia videos that…
Descriptors: Vocabulary Development, Video Technology, Multimedia Instruction, Science Achievement
Dallacqua, Ashley K.; Kersten, Sara; Rhoades, Mindi – Reading Teacher, 2015
This paper explores work in multimodality and design as it relates to 21st century multiliteracies. After outlining the concept of a multiliteracies pedagogy, this paper describes multimodality and multimodal texts. Moving from the theoretical to the practical, this paper primarily explores selected multimodal works of Shaun Tan and the…
Descriptors: Multiple Literacies, Educational Practices, Learning Modalities, Instructional Design
Mikulik, Robert; Vondrácková, Lucie; Pokorná, Hana; Svobodová, Veronika; Grecu, Andreea Madalina; Vítovec, Jirí; Neumann, Jirí; Suchý, Ondrej – Health Education Journal, 2019
Objective: The objective of this study was to evaluate the feasibility and effectiveness of an innovative school stroke and heart attack educational programme for children. Design: Non-randomised controlled trial with intervention and control group conducted in set time periods. Results were compared among time periods in both groups and also…
Descriptors: Foreign Countries, Secondary School Students, Health Education, Heart Disorders
De Beule, Filip; Jaklic, Andreja; Kania, Aleksandra; Mroczek-Dabrowska, Katarzyna; Vardar, Nukhet; Voss, Hinrich – Journal of Teaching in International Business, 2019
The use of film material has a long tradition in management education and calls for dedicated video case studies date back more than 30 years. Against this backdrop and an incoming student generation that has grown up with digital technology, we assess the current use of stand-alone video case studies in international business (IB) teaching. Using…
Descriptors: Video Technology, Case Studies, Business Administration Education, International Trade
Li, Wenjing; Wang, Fuxing; Mayer, Richard E.; Liu, Huashan – Journal of Educational Psychology, 2019
Previous studies have shown that students learn better from an online lesson when a gesturing pedagogical agent is added (Mayer & DaPra, 2012; Wang, Li, Mayer, & Liu, 2018). The goal of this study is to pinpoint which aspect of a gesturing pedagogical agent causes an improvement in learning from an online lesson. College students learned…
Descriptors: Multimedia Instruction, Nonverbal Communication, Electronic Learning, Eye Movements
Leong, Amelia Chiew Har; Zainol Abidin, Mohamad Jafre; Saibon, Jamalsafri – Teaching English with Technology, 2019
Learning vocabulary is one of the problems faced by English language learners. The inability to use vocabulary poses difficulties to learn the language effectively. One of the ways to attract to and interest learners in learning vocabulary is through the integration of technology, such as the use of digital storytelling as its interactivity can…
Descriptors: Vocabulary Development, English (Second Language), Second Language Learning, Second Language Instruction
Zhang, Danyang; Wu, Junjie Gavin – TESL-EJ, 2023
English language education nowadays is not merely about the instruction and acquisition of linguistic knowledge and skills. Instead, it has progressed to the real-life applications of the target language, which further requires a mastery of cultural knowledge and skills. In terms of culture, English as a Foreign Language (EFL) learners, compared…
Descriptors: Cultural Awareness, Teaching Methods, Student Projects, Active Learning
Zhang, Ruofei; Zou, Di; Xie, Haoran; Au, Oliver Tat Sheung; Wang, Fu Lee – Knowledge Management & E-Learning, 2020
This study presents a systematic review of previous research on ebook-based language learning. E-book-based language learning has been increasingly investigated in the field of language education, whereas previous review studies of relevant literature were relatively low in volume and incomprehensive from aspects of research participants and…
Descriptors: Second Language Learning, English (Second Language), Electronic Learning, Handheld Devices
Makransky, Guido; Mayer, Richard; Nøremølle, Anne; Cordoba, Ainara Lopez; Wandall, Jakob; Bonde, Mads – Educational Technology Research and Development, 2020
There is great potential in making assessment and learning complementary. In this study, we investigated the feasibility of developing a desktop virtual reality (VR) laboratory simulation on the topic of genetics, with integrated assessment using multiple choice questions based on item response theory (IRT) and feedback based on the cognitive…
Descriptors: Student Evaluation, Feedback (Response), Computer Simulation, Computer Uses in Education
Coles, Jane; Bryer, Theo – English in Education, 2018
In this article, we offer an account of a two-day workshop conducted with a group of postgraduate English and Drama student teachers, part of a larger AHRC-funded research project. Our focus is on reading and the reception of a canonical text, in this case Beowulf. We argue that taking a transmedia approach helps learners to think about the…
Descriptors: English Instruction, English Teachers, Workshops, Graduate Students
Arnold, William W. – Journal of Instructional Pedagogies, 2018
This article traces the experience of university students in an upper division business course as they collectively authored an e-book as their course project. The professor designated the title of the book and the three themes that provided the structure of the book: service, leadership, and purpose. The 25 students at Pepperdine University in…
Descriptors: Undergraduate Students, Electronic Publishing, Books, Business Administration Education
van der Meij, Hans; van der Meij, Jan; Voerman, Tessa; Duipmans, Evert – Educational Technology Research and Development, 2018
Video tutorials for software training are becoming more and more popular, but their construction and effectiveness is understudied. This paper presents a theoretical model that combines demonstration-based training (DBT) and multimedia learning theory as a framework for design. The study investigated the effects of video tutorials on motivation,…
Descriptors: Video Technology, Tutorial Programs, Computer Software, Models
Yuen, May-Chan; Koo, Ah-Choo; Woods, Peter C. – Turkish Online Journal of Educational Technology - TOJET, 2018
Video is a preferred medium of instruction over other media for learning about digital animation. However, there is lack of understanding of how and why students use video instructions for learning digital animation. The purpose of this study is to explore how learners use online videos for learning from the perspectives of Uses and Gratification…
Descriptors: Foreign Countries, Video Technology, Independent Study, Animation
Hung, Hui-Chun; Shwu-Ching Young, Shelley; Lin, Kuo-Chin – Technology, Pedagogy and Education, 2018
Physical education (PE) is an important subject in higher education that specifically targets motor skills in health-enhancing activities. This study aimed to explore how mobile technology could be integrated into a badminton course to enhance learners' motivation and badminton skills. The experiment was conducted in the university badminton…
Descriptors: Racquet Sports, Handheld Devices, Student Motivation, Physical Education

Peer reviewed
Direct link
