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Montero, E.; Gonzalez, M. J. – IEEE Transactions on Education, 2009
Problem-based learning has been at the core of significant developments in engineering education in recent years. This term refers to any learning environment in which the problem drives the learning, because it is posed in such a way that students realize they need to acquire new knowledge before the problem can be solved. This paper presents the…
Descriptors: Engineering Education, Problem Based Learning, Cooperative Learning, Heat
Parker, David R.; White, Cheri E.; Collins, Laura; Banerjee, Manju; McGuire, Joan M. – Journal of Postsecondary Education and Disability, 2009
Today's college students are expected to utilize a variety of learning technologies to succeed in higher education. Students with learning disabilities (LD) and/or Attention-Deficit/Hyperactivity Disorders (ADHD) can encounter barriers to equal access and effective learning in this new digital environment, including the development of proficiency…
Descriptors: College Students, Management Systems, Learning Strategies, Learning Disabilities
Li, Jia – CALICO Journal, 2009
Numerous studies have indicated that the provision of appropriate computer-mediated support to second language (L2) learners results in different vocabulary learning outcomes. However, there is no study available that investigates the transition in their way of learning vocabulary under the influence of technology-based support. This article…
Descriptors: Learning Strategies, Comparative Analysis, Vocabulary Development, Second Language Learning
Cochran-Smith, Marilyn; Barnatt, Joan; Friedman, Audrey; Pine, Gerald – Action in Teacher Education, 2009
In many teacher education programs, some form of inquiry or practitioner research is now included in the preservice teacher education curriculum. The intention is to help teacher candidates become professionals who are lifelong learners who raise questions and research their practice across the professional career. At the same time, teacher…
Descriptors: Preservice Teacher Education, Teacher Education Curriculum, Elementary Secondary Education, Learning Strategies
Sancho, Pilar; Moreno-Ger, Pablo; Fuentes-Fernandez, Ruben; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key features in the success of collaborative learning…
Descriptors: Educational Games, Role Playing, Learning Strategies, Problem Based Learning
Couros, Alec – Campus-Wide Information Systems, 2009
Purpose: The purpose of this paper is to describe the design and implementation of an open access, graduate education course where openness, connectivism, and social learning are guiding principles. The described experience aims to offer insight into developing courses that respond to changes in the manner in which individuals learn, connect, and…
Descriptors: Graduate Study, Education Courses, Educational Technology, Electronic Learning
Gelbart, Hadas; Brill, Gilat; Yarden, Anat – Research in Science Education, 2009
Providing learners with opportunities to engage in activities similar to those carried out by scientists was addressed in a web-based research simulation in genetics developed for high school biology students. The research simulation enables learners to apply their genetics knowledge while giving them an opportunity to participate in an authentic…
Descriptors: Genetics, Biology, Internet, Scientists
Friend, Jennifer; Caruthers, Loyce – Online Yearbook of Urban Learning, Teaching, and Research, 2009
This heuristic narratological inquiry used video-taped interviews and observations to explore the experiences of 145 urban students in grades one through six who also represented diverse cultural and linguistic backgrounds. The goal of the study was to identify curricular and pedagogical strategies that enhance what students love about school,…
Descriptors: Inquiry, Heuristics, Personal Narratives, Video Technology
Goodson, Ivor; Crick, Ruth Deakin – Curriculum Journal, 2009
This article will explore the centrality of narrative in both the process and the content of enquiry-based learning, as a formative process which does not predetermine either its starting point or its outcome. Rather, it takes as its starting point the agency and life narrative of the learner and builds from this to a formally assessed outcome. It…
Descriptors: Learning Strategies, Learning Processes, Secondary School Students, Rural Schools
Graves, Scott M.; Abbitt, Jason; Klett, Mitchell D.; Wang, Changhua – Journal of Computing in Teacher Education, 2009
The Lewis & Clark Rediscovery Project is a technology professional development program designed to help teachers restructure teaching and learning practices in the classroom, and to foster technology use in the schools. The 5-year program (extended into a 6th) was funded in 1999 with a grant from the U.S. Department of Education: Technology…
Descriptors: Peer Teaching, Mentors, Elementary Secondary Education, Online Courses
Housand, Angela – Understanding Our Gifted, 2009
The environment has a profound effect on the ability of students to regulate their behavior or disposition and effectively engage in the learning processes. Active engagement is important because it increases performance. Certain types of environmental structures actually increase students' ability to be agents of their own learning. These…
Descriptors: Self Efficacy, Learning Strategies, Goal Orientation, Learning Motivation
Sungur, Semra; Senler, Burcu – Educational Research and Evaluation, 2009
The present study aimed at investigating Turkish high school students' metacognition and its relation to achievement goals (mastery approach goals, mastery avoidance goals, performance approach goals, performance avoidance goals), perceived competence, and perceived classroom environment (challenge and threat). Metacognition was examined in terms…
Descriptors: High Schools, Troubleshooting, Academic Achievement, Metacognition
Hong, Jon-Chao; Hwang, Ming-Yueh; Lu, Chin-Hsieh; Cheng, Ching-Ling; Lee, Yu-Chen; Lin, Chan-Li – Interactive Learning Environments, 2009
Playfulness steering is an emerging approach in educational game design and play. The integration of arithmetical computation, game strategy, and teamwork into one game allows players to interactively "steer" the playfulness and enhance learning. In this paper an evolutionary contest game was designed and implemented to examine the…
Descriptors: Play, Educational Games, Action Research, Focus Groups
Vigentini, Lorenzo – Multicultural Education & Technology Journal, 2009
Purpose: The purpose of this paper is to explore the relevance of three different types of styles measure for students' learning in a large introductory university course in psychology, using information technology to enhance teaching. The paper examines the relationship between styles, the usage of learning technology, and academic performance in…
Descriptors: Academic Achievement, Information Technology, Study Skills, Introductory Courses
Wang, Charles Xiaoxue – TechTrends: Linking Research and Practice to Improve Learning, 2009
Over the past four years, the Technology Proficiency Self-Assessment (TPSA) created by Ropp (n.d.) and the Student Information Survey designed by Shoffner (2007a) were used to monitor the technology integration competence of pre-service teachers in a technology integration course at Georgia State University. The data collected and class…
Descriptors: Portfolios (Background Materials), Portfolio Assessment, Learning Strategies, Program Effectiveness

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