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Peer reviewedDodero, Juan Manuel; Aedo, Ignacio; Diaz, Paloma – Electronic Library, 2002
Defines a learning object as any digital resource that can be reused to support learning and thus considers electronic books as learning objects. Highlights include knowledge management; participative knowledge production, i.e. authoring electronic books by a distributed group of authors; participative knowledge production architecture; and…
Descriptors: Collaborative Writing, Interaction, Learning Strategies, Participation
Peer reviewedCho, DaeYeon – Human Resource Development Quarterly, 2002
Self-directed learning has been seen as an individual learning strategy focused on personal growth. A literature review indicates that it has interdependent and collective aspects that are consistent with those of learning organizations, making self-directed learning an effective human resource development strategy. (Contains 17 references.) (SK)
Descriptors: Individual Development, Learning Strategies, Organizational Development
Peer reviewedHock, Howard S.; Park, Cynthia L.; Bjorklund, David F. – Journal of Experimental Child Psychology, 1998
Fourier analyses of children's behaviors were conducted over a sequence of five consecutive study/recall trials to identify temporal patterns. Findings pointed to a global strategy in which children learn the items' categories before learning them individually. There was little qualitative difference in temporal organization for second graders and…
Descriptors: Classification, Learning Strategies, Memory, Recall (Psychology)
Peer reviewedBerge, Zane L.; Collins, Mauri P. – Distance Education, 2000
Reports on responses gathered using a probabilistic survey to gather the perceptions of electronic mailing list moderators, or e-moderators, about their roles, tasks, and responsibilities as list moderators. Discusses moderators' conceptions of their roles, their rationale for moderating or not moderating their mailing lists, and where they…
Descriptors: Learning Strategies, Listservs, Role Perception, Surveys
Peer reviewedde Faria Galvao, Olavo; da Silva Barros, Romariz; Ricardo dos Santos, Jose; de Faria Brino, Ana Leda; Brandao, Sandra; Lavratti, Cintia Mara; Dube, William V.; McIlvane, William J. – Psychological Record, 2005
The capacity to exhibit generalized sameness-difference judgments is a hallmark of cognition that is regularly exhibited by humans. As yet, that capacity has not been well documented in New World monkeys such as the capuchin (Cebus apella). This article presents data obtained with 6 capuchin monkeys with a variety of procedures that might lead to…
Descriptors: Visual Stimuli, Preschool Children, Learning Strategies
Leh, Amy S.C.; Kouba, Barbara; Davis, Dirk – Educational Media International, 2005
Advanced technology makes 21st century learning, communities and interactions unique and leads people to an era of ubiquitous computing. The purpose of this article is to contribute to the discussion of learning in the 21st century. The paper will review literature on learning community, community learning, interaction, 21st century learning and…
Descriptors: Grade 6, Computers, Interaction, Learning Strategies
Baker, S.; Gersten, R.; Dimino, J. A.; Griffiths, R. – Remedial and Special Education, 2004
This article explores factors influencing the sustained use of Peer Assisted Learning Strategies (PALS) in math in one elementary school. General education teachers participating in research studies implemented PALS twice a week to the full class, including students both with and without disabilities. The authors examined whether teachers…
Descriptors: Mathematics Instruction, Learning Strategies, Peer Teaching
MacDonald, Suzanne E.; Spetch, Marcia L.; Kelly, Debbie M.; Cheng, Ken – Learning and Motivation, 2004
Common marmosets ("Callithrix jacchus jacchus"), human children, and human adults learned to find a goal that was located in the center of a square array of four identical landmarks. The location of the landmark array and corresponding goal varied across trials, so the task could not be solved without using the landmark array. In Experiment 1, a…
Descriptors: Children, Adults, Primatology, Training
Lowe, Richard – Learning and Instruction, 2004
Because animations can depict situational dynamics explicitly, they have the potential to help learners build coherent, high-quality mental models of complex change processes. Further, "interactive" animations provide opportunities for learners to deal with available information selectively and so avoid excessive processing demands. However, to be…
Descriptors: Animation, Online Systems, Visualization, Learning Strategies
Rieskamp, Jorg – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2006
The assumption that people possess a strategy repertoire for inferences has been raised repeatedly. The strategy selection learning theory specifies how people select strategies from this repertoire. The theory assumes that individuals select strategies proportional to their subjective expectations of how well the strategies solve particular…
Descriptors: Reinforcement, Learning Theories, Inferences, Learning Strategies
Karpicke, Jeffrey D.; Roediger, Henry L., III – Journal of Memory and Language, 2007
Tests not only measure the contents of memory, they can also enhance learning and long-term retention. We report two experiments inspired by Tulving's (1967) pioneering work on the effects of testing on multitrial free recall. Subjects learned lists of words across multiple study and test trials and took a final recall test 1 week after learning.…
Descriptors: Testing, Memory, Retention (Psychology), Long Term Memory
Saito, Hitomi; Miwa, Kazuhisa – Computers & Education, 2007
In this study, we design a learning environment that supports reflective activities for information seeking on the Web and evaluate its educational effects. The features of this design are: (1) to visualize the learners' search processes as described, based on a cognitive schema, (2) to support two types of reflective activities, such as…
Descriptors: Internet, Educational Environment, Instructional Design, Search Strategies
de Bruin, Anique B. H.; Rikers, Remy M. J. P.; Schmidt, Henk G. – Contemporary Educational Psychology, 2007
The present study was designed to test the effect of self-explanation and prediction on the development of principled understanding of novices learning to play chess. First-year psychology students, who had no chess experience, first learned the basic rules of chess and were afterwards divided in three conditions. They either observed (control…
Descriptors: Psychology, Prediction, Games, Higher Education
Phelps, Renata – AACE Journal, 2007
This paper presents a theoretical and practical exploration of a metacognitive approach to computer education, developed through a three-year action research project. It is argued that the approach contrasts significantly with often-employed directive and competency-based approaches to computer education and is more appropriate in addressing the…
Descriptors: Education Courses, Action Research, Figurative Language, Learning Strategies
Grobe, Cornelia S.; Renkl, Alexander – Learning and Instruction, 2007
Learning from worked examples is an effective learning method in well-structured domains. Can its effectiveness be further enhanced when errors are included? This was tested by determining whether a combination of correct and incorrect solutions in worked examples enhances learning outcomes in comparison to correct solutions only, and whether a…
Descriptors: Prior Learning, Problem Solving, Interaction, Probability

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