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Gibbons, Andrew S.; Rogers, Dwayne H. – Educational Technology, 1991
The evaluator is an instructional system product that provides practice, testing capability, and feedback in a way not yet seen in computer-assisted instruction. Training methods using an evaluator contain scenario-based simulation exercises, followed by a critique of performance. A focus on competency-based education and performance makes the…
Descriptors: Competency Based Education, Computer Assisted Instruction, Computer Assisted Testing, Computer Simulation
Peer reviewedPritchard, Alan – Mathematics in School, 1990
Described is the use of a commercial computer software package, "Dust," to enhance mathematical learning in the classroom. Samples of mathematics problems presented in this game which is a simulation of an adventure in outer space are presented. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Uses in Education, Educational Games
Peer reviewedMichaels, T. E. – Journal of Natural Resources and Life Sciences Education, 1993
Studies the perceived effectiveness of four student projects involving videotape production, computer conferencing, microcomputer simulation, and rapid-cycling Brassica breeding for undergraduate plant breeding students in two course offerings in consecutive years. Linking of the computer conferencing and video projects improved the rating of the…
Descriptors: Agricultural Education, Biological Sciences, Computer Assisted Instruction, Computer Simulation
Peer reviewedKelly, Paul R. – Journal of Educational Technology Systems, 1998
Discusses computer simulations in science education and presents the results of a study of 39 ninth-grade earth-science students to determine the effects of computer-simulated mineral identification activities on test performance. Results indicated no difference in test scores between the group using real minerals and the group using a computer…
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Simulation
Peer reviewedDemetriadis, Stavros; Karoulis, Athanasios; Pombortsis, Andreas – Computers & Education, 1999
Describes the use of "Graphical" Jogthrough method for evaluating the user-interface design of the Network Simulator, an educational simulation program that enables users to virtually build a computer network, install hardware and software components, make necessary settings, and test the functionality of the network. Presents evaluation results…
Descriptors: Computer Graphics, Computer Interfaces, Computer Networks, Computer Oriented Programs
Peer reviewedPowell, Jack V.; Lord, Linda M. – Journal of Technology and Teacher Education, 1998
Investigates the computer knowledge and attitudes of undergraduate early childhood majors enrolled in a teaching-methods course which has not historically emphasized the potential of computerized simulation in instruction. Results are discussed in terms of the need to broaden preservice teachers' exposure to computers if they are expected to use…
Descriptors: Computer Attitudes, Computer Literacy, Computer Simulation, Computer Uses in Education
Harris, Judi – Computing Teacher, 1994
Provides activity structures for and gives examples of problem-solving projects to be used with educational telecomputing. Highlights include information searches, electronic process writing, sequential creations, parallel problem solving, simulations, social action projects, and instructions for accessing information about these and other…
Descriptors: Access to Information, Computer Assisted Instruction, Computer Networks, Computer Simulation
Chang, Jimmy – Simulation & Gaming, 2003
Business games have begun to assume a role in the education of the students in many universities in Hong Kong. Yet quantitative information on simulations used in the Hong Kong tertiary institutions has been very limited. A major survey covering all seven Hong Kong universities, polytechnics, and colleges was administered to examine current usage…
Descriptors: Foreign Countries, Educational Games, Technology Uses in Education, Case Method (Teaching Technique)
Thomson, Norman; Chapman, Seri – Science Teacher, 2004
The Virtual Gorilla Modeling Project--a professional development project--is a collaboration of middle and high school inservice teachers, Zoo Atlanta primatologists, science and computer educators, and students. During a 10-day professional development summer workshop, middle and high school teachers explore the world of the gorilla through…
Descriptors: Primatology, Secondary School Teachers, Inquiry, Faculty Development
Gazit, Elhanan; Yair, Yoav; Chen, David – Journal of Science Education and Technology, 2005
This study describes high school students' conceptual development of the basic astronomical phenomena during real-time interactions with a Virtual Solar System (VSS). The VSS is a non-immersive virtual environment which has a dynamic frame of reference that can be altered by the user. Ten 10th grade students were given tasks containing a set of…
Descriptors: Astronomy, High School Students, Concept Formation, Interaction
Ausburn, Lynna J.; Ausburn, Floyd B. – Journal of Industrial Teacher Education, 2004
Virtual Reality has been defined in many different ways and now means different things in various contexts. VR can range from simple environments presented on a desktop computer to fully immersive multisensory environments experienced through complex headgear and bodysuits. In all of its manifestations, VR is basically a way of simulating or…
Descriptors: History, Teacher Education, Technical Education, Industrial Training
Franklin, Teresa J. – Journal of Educational Technology, 2008
Higher education and in particular Colleges of Education are viewed as falling behind in the use of technology for teaching and learning (Lederman & Niess, 2000). With today's student population identified as digital natives and the evening news discussing the potential of virtual worlds as new learning environments, an examination of the…
Descriptors: Computer Simulation, Social Systems, Internet, Social Media
Mukerji, Siran, Ed.; Tripathi, Purnendu, Ed. – Information Science Reference, 2010
Technology holds the key for bridging the gap between access to quality education and the need for enhanced learning experiences. This book contains case studies on divergent themes of personalized learning environments, inclusive learning for social change, innovative learning and assessment techniques, technology and international partnership…
Descriptors: Foreign Countries, Exchange Programs, Educational Quality, Social Change
Problem Based Learning in Design and Technology Education Supported by Hypermedia-Based Environments
Page, Tom; Lehtonen, Miika – Journal of Educational Technology, 2006
Audio-visual advances in virtual reality (VR) technology have given rise to innovative new ways to teach and learn. However, so far teaching and learning processes have been technologically driven as opposed to pedagogically led. This paper identifies the development of a pedagogical model and its application for teaching, studying and learning…
Descriptors: Foreign Countries, Problem Based Learning, Design, Technology Education
Serpell, Zewelanji N.; Boykin, A. Wade; Madhere, Serge; Nasim, Aashir – Journal of Black Psychology, 2006
This study sought to address the lack of experimental research examining the influence of contextual factors on African American students' learning. A total of 162 low-income African American and White fourth graders were randomly assigned to ethnically homogeneous, communally structured groups of three to work on a motion acceleration task using…
Descriptors: Context Effect, African American Students, Transfer of Training, Low Income Groups

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