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Lenz, Bob; Larmer, John – Educational Leadership, 2020
The authors explain that the commonly held concept of project-based learning (PBL) as a student investigating a topic or creating something individually (a passion project) is only part of the PBL story. Projects in which students collaborate and do something to make a difference in their community are also a way to structure PBL and build agency.…
Descriptors: Student Projects, Teaching Methods, Active Learning, Student Centered Learning
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Gitinabard, Niki; Okoilu, Ruth; Xu, Yiqao; Heckman, Sarah; Barnes, Tiffany; Lynch, Collin – International Educational Data Mining Society, 2020
Teamwork, often mediated by version control systems such as Git and Apache Subversion (SVN), is central to professional programming. As a consequence, many colleges are incorporating both collaboration and online development environments into their curricula even in introductory courses. In this research, we collected GitHub logs from two…
Descriptors: Teamwork, Group Activities, Student Projects, Programming
Ashley Stewart – ProQuest LLC, 2020
Over recent decades, the maker movement has expanded from the private sector, libraries, and higher education institutions to K-12 schools. While many studies provide implications of STEM and maker activities and their effects on learning in informal settings, few have framed such investigations within the context of a makerspace in K-12 schools.…
Descriptors: Student Projects, Middle School Students, Cooperative Learning, Student Motivation
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Wu, Junjie Gavin; Teng, Mark Feng; Lindsay, Miller – Australasian Journal of Educational Technology, 2022
This paper, drawing upon a mobile telecollaborative project, resonates with the rapid development of technology in language learning. We employed the instant messaging app WeChat to create an English telecollaborative environment for two groups of Chinese students to communicate within. Interview data were triangulated with students' chat…
Descriptors: Electronic Learning, Handheld Devices, English (Second Language), Cooperative Learning
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Oti, Akponanabofa Henry; Farrell, Peter; Berrais, Abbes; McMahon, Paul; Boulbibane, Mostapha; Paschalis, Spyridon; Osman, Yassin; AL-Faraj, Furat; Duncan, Malcolm – Higher Education, Skills and Work-based Learning, 2022
Purpose: In line with business goals of customer satisfaction, higher education institutions of learning consider excellent student experience a priority. Teaching and learning are important aspects of satisfaction that are monitored annually by universities using tools such as the National Student Survey (NSS). The NSS results are useful for…
Descriptors: Student Diversity, Engineering Education, Interdisciplinary Approach, Student Projects
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Kiong, Tee Tze; Rusly, Noor Syuhaili Mohd; Hamid, Ruhiana Idayu Abd; Singh, Charanjit Kaur Swaran; Hanapi, Zaliza – Asian Journal of University Education, 2022
Education in Malaysia is transforming to increase students' ability and meet the needs of the industry. In Design and Technology subject, students apply the technology to develop a product capable of solving problems through a project-based learning approach. Therefore, this study aims to (a) identify problems in the implementation of design…
Descriptors: Problem Solving, Student Projects, Active Learning, Program Implementation
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Paviotti, Gigliola; Cavicchi, Alessio – Research on Education and Media, 2022
This study investigates the differences between in-place and online project-based learning carried out over the years at the University of Macerata in the course of Economics and Marketing of Agri-food (an undergraduate degree in Cultural Heritage and Tourism). The study aimed to investigate the key elements to consider to implement online…
Descriptors: Undergraduate Students, Student Projects, Active Learning, Rural Education
Zhou, Linli; Li, Jia – ECNU Review of Education, 2022
This study explores the experiences of project-based learning (PBL) experimentation in Chinese high schools, especially the feedback that Chinese students have for better practicing PBL in China. We conducted a case study at two Chinese high schools in an intermediate city, Suzhou, which started their first PBL practice. The two high schools were…
Descriptors: Student Projects, Foreign Countries, High School Students, Students with Disabilities
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Agila-Palacios, Martha Vanessa; Muñoz-Repiso, Ana García-Valcárcel; Ramírez-Montoya, María Soledad – Journal of Applied Research in Higher Education, 2022
Purpose: The purpose of this paper is to analyze the influence of two active methodologies on digital competences development using mobile devices. The first methodology is project-oriented learning (POL); the second one is case-based learning (CBL). The analyzed digital competences belong to the communication and collaboration area of framework…
Descriptors: Handheld Devices, Technological Literacy, Student Projects, Active Learning
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Ito, Hiroshi; Takeuchi, Shinichi – Education Inquiry, 2022
Active learning is the outcome of a series of higher education policy reforms conducted in the late 2000s and early 2010s in Japan. This approach gained momentum after it was prioritised in a comprehensive report produced by the Central Council of Education (an advisory board of the Ministry of Education, Culture, Sports, Science, and Technology).…
Descriptors: Active Learning, Higher Education, College Faculty, Foreign Countries
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Field, Sara A. – Equity & Excellence in Education, 2022
This poem was written as a final project for the author's Critical Perspectives in Education course at George Mason University in Fall of 2021. In addition to having students read critical works, Dr. Dodman, the professor, encouraged creative reflections and non-traditional reading responses. The author also engaged in an Extended Communal…
Descriptors: Poetry, Teacher Education Programs, College Faculty, Creativity
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Dong, Dapeng; Butler, Robert; Herbert, John – Journal of Further and Higher Education, 2022
While incorporating project-based exercise is a common practice in software engineering education, few studies have been conducted in investigating how real-world project development influences university students' proactive learning and knowledge transformation. This study aims to evaluate the effectiveness of developing real-world projects with…
Descriptors: Computer Software, Computer Science Education, Student Projects, College Students
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Somphol, Ruambhorn; Pimsak, Anucha; Payoungkiattikun, Wisarut; Hemtasin, Chulida – Journal of Educational Issues, 2022
The purposes of this research were to create project-based learning (PjBL) activities and to improve the students' 4Cs skills using PjBL. The 4Cs of the learning skills assessment test and a record of student behavior serve as research tools. The mean and percentage are the statistics that were employed in the study. The results demonstrate that:…
Descriptors: Secondary School Students, Skill Development, Active Learning, Student Projects
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Skjelstad Fredagsvik, Maren – International Journal of Science Education, 2022
This study examines how students in primary school (grades five and six) displayed creative thinking while working on an open-ended science project, and how they included science knowledge during the creative process. The findings show that students approached the creative process in six different ways: (1) by adaptation, (2) by transfer, (3) by…
Descriptors: Creativity, Student Participation, Student Projects, Science Education
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Chougui, Ali – International Online Journal of Education and Teaching, 2022
This pedagogical paper presents an approach to urban design taught in the "Complex Densities Studio" CDS of the Institute of Architecture and Earth Sciences of Setif (IAST). This approach is based on urban analysis and scenario building, the use of parametric tools, and the constitution of reusable "parametric actions". The…
Descriptors: Urban Planning, Design, Building Design, Architectural Education
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