Publication Date
| In 2026 | 11 |
| Since 2025 | 887 |
| Since 2022 (last 5 years) | 4096 |
| Since 2017 (last 10 years) | 8012 |
| Since 2007 (last 20 years) | 13889 |
Descriptor
Source
Author
| Wang, Wen-Chung | 29 |
| de Jong, Ton | 28 |
| Chang, Hua-Hua | 24 |
| Meijer, Rob R. | 24 |
| Cohen, Allan S. | 23 |
| Nandakumar, Ratna | 23 |
| Mislevy, Robert J. | 22 |
| Sinharay, Sandip | 21 |
| Gwo-Jen Hwang | 20 |
| Reckase, Mark D. | 20 |
| Cai, Li | 18 |
| More ▼ | |
Publication Type
Education Level
Audience
| Practitioners | 1775 |
| Teachers | 1340 |
| Researchers | 451 |
| Students | 203 |
| Administrators | 123 |
| Policymakers | 73 |
| Community | 15 |
| Counselors | 14 |
| Media Staff | 14 |
| Parents | 10 |
| Support Staff | 6 |
| More ▼ | |
Location
| Australia | 377 |
| Turkey | 315 |
| United Kingdom | 271 |
| China | 270 |
| Canada | 256 |
| Taiwan | 233 |
| United States | 204 |
| Germany | 191 |
| Spain | 186 |
| California | 157 |
| Indonesia | 149 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 4 |
| Meets WWC Standards with or without Reservations | 5 |
| Does not meet standards | 3 |
Utilization of Adult Learning Theories for Effective Virtual Reality Safety Training in Construction
Sahar Bader; Ibrahim Abotaleb; Ossama Hosny – Journal of Civil Engineering Education, 2025
Virtual reality (VR) training programs have seen substantial growth due to their ability to improve trainee learning outcomes. Despite this, there is a noticeable gap in the availability of conceptual frameworks that incorporate social learning theories as a basis for creating VR-based safety training programs. This research aims to address this…
Descriptors: Adult Learning, Learning Theories, Computer Simulation, Safety Education
Sohee Kim; Ki Lynn Cole – International Journal of Testing, 2025
This study conducted a comprehensive comparison of Item Response Theory (IRT) linking methods applied to a bifactor model, examining their performance on both multiple choice (MC) and mixed format tests within the common item nonequivalent group design framework. Four distinct multidimensional IRT linking approaches were explored, consisting of…
Descriptors: Item Response Theory, Comparative Analysis, Models, Item Analysis
Shih-Yeh Chen; Ying-Hsun Lai; Pei-Hsuan Lin; Yu-Sheng Su – Educational Technology & Society, 2025
There is an increasing international focus on multi-user virtual reality (VR) training for all emergency medical technicians within the framework of their respective disaster medical preparedness initiatives. While multiuser VR is often deployed in a variety of digital educational settings, it has not been meaningfully explored in emergency…
Descriptors: Job Training, Computer Simulation, Employee Attitudes, Adoption (Ideas)
Simone Porcu; Alessandro Floris; Luigi Atzori – IEEE Transactions on Learning Technologies, 2025
In this article, we preliminarily discuss the limitations of current video conferencing platforms in online synchronous learning. Research has shown that while the involved technologies are appropriate for collaborative video calls, they often fail to replicate the rich nature of face-to-face interactions among students and between students and…
Descriptors: Computer Simulation, Electronic Learning, Synchronous Communication, Videoconferencing
Daniel Sánchez; Rachelle Esterhazy – Assessment & Evaluation in Higher Education, 2025
Observational feedback refers to feedback in learning settings that requires observations of student actions. Existing feedback models provide limited insight into the way teachers generate such observational feedback. Addressing this gap, this exploratory study investigates how experienced nursing teachers generate observational feedback in…
Descriptors: Feedback (Response), Observation, Student Evaluation, Nursing Education
Ayhan Koçoglu; Sayed Masood Haidari – Education and Information Technologies, 2025
Several primary studies have documented the positive effect of virtual field trips on students' academic achievement, while others have reported inconsistent results. Therefore, this three-level meta-analysis examined the effect of virtual field trips on the academic achievement of students from primary to tertiary education levels, addressing the…
Descriptors: Meta Analysis, Computer Simulation, Field Trips, Academic Achievement
J. E. Hall; L. A. Pleasant; M. D. Kinkel – Advances in Physiology Education, 2025
This paper describes a short ion flow activity that can be completed within one lab or lecture session. The activity is focused on the core concept of flow-down gradients and is geared toward undergraduates. No previous knowledge of equilibrium potentials or membrane potentials is required. Students are guided through a set of questions that build…
Descriptors: Active Learning, Class Activities, Undergraduate Students, Cytology
Pan Li; Xinxin Zhang; Xiaowei Hu; Boxuan Xu; Junxia Zhang – International Journal of Technology and Design Education, 2025
With the deepening advancement of informatization, higher education has embraced new technology educational tools. However, the superficiality and overemphasis on theory in China's industrial design education are facing significant challenges. Immersive industrial design instruction offers possibility for enhancing students' learning experiences,…
Descriptors: Computer Simulation, Design, Industrial Arts, Foreign Countries
John T. Wixted; Laura Mickes – Cognitive Research: Principles and Implications, 2025
A 2016 field study conducted in collaboration with the Houston Police Department reported that simultaneous lineups were diagnostically superior to sequential lineups, that confidence was strongly predictive of accuracy, and that high-confidence suspect identifications were highly reliable. The study also estimated that most lineups (65%)…
Descriptors: Identification, Labeling (of Persons), Bias, Recognition (Psychology)
Ken Chen; Saiphin Siharak; Withawat Penphu – Turkish Online Journal of Educational Technology - TOJET, 2025
This study examined the impact of Augmented Reality (AR) technology on learning achievement among first-year university students in safety education contexts within a Chinese higher education setting. The research employed a one-group pretest-posttest pre-experimental design involving 30 first-year university students during the first semester of…
Descriptors: Computer Simulation, Technology Uses in Education, College Freshmen, Safety Education
Sarah Parsons; Asha Ward; Rebecca Ward; Hanna Kovshoff – British Journal of Special Education, 2025
Transitions between stages of schooling present well-known challenges for children with special educational needs and disabilities, including navigating new sites, people, practices, timetables and expectations. Site visits are often recommended for helping with transition, and yet such visits can be difficult to achieve for practical and…
Descriptors: Special Schools, School Transition, Special Education, Student Needs
Lijia Zong – International Journal of Web-Based Learning and Teaching Technologies, 2025
This study focuses on the application of virtual reality (VR) technology in the field of vocal music training. The author explored VR's application effect and provided references for the modernization of vocal music education. The author constructed a VR vocal music training system, elaborated on its hardware and software components and functions…
Descriptors: Computer Simulation, Music Education, Singing, Technology Uses in Education
Eunhye Flavin; Sunghwan Hwang; Matthew T. Flavin – International Journal of Science and Mathematics Education, 2025
Augmented reality (AR) continues to demonstrate its impact on education. Despite the increasing interest in AR as a pedagogical tool and the evidence gathered from literature reviews, there has been limited information on how AR may improve the mathematics achievement of K-12 students. This study aims to synthesize the effects of AR use on the…
Descriptors: Computer Simulation, Technology Uses in Education, Elementary Secondary Education, Mathematics Achievement
Levent Çoruh – International Journal of Technology and Design Education, 2025
Innovative digital technologies, particularly virtual reality (VR), have significant potential to enhance design education by creating virtual design classrooms that support collaborative and 3D studio practices on campus and in distance learning. However, the methods of integrating these technologies and their impacts on design education need…
Descriptors: Design, Computer Simulation, Technology Uses in Education, Student Attitudes
S. Weiss; O. Wilhelm – Journal of Creative Behavior, 2025
Popular divergent thinking tasks, such as the Alternate Uses tasks, are widely familiar and frequently used but somewhat outdated, leave little freedom for imagination, provide limited opportunity for high creativity, and lack ecological validity. Therefore, we developed novel tasks using immersive virtual reality (VR) to assess figural (drawing…
Descriptors: Creative Thinking, Creativity Tests, Computer Simulation, Task Analysis

Peer reviewed
Direct link
