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Mather, Richard – Research in Learning Technology, 2015
A mixed-methods approach is evaluated for exploring collaborative behaviour, acceptance and progress surrounding an interactive technology for learning computer programming. A review of literature reveals a compelling case for using mixed-methods approaches when evaluating technology-enhanced-learning environments. Here, ethnographic approaches…
Descriptors: Mixed Methods Research, Programming, Cooperative Learning, Technology Uses in Education
Leonard, Jacqueline; Buss, Alan; Unertl, Adrienne; Mitchell, Monica – North American Chapter of the International Group for the Psychology of Mathematics Education, 2016
This research report presents the results of a STEM summer program on robotics and game design. The program was part of a three-year study funded by the National Science Foundation. Children in grades four through six participated in a two-week summer camp in 2015 to learn STEM by engaging in LEGO® EV3 robotics and computer-based games using…
Descriptors: Robotics, Design, STEM Education, Elementary School Students
Freeman, A.; Adams Becker, S.; Cummins, M. – New Media Consortium, 2016
The "NMC Technology Outlook for Cooperative Extension 2016-2021: A Horizon Project Sector Report" reflects a collaborative research effort between the New Media Consortium (NMC), the eXtension Foundation, and the Innovation Task Force of the Extension Committee on Organization and Policy (ECOP), the representative governing body of…
Descriptors: Technology Uses in Education, Technological Advancement, Extension Education, Educational Innovation
Cornell, Christine – Bulletin of Science, Technology & Society, 2011
The technoscientific consequences of both the human drives for glory on the one hand and a comfortable life on the other potentially threaten human existence. "R.U.R." (Rossum's Universal Robots), a science fiction play by Karel Capek, bridges ancient writers and contemporary technoscientific endeavors, encouraging individuals to consider these…
Descriptors: Science Fiction, Dramatic Play, Sciences, Technology
Jordan, Michelle E.; McDaniel, Reuben R., Jr. – Journal of the Learning Sciences, 2014
This study investigated how interaction with peers influenced the ways students managed uncertainty during collaborative problem solving in a 5th-grade class. The analysis focused on peer responses to individuals' attempts to manage uncertainty they experienced while engaged in collaborative efforts to design, build, and program robots and…
Descriptors: Robotics, Peer Influence, Cooperative Learning, Problem Solving
Pugnali, Alex; Sullivan, Amanda; Bers, Marina Umaschi – Journal of Information Technology Education: Innovations in Practice, 2017
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children's mastery of computational thinking concepts and positive interpersonal behaviors. Background: There is a growing pressure to begin teaching…
Descriptors: Young Children, Computer Interfaces, Interpersonal Relationship, Concept Teaching
Kahn, Peter H., Jr.; Kanda, Takayuki; Ishiguro, Hiroshi; Freier, Nathan G.; Severson, Rachel L.; Gill, Brian T.; Ruckert, Jolina H.; Shen, Solace – Developmental Psychology, 2012
Children will increasingly come of age with personified robots and potentially form social and even moral relationships with them. What will such relationships look like? To address this question, 90 children (9-, 12-, and 15-year-olds) initially interacted with a humanoid robot, Robovie, in 15-min sessions. Each session ended when an experimenter…
Descriptors: Children, Age Differences, Robotics, Interviews
Liu, Allison; Newsom, Jeff; Schunn, Chris; Shoop, Robin – Tech Directions, 2013
Schools everywhere are using robotics education to engage kids in applied science, technology, engineering, and mathematics (STEM) activities, but teaching programming can be challenging due to lack of resources. This article reports on using Robot Virtual Worlds (RVW) and curriculum available on the Internet to teach robot programming. It also…
Descriptors: Robotics, Programming, Computer Simulation, STEM Education
Bakke, Christine K. – ProQuest LLC, 2013
The purpose of this study is to examine whether participation in robotics provides opportunities for educational and professional skill development, significant enough to merit the recommendation of robotics courses as a part of mainstream curriculum offerings in K-12 schools. This non-experimental, mixed methods study examined current junior high…
Descriptors: Robotics, Junior High School Students, High School Students, Secondary Education
Nelson, Jacqueline M. – SchoolArts: The Art Education Magazine for Teachers, 2011
In looking at the interesting shapes and sizes of old computer parts, creating robots quickly came to the author's mind. In this article, she describes how computer parts can be used creatively. Students will surely enjoy creating their very own robots while learning about the importance of recycling in the society. (Contains 1 online resource.)
Descriptors: Recycling, Robotics, Computers, Creativity
Burton, Bill – Science and Children, 2014
In order to prepare students to become the next innovators, teachers need to provide real-world challenges that allow children to exercise their innovation muscles. Innovation starts with a problem and innovators work to solve a problem by planning, creating, and testing. The real-world innovation process does not happen on a worksheet, and it…
Descriptors: Science Instruction, Engineering, Robotics, Elementary School Science
Korkmaz, Özgen; Altun, Halis; Usta, Ertugrul; Özkaya, Armagan – Online Submission, 2014
The purpose of this study is to examine students' perceptions of the nature of science and metaphors related to the concept of robot, to determine the differentiation in these perceptions and metaphors resulting from LEGO NXT robot applications, and to share some good examples of education-oriented activities with robots. In this study, a hybrid…
Descriptors: High School Students, Knowledge Level, Scientific Principles, Robotics
Khanlari, Ahmad – European Journal of Engineering Education, 2016
Twenty-first century education systems should create an environment wherein students encounter critical learning components (such as problem-solving, teamwork, and communication skills) and embrace lifelong learning. A review of literature demonstrates that new technologies, in general, and robotics, in particular, are well suited for this aim.…
Descriptors: Teacher Attitudes, Robotics, Elementary School Teachers, Foreign Countries
Sullivan, Florence R.; Heffernan, John – Journal of Research on Technology in Education, 2016
This article presents a systematic review of research related to the use of robotics construction kits (RCKs) in P-12 learning in the STEM disciplines for typically developing children. The purpose of this review is to configure primarily qualitative and mixed methods findings from studies meeting our selection and quality criterion to answer the…
Descriptors: Robotics, Manipulative Materials, STEM Education, Elementary Secondary Education
Laut, Jeffrey; Bartolini, Tiziana; Porfiri, Maurizio – IEEE Transactions on Education, 2015
Attracting K-12 students to pursue careers in science, technology, engineering, and mathematics (STEM) is viewed as a critical element for benefiting both the economy and society. This paper describes an outreach program, conducted in a Brooklyn, New York, USA, public middle school, aimed at educating students in mechatronics, biology, and…
Descriptors: Middle School Students, STEM Education, Student Interests, Science Interests

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