Publication Date
| In 2026 | 7 |
| Since 2025 | 1042 |
| Since 2022 (last 5 years) | 4894 |
| Since 2017 (last 10 years) | 11861 |
| Since 2007 (last 20 years) | 21921 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 5162 |
| Teachers | 4381 |
| Researchers | 1133 |
| Administrators | 559 |
| Students | 485 |
| Policymakers | 269 |
| Parents | 173 |
| Counselors | 67 |
| Community | 45 |
| Media Staff | 34 |
| Support Staff | 18 |
| More ▼ | |
Location
| Turkey | 954 |
| Australia | 930 |
| Indonesia | 650 |
| Canada | 614 |
| United States | 412 |
| China | 361 |
| California | 333 |
| United Kingdom | 321 |
| Taiwan | 292 |
| Germany | 291 |
| South Africa | 276 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 62 |
| Meets WWC Standards with or without Reservations | 85 |
| Does not meet standards | 23 |
Hoffman, Carl – Appalachia, 1999
The Challenger Learning Center of Kentucky is 1 of 34 Challenger Center sites for space science education nationally and the only one in a rural area. Since the center's opening in March 1999, some 5,500 sixth-graders have "flown" space missions that involved using teamwork and math and science skills to solve problems and complete the…
Descriptors: Active Learning, Aerospace Education, Elementary School Students, Hands on Science
Peer reviewedFrederiksen, Carl; Donin, Janet – Alberta Journal of Educational Research, 1999
A model of expert tutors' knowledge of applied statistics was used to create a web-based computer coach that emulates human tutoring. Cognitive assessments are obtained from records of students' actions as, with the computer tutor's help, they learn to apply components of procedural knowledge required to solve problems. Learning is evaluated by…
Descriptors: Alternative Assessment, Databases, Higher Education, Intelligent Tutoring Systems
Peer reviewedEpstein, Jennifer A.; Botvin, Gilbert J.; Diaz, Tracy – Journal of Child and Adolescent Substance Abuse, 1999
Study focuses on a sample of economically disadvantaged adolescents attending New York City schools (N=1,875). Longitudinal predictors of smoking from four domains were tested, with findings supporting both social learning theory and problem behavior theory. Discusses the key components for effective smoking prevention approaches. (Author/GCP)
Descriptors: Counseling Psychology, Decision Making Skills, Economically Disadvantaged, Inner City
Peer reviewedAczel, James; Solomon, Joan – Research in Science and Technological Education, 1999
Authors were conducting research in different disciplines and carrying it out by apparently different methods. This combined paper is a reaction to their mutual discovery that the theories used by each to examine the data have interesting similarities. The two projects studied encouraged creative strategies and evaluative reflection in the…
Descriptors: Creative Thinking, Critical Thinking, Epistemology, Higher Education
Gonsalves, Dotty; Lopez, Joan – Learning & Leading with Technology, 1998
Discusses teaching grade 1-8 students programming and complex problem-solving skills using MicroWorlds, a variation of LOGO. Discusses game programming and provides a MicroWorlds "Cat and Mouse" game-planning sheet. Argues that programming instruction fosters creativity, innovation, and patience. (PEN)
Descriptors: Active Learning, Computer Software Development, Computer Uses in Education, Creativity
Peer reviewedKirkwood, Margaret – Journal of Curriculum and Supervision, 2001
Four-year curriculum-development project involving computing teachers from Scottish schools focused on methods of teaching and assessing computer-program skills at the secondary 3/4 level (14- to 16-year-olds) and the professional development of participants. Findings show that curriculum development can enhance teachers' professional development,…
Descriptors: Curriculum Development, Foreign Countries, Metacognition, Outcomes of Education
Peer reviewedBrewbaker, Jim – Exercise Exchange, 2001
Outlines exercises for high school and college students that use student-written poems, published adult poems, and synectics (a game-like forced comparison between dissimilar objects) to help students understand the writer's most powerful comparison device: metaphor. (SR)
Descriptors: Class Activities, Creative Thinking, Creative Writing, English Instruction
Helokunnas, Tuija; Herrala, Juha – Proceedings of the ASIST Annual Meeting, 2001
Describes searching and sharing of knowledge on virtual networks, based on experiences gained when hosting virtual knowledge networks at Tampere University of Technology in Finland. Discusses information and knowledge management studies; role of information technology in knowledge searching and sharing; implementation and experiences of the…
Descriptors: Computer Mediated Communication, Foreign Countries, Higher Education, Information Networks
Miwa, Makiko – Proceedings of the ASIST Annual Meeting, 2001
Analyzes information problem solving (IPS) processes of 62 users of the AskERIC Q&A Service, a free Internet-based digital reference service in the domain of education. Identifies patterns of associations between multiple levels of user goals and other situational factors including goal-generating factors, types of information sought, search…
Descriptors: Educational Resources, Information Retrieval, Information Seeking, Information Services
Vodounon, Maurice A. – Journal of Computers in Mathematics and Science Teaching, 2004
The primary purpose of this study was to analyze different perceptions displayed by novice programmers in the C++ programming language, and determine if modularization ability could be improved by an instructional treatment that concentrated on solving computer programs from previously existing modules. This study attempted to answer the following…
Descriptors: College Students, Academic Achievement, Student Attitudes, Programming Languages
Peer reviewedMcCluskey, Ken W.; Baker, Philip A.; McCluskey, Andrea L. A. – Gifted Child Quarterly, 2005
This article describes several initiatives in which Creative Problem Solving, in combination with career exploration and mentoring, has been used successfully to identify and develop the talents of "at-risk" populations. During the past decade, the Lost Prizes project helped turn around the lives of talented but troubled high-school…
Descriptors: Dropouts, Problem Solving, Mentors, Career Exploration
de Jesus, Helena Pedrosa; de Souza, Francisle Neri; Teixeira-Dias, Jose J. C.; Watts, Mike – Research in Science & Technological Education, 2005
Designing inquiry-based-learning with and for university students develops problem-solving skills and logical reasoning, as well as reflective thinking. It involves working as a member of a team, questioning, being creative, shaping the skills for continued intellectual development. It is argued that inquiry-based group work is one of the most…
Descriptors: Participant Observation, Intellectual Development, Chemistry, Student Attitudes
Kurz, Terri L.; Batarelo, Ivana – Journal of Educational Technology Systems, 2005
Anchored instruction is designed to present problems in a meaningful context to allow for investigations into real life environments. The Jasper Project was created to allow students to investigate mathematical dilemmas using anchored instruction techniques. This study uses case study methods to examine the perceptions that preservice teachers…
Descriptors: Preservice Teachers, Teaching Methods, Educational Technology, Mathematics Instruction
Murphy, Elizabeth – Educational Media International, 2004
This paper describes the testing and refinement of an instrument for identifying and measuring Problem Formulation and Resolution (PFR) in online asynchronous discussions (OADs). The instrument was used to analyse a transcript of an OAD designed specifically for PFR with 30 participants in an undergraduate course for teachers in training. Results…
Descriptors: Measurement Techniques, Test Construction, Test Validity, Construct Validity
Page, Dan – T.H.E. Journal, 2006
Project-Based Learning (PBL) is a great way to immerse students in a fun, rich, and challenging learning environment. Based on real-life learning simulations, PBL is appropriate for all ages and multiple intelligences. Critical thinking, goal setting, problem solving, and collaborative skills all come into play in PBL, helping to build the skill…
Descriptors: Goal Orientation, Student Interests, Student Projects, Multiple Intelligences

Direct link
