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Ewa Jurczyk-Romanowska – European Journal of Education (EJED), 2024
The paper presents conclusions from research into the opportunities to employ games in university education and it constitutes a description of a number of projects carried out at the Institute of Pedagogy at the University of Wroclaw. The project encompassed: (1) the use of location-based games in cultural education classes (Kulturalny Wroclaw…
Descriptors: Game Based Learning, College Students, Foreign Countries, Teaching Methods
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Jessica M. Limbrick; Portia L. Johnson; Sheri L. Worthy; Diann C. Moorman; Leigh Anne Aaron – Journal of Human Sciences & Extension, 2024
Poverty is a pervasive issue impacting many areas of human sciences and Extension. Individuals living in the United States may have varying attitudes toward poverty. Research has shown that poverty simulations are effective in modifying attitudes toward poverty. The Community Action Poverty Simulation (CAPS) program is one such example that…
Descriptors: Poverty, Land Grant Universities, College Students, Computer Simulation
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Evgenia Anagnostopoulou – Adults Learning Mathematics, 2024
Taking advantage of our digital era commodities, a plethora of game-based learning activities and educational game genres have been introduced into numerous academic disciplines. However, research has shown that regarding mathematics the variety seems limited; especially for higher level topics, e.g. calculus, there is a lack of immersive games…
Descriptors: Educational Games, Video Games, Game Based Learning, Role Playing
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Ashley Ascherl Pechek; Kristin A. Vincenzes; Kellie Forziat-Pytel; Stephen Nowakowski; Leandrea Romero-Lucero – Professional Counselor, 2024
In counselor education programs, students acquire clinical experience through both practicum and internship; this time frequently marks students' first counseling experiences working with suicide in a clinical context. Often, students in practicum or internship working with clients who may be experiencing suicidal ideations do not feel properly…
Descriptors: Suicide, Counselor Training, Online Courses, Intervention
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Schuleigh, Vivien E.; Malouff, John M.; Schutte, Nicola S.; Loi, Natasha M. – Journal of Leadership Education, 2021
This study assessed the effectiveness of training leaders in behaviors that satisfy meeting attendees' psychological needs for autonomy, competence, and relatedness. Three managers who regularly lead meetings with their workgroups participated in the study. The study used a research design of multiple baselines across groups and began with…
Descriptors: Leadership Training, Meetings, Psychological Needs, Administrators
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Ke, Fengfeng; Dai, Zhaihuan; Pachman, Mariya; Yuan, Xin – Instructional Science: An International Journal of the Learning Sciences, 2021
In this mixed-method study, we investigated the impact and design of a multiuser, virtual reality (VR) supported teaching simulation, in comparison with live classroom teaching simulation, on the participatory training of teaching and the teaching knowledge development of student instructors. A total of 40 university teaching assistants…
Descriptors: Computer Simulation, Teaching Assistants, Graduate Students, Experiential Learning
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Namdar, Bahadir; Namdar, Aysegul Oguz – Physics Teacher, 2021
During the course of international curriculum reform, decision making about socioscientific issues (SSI)--open-ended controversial issues with connections to science, technology, and society--has been labeled a critical tool for achieving scientific literacy. Therefore, enhancing students' socioscientific decision making as part of science…
Descriptors: Values, Role Playing, Science and Society, Curriculum Development
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Cannon, Mark; Douglas, Susan; Butler, Deborah – Management Teaching Review, 2021
As the use of coaching in organizations continues to grow, managers are increasingly expected to coach their subordinates. However, the development of managerial coaching skills has generally not kept up with organizational desires and needs. We offer a role-play methodology with two scenarios for teaching coaching mindset and related skills. The…
Descriptors: Coaching (Performance), Teaching Skills, Skill Development, Role Playing
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Ruiz-Ezquerro, Antonio – Journal of Campus Activities Practice and Scholarship, 2021
Playing satisfies basic human needs such as deepening social relationships (Melton et al., 2019) and experiencing an ideal self's characteristics (Przybylski et al., 2012). In addition, games foster student engagement through the use of intrinsic motivation, critical thinking skills, and the use of creative problem solving (Boghian et al., 2019;…
Descriptors: Role Playing, Games, Teaching Methods, Game Based Learning
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Capitano, Johnna; Fisher, Kelly L.; Bozeman, Jennifer – Management Teaching Review, 2022
This article outlines an active learning exercise that gives students the opportunity to learn and apply the behaviors of transformational leadership theory. Students watch a brief, prerecorded "before" video depicting transactional manager--employee interactions. Students then revise the script so that the manager exhibits the four I's…
Descriptors: Transformational Leadership, Leadership Training, Active Learning, Learning Activities
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Fleer, Marilyn – Oxford Review of Education, 2022
Government guidelines are demanding greater educational outcomes and intentional teaching in Australian preschools. The purpose of this paper is to present the results of a study of how children incorporate concepts into child-initiated play. A cohort of 18 children (aged 3.0-5.8, mean age of 4.8) were digitally observed over seven weeks…
Descriptors: Educational Experiments, Role Playing, Play, Preschool Children
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Alrehaili, Enas Abdulrahman; Al Osman, Hussein – Interactive Learning Environments, 2022
Educational systems can benefit from Virtual Reality's (VR) ability to support experiential learning. In particular, VR based games, especially role-playing serious games (RPGs), can promote learning through the simulation of various educational scenarios. This study proposes an immersive VR-RPG to educate players about the behavior of honeybees.…
Descriptors: Computer Simulation, Game Based Learning, Role Playing, Program Effectiveness
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Qinna Feng; Wenhao Li; Xueping Zhu; Xiuhan Li – International Journal of Educational Technology in Higher Education, 2025
Giving feedback is key to online collaborative discussion, but the impact of feedback on role-scripts in online discussion remains unclear. To address this research gap, a mixed factorial experiment was conducted to investigate the potential effects and interactions of feedback type (elaborated vs. motivational feedback) and scripted roles (yes…
Descriptors: Undergraduate Students, Blended Learning, Computer Mediated Communication, Motivation Techniques
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Steven C. Koenig; Gretel Monreal – Design and Technology Education, 2025
Purpose: Biomedical engineers that have the ability and skill sets to comprehend and retain basic anatomy and physiology (A&P) knowledge, apply fundamental engineering principles, use critical thinking, and communicate effectively across multiple disciplines to facilitate successful development and clinical translation of medical devices. The…
Descriptors: Equipment, Medical Services, Biomedicine, Engineering Education
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Naska Goagoses; Heike Winschiers-Theophilus; Selma Auala; Nicolas Pope; Erkki Rötkönen; Helvi Itenge; Calkin Suero Montero; Tomi Suovuo; Erkki Sutinen – Technology, Knowledge and Learning, 2025
Mixed reality (MR) provides new opportunities and affordances for fostering student engagement in remote learning. The current qualitative case study set out to (1) explore teachers' perspective of academic engagement in traditional classrooms, (2) explore how teachers' and students' envision engaging lessons using MR for remote learning, and (3)…
Descriptors: Distance Education, Computer Simulation, Learner Engagement, Teacher Attitudes
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