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Hughes, Elizabeth M. – Learning Disabilities: A Contemporary Journal, 2019
Students with mathematics learning disabilities (MLD) often require more intensive intervention in addition to quality core mathematics instruction. This research evaluates the effects of a point of view video modeling (POVM) intervention including virtual demonstrating of concrete mathematics manipulatives to teach simplifying fractions. Three…
Descriptors: Middle School Students, Learning Disabilities, Students with Disabilities, Video Technology
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van Leeuwen, Anouschka; Bos, Nynke; van Ravenswaaij, Heleen; van Oostenrijk, Jurgen – British Journal of Educational Technology, 2019
In higher education, many studies have tried to establish which student activities predict achievement in blended courses, with the aim of optimizing course design. In this paper, we examine whether taking into account temporal patterns of student activity and instructional conditions of a course help to explain course performance. A course with a…
Descriptors: Higher Education, Blended Learning, Educational Technology, Technology Uses in Education
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Carmichael, Cheryl L.; Schwartz, Anna M.; Coyle, Maureen A.; Goldberg, Matthew H. – Teaching of Psychology, 2019
In two studies, we demonstrate an engaging classroom activity that facilitates student learning about Kohlberg's theory of moral development by using digital resources to foster active, experiential learning. In addition to hearing a standard lecture about moral development, students watched a video of a morally provocative incident, then worked…
Descriptors: Class Activities, Moral Development, Lecture Method, Scores
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Sullivan, Jessica; Boucher, Juliana; Kiefer, Reina J.; Williams, Katherine; Barner, David – Cognitive Science, 2019
Word learning depends critically on the use of linguistic context to constrain the likely meanings of words. However, the mechanisms by which children infer word meaning from linguistic context are still poorly understood. In this study, we asked whether adults (n = 58) and 2- to 6-year-old children (n = 180) use discourse coherence relations…
Descriptors: Cues, Linguistic Theory, Discourse Analysis, Toddlers
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Hampton, Liz; Ramoutar, Lata; Muntzer, Rebecca; Battostini, Olivia – Educational & Child Psychology, 2019
Aims: Video Enhanced Reflective Practice (VERP) aims to enhance the practitioner's awareness of the impact of their communication by reflecting on a film of their own practice. Whilst, the VERP procedure has only recently been developed, there is initial evidence of the success of video based reflection on practice. The aims of this research were…
Descriptors: Video Technology, Teaching Methods, Special Needs Students, Special Schools
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Holik, Michael – Journal of Research in Technical Careers, 2019
The purpose of this study was to gather evidence from a CTE culinary arts program to determine if students perform better academically and are more engaged in the flipped classroom using digital technology, than a traditional classroom. The study included 24 participants in a postsecondary, CTE culinary arts program who were divided into two…
Descriptors: Educational Technology, Technology Uses in Education, Learner Engagement, Video Technology
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Burkholder, Casey; Frawley, Ashley – LEARNing Landscapes, 2019
As two white female teachers, we look back on our teaching experiences in Hong Kong and Northern Alberta to disrupt problematic diversity narratives from our first classrooms. Through critical auto-ethnographic approaches and cellphilming (cellphone + video-production), we analyze our engagement with privilege within our classrooms. We found that…
Descriptors: Student Diversity, Social Bias, Whites, Minority Group Students
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Armenteros, Manuel; Benítez, Anto J.; Fernández, Marta; De la Vega, Ricardo; Sillero-Quintana, Manuel; Sánchez Cid, Manuel – International Journal of Information and Learning Technology, 2019
Purpose: The purpose of this paper is to analyze the new collaborative learning methods and tools used by elite FIFA referee technical instructors, referees and assistant referees to master the Laws of the Game. These tools allow instructors to learn through practical exercises off the field of play, while they carry out activities in a…
Descriptors: Cooperative Learning, Learning Strategies, Team Sports, Multimedia Instruction
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Berti, Margherita – Research-publishing.net, 2019
This case study describes the development of a free-to-use online platform for storing, sharing, and accessing 360-degree Virtual Reality (VR) videos. Although in the past VR was mostly used for gaming purposes, in recent years it has become increasingly popular in numerous areas, including education. In the field of language learning, little is…
Descriptors: Educational Technology, Technology Uses in Education, Computer Simulation, Second Language Learning
Flynn, Rachel M.; Wong, Kevin M.; Neuman, Susan B.; Kaefer, Tanya – Grantee Submission, 2019
Educational screen media is increasingly salient in the lives of young children. Research affirms preschool-aged children can learn content from media when they attend to it, however less is known about how specific screen-based pedagogical supports (SBPS) might draw children's attention. Using eye-tracking methodology, the current study examines…
Descriptors: Low Income Groups, Preschool Children, Attention, Eye Movements
LeBrun, Chad – ProQuest LLC, 2019
Learning a second language (L2) benefits students personally, academically, and career-wise (American Academy of Arts and Sciences, 2016; Auburn University, 2017; Cutshall, 2017). According to the American Council on the Teaching of Foreign Languages (ACTFL), the average U.S. student studies an L2 for two years (2017a). To become proficient at an…
Descriptors: Academic Achievement, Spanish, Second Language Instruction, Music
Amani Binmahfooz – ProQuest LLC, 2019
Graphics in the form of video have been shown to be useful in presenting information to students. When designing graphic videos to optimize student learning, designers must take into consideration which elements will enhance student learning and which ones will hinder the process. In this study, the researcher presented two groups of engineering…
Descriptors: Video Technology, Engineering Education, Student Motivation, Academic Achievement
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Evensen Hansen, Joakim – International Journal of Early Years Education, 2020
This study aims to investigate the language-learning environment and educational language practices in four toddler groups measured as high quality on the 'Listening and Talking' subscale in the Infant/Toddler Environment Rating Scale -- Revised. The empirical data are taken from a larger fieldwork conducted in four child groups, and comprise 98…
Descriptors: Infants, Toddlers, Video Technology, Caregiver Child Relationship
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Pulukuri, Surya; Abrams, Binyomin – Journal of Chemical Education, 2020
Video learning holds an important place in modern STEM classrooms, but more improvements to the learning experience are needed. In order to introduce active-learning components into assignments, questions are often deployed alongside videos. Unfortunately, many students tend to skip videos entirely and solely answer questions, bypassing valuable…
Descriptors: Science Instruction, Secondary School Science, High School Students, College Science
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Vlachopoulos, Panos; Jan, Shazia – Journal of University Teaching and Learning Practice, 2020
This paper presents the findings of a large-scale study conducted at an Australian metropolitan university, which seeks to compare attendance in different modes of lecture delivery and student preference and motivation for attendance. The research design collected data for three different teaching methods - on-campus lectures, live streaming…
Descriptors: Lecture Method, Attendance, Preferences, Student Motivation
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