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Ranieri, Maria; Luzzi, Damiana; Cuomo, Stefano; Bruni, Isabella – Journal of Computer Assisted Learning, 2022
Background: Over recent years, interest towards the use of immersive technologies has grown in parallel with the lowering of equipment costs: educators have started embedding them into their teaching practices at different levels of the educational system, from primary school to higher education. In general, immersive technologies are seen as…
Descriptors: Educational Technology, Video Technology, Technology Uses in Education, Transfer of Training
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Shaner, Peter; Donmoyer, Robert – LEARNing Landscapes, 2022
Although anthropological methods have been appropriated by qualitative and mixed-methods educational researchers, visual anthropology has had virtually no impact on educational research. Furthermore, video, in general, despite its widespread impact on 21st century culture, has played only a limited role in the conducting of education-related…
Descriptors: Educational Research, Video Technology, Research Reports, Data Collection
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Shoda, Vera Paola – E-Learning and Digital Media, 2022
Let's Play (LP) is the term used to describe the videos of people providing commentary as they play video games that follow either live streaming or pre-edited format uploaded in online video sharing platforms. Previous studies on LP have shown its possible use in literary practice and pedagogical potential. This paper goes deeper into the…
Descriptors: Video Games, Electronic Learning, Teaching Methods, Video Technology
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Karadakis, Kostas – Sport Management Education Journal, 2022
Feedback and lessons learned from personal reflection journals submitted by students in an Introduction to Esport course. Students were responsible for marketing, creating content, problem solving (troubleshooting), and streaming a minimum of 30 minutes for an esport game title of their choice. Students were then asked to submit a link and…
Descriptors: Video Technology, Video Games, Student Attitudes, Experiential Learning
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Ehrenfeld, Nadav – Educational Researcher, 2022
From a teacher's perspective, teacher learning happens through a complex web of learning experiences. However, research on teacher professional development (PD) typically focuses on the direct influence of single activities or programs. PD researchers less often acknowledge the interactive impacts on teacher learning of the multiple experiences…
Descriptors: Faculty Development, Ecology, Teacher Collaboration, Mathematics Teachers
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Robin Henrikson; Wing Shuen Lau – International Dialogues on Education, 2022
Teacher education programs and professional learning programs have increasingly offered opportunities for educators to engage in video analysis using pre-recorded video clips of teachers using instructional strategies. Teachers were only able to access online learning and teaching due to the inability to watch live classrooms in real time during…
Descriptors: Teacher Education Programs, Culturally Relevant Education, Diversity, Video Technology
Murdock, Kelly L. – ProQuest LLC, 2022
Instructional video is a common staple for delivering content in online courses. However, if the included videos are not properly created, many students will skip the video and its content. Improving instructional video has been the topic of many research projects, and we can learn from these studies how to create effective and engaging…
Descriptors: Heuristics, Instructional Materials, Video Technology, Best Practices
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Brian John Winkel – International Journal of Mathematical Education in Science and Technology, 2024
We present a complete, soup to nuts, modeling activity of a falling column of water. Many colleagues have used this material in teaching applications of first order separable differential equations. We describe how the material can be presented with students collecting their own data from online videos. One can then either offer the differential…
Descriptors: Calculus, Learner Engagement, Video Technology, Mathematical Concepts
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Caixia Liu; Liyao Wang; Zhongling Pi; Jiumin Yang – Education and Information Technologies, 2024
With the development of information technology, co-viewing of live video streaming (LVS) has become a popular online learning method. However, existing studies have found inconsistent results regarding the effects of co-viewing, which could be due to the impact of learner-learner interactions. The present study tested the effects of co-viewing LVS…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Grade 6
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Colin Lescarret; Julien Magnier; Valérie Le Floch; Jean-Christophe Sakdavong; Jean-Michel Boucheix; Franck Amadieu – European Journal of Psychology of Education, 2024
The purpose of this study was to assess the impact of young students' prior attitude on source consideration when watching videos on controversial topics. Two hundred seventy-one seventh graders watched a series of videos in which two interviewees (one expert in the field, one layperson) expressed divergent positions on a socioscientific issue…
Descriptors: Middle School Students, Student Attitudes, Credibility, Video Technology
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Heather Kleider-Offutt; Beth Stevens; Laura Mickes; Stewart Boogert – Cognitive Research: Principles and Implications, 2024
Artificial intelligence is already all around us, and its usage will only increase. Knowing its capabilities is critical. A facial recognition system (FRS) is a tool for law enforcement during suspect searches and when presenting photos to eyewitnesses for identification. However, there are no comparisons between eyewitness and FRS accuracy using…
Descriptors: Artificial Intelligence, Race, Recognition (Psychology), Video Technology
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Daniel Zarate; Kathleen Sheahan; Jingchun Li – Journal of College Science Teaching, 2024
Active learning provides students with meaningful and introspective roles in education. However, active learning is difficult to achieve in online class settings, particularly for biology laboratories initially designed to offer direct interactions with live organisms. During the COVID-19 pandemic, a transition to online learning was required in…
Descriptors: Distance Education, Science Laboratories, Undergraduate Students, Biology
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Xu Chen; Di Wu – IEEE Transactions on Learning Technologies, 2024
Generative artificial intelligence (AI) is widely recognized as one of the most influential technologies for the future, having sparked a paradigm shift in scientific research. The field of education has also been greatly impacted by this transformative technology, with researchers exploring the applications of generative AI, particularly ChatGPT,…
Descriptors: Automation, Multimedia Materials, Instructional Materials, Artificial Intelligence
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Abdullahi Yusuf; Norah Md Noor; Shamsudeen Bello – Education and Information Technologies, 2024
Studies examining students' learning behavior predominantly employed rich video data as their main source of information due to the limited knowledge of computer vision and deep learning algorithms. However, one of the challenges faced during such observation is the strenuous task of coding large amounts of video data through repeated viewings. In…
Descriptors: Learning Analytics, Student Behavior, Video Technology, Classification
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Abas Oya; Desak Putu Parmiti; I Nyoman Jampel; I Made Candiasa; Aay Susilawati – International Journal of Language Education, 2024
This research investigates the influence of video-based flipped learning on the attitudes of students in non-English language programs, focusing on enjoyment, engagement, motivation, behavioral intentions, and perception. The study employed a descriptive research design, collecting data through questionnaires administered to 30 students enrolled…
Descriptors: Flipped Classroom, Video Technology, Student Attitudes, Learner Engagement
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