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Skolnick, Michael M.; Spooner, David L. – 1995
Modern computing systems exploit graphical user interfaces for interaction with users; as a result, introductory computer science courses must begin to teach the principles underlying such interfaces. This paper presents an approach to graphical user interface (GUI) implementation that is simple enough for beginning students to understand, yet…
Descriptors: Computer Games, Computer Graphics, Computer Interfaces, Computer Science Education
Prosise, Jeff – 1994
This document presents the principles behind modern computer graphics without straying into the arcane languages of mathematics and computer science. Illustrations accompany the clear, step-by-step explanations that describe how computers draw pictures. The 22 chapters of the book are organized into 5 sections. "Part 1: Computer Graphics in…
Descriptors: Art Education, Computer Graphics, Computer Literacy, Computers
McLellan, Hilary – 1995
Artificial intelligence (AI) techniques and virtual reality (VR) make possible powerful interactive stories, and this paper focuses on examples of virtual characters in three dimensional (3-D) worlds. Waldern, a virtual reality game designer, has theorized about and implemented software design of virtual teammates and opponents that incorporate AI…
Descriptors: Artificial Intelligence, Computer Games, Computer Graphics, Computer Simulation
Jordan, Tricia S. – 1993
This book helps individuals use Turtle Time Designs programs (i.e., a series of graphics program files to be used with LogoWriter) even if they have little previous experience with LogoWriter. The features of each program are carefully explained and are followed by step-by-step suggestions for teaching the lesson. Examples of the types of designs…
Descriptors: Computer Assisted Design, Computer Graphics, Computer Software, Elementary Education

Beech, Graham – International Journal of Mathematical Education in Science and Technology, 1974
This article includes the results of a survey on the use of computers in chemistry education in British polytechnics, and a discussion of this use in the United Kingdom, the United States, and elsewhere. The author advocates that chemistry students learn to use, but not necessarily program, computers. (SD)
Descriptors: Chemistry, College Science, Computer Graphics, Computers
McDevitt, Marsha Jean – 1986
This master's thesis provides an overview of a computer graphics production environment and proposes a realistic approach to orientation and on-going training for employees working within a fast-paced production schedule. Problems involved in meeting the training needs of employees are briefly discussed in the first chapter, while the second…
Descriptors: Animation, Computer Graphics, Computer Software, Coordinators
Bolt, Robert – 1986
Computers can be used in a variety of ways in the social studies classroom: (1) as a productivity tool to relieve the teacher of the many bookkeeping tasks and allow for more time to be spent on instructional tasks; (2) in business applications such as data base files, electronic spreadsheets, word processing, computer graphics, and to store large…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Simulation, Computer Software
Evans, Dina – 1986
Preschool children can benefit by working with microcomputers. Thinking skills are enhanced by software games that focus on logic, memory, problem solving, and pattern recognition. Counting, sequencing, and matching games develop mathematics skills, and word games focusing on basic letter symbol and word recognition develop language skills.…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Software, Instructional Effectiveness
Kipper, Philip S. – 1989
As the viewer watches the opening credits for the program "Entertainment Tonight," the screen comes to life with rotating shapes and spinning geometric patterns. One has the sense of travelling on an imaginary voyage through space. Many of the computer generated displays common now on television use such visual devices as linear perspective,…
Descriptors: Aesthetic Education, Computer Graphics, Perceptual Development, Spatial Ability
Savas, Stephen D.; Savas, E. S. – 1985
This 10-chapter book is intended to fill a need for a clearly written, easy to follow, introduction to computer programming that teachers or parents can immediately put to use. Its sample programs are designed to capture attention and spark the imagination of children learning to use computers. The first chapter provides such introductory…
Descriptors: Computer Graphics, Computer Science Education, Elementary Secondary Education, Learning Activities
Mims, R. Sue, Ed. – 1987
This guide to the discovery, analysis, production, communication, and use of statistical information through graphic forms produced by a computer is designed to enable researchers to conduct their analyses and report research results more effectively. It is designed both for individuals with little knowledge about the use of statistical graphs or…
Descriptors: Computer Graphics, Computer Software, Design Requirements, Graphs
Blackburn, Katie – Centroid, 1983
In order for microcomputers to be used in an efficient and effective manner in the classroom, the computer should not be used in trivial ways, such as utilizing it as an electronic ditto sheet or as a video textbook. Educators must take advantage of the computer's unique capabilities, including its branching capacity, its graphic mode, and its…
Descriptors: Computer Graphics, Computer Literacy, Computer Software, Instructional Materials
Stone, Maureen – 1977
This paper presents a study on the effects of various data compression methods from the viewpoint of central computer to terminal communications on a large graphics oriented timesharing system, PLATO IV. The desired goal is to increase terminal display speed without significant increase in the transmission error rates. While the major emphasis in…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Cost Effectiveness
Cox, Ray; Braby, Richard – 1981
This manual contains the procedures to teach the relatively inexperienced author how to enter and process graphic information on a graphics processing system developed by the Training Analysis and Evaluation Group. It describes the illustration processing routines, including scanning graphics into computer memory, displaying graphics, enhancing…
Descriptors: Computer Graphics, Computer Programs, Computers, Display Systems
Sher, Lawrence D. – 1981
This report describes SpaceGraph, a new computer-driven display technology capable of showing space-filling images, i.e., true three dimensional displays, and discusses the advantages of this technology over flat displays for use with the instructor/operator station (IOS) of a flight simulator. Ideas resulting from 17 brainstorming sessions with…
Descriptors: Computer Graphics, Computer Oriented Programs, Display Systems, Flight Training