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Bhatiasevi, Veera; Naglis, Michael – Education and Information Technologies, 2016
This research is one of the first few to investigate the adoption and usage of cloud computing in higher education in the context of developing countries, in this case Thailand. It proposes extending the technology acceptance model to integrate subjective norm, perceived convenience, trust, computer self-efficacy, and software functionality in…
Descriptors: Foreign Countries, Developing Nations, Information Storage, Higher Education
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Mindog, Emily – JALT CALL Journal, 2016
This study explores, describes and analyzes the utilization of smartphone apps by four Japanese university students to support learning English as a Foreign Language (EFL). Findings indicate that intermediate language learners use apps to access content and communicate on SNS and are not keen on studying discrete language parts. Participants…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
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Abualbasal, Wejdan; Abu-Shanab, Emad; Al-Quraan, Heba – International Journal of Web-Based Learning and Teaching Technologies, 2016
The technology adoption domain is rich with studies that utilized a cross-sectional snapshot of subjects' perceptions regarding the adoption of new technology. This research tried to implement a longitudinal study that took three measures within 4 months to estimate the influence of time and experience on students' perceptions. The study adopted a…
Descriptors: Technology Integration, Longitudinal Studies, Student Attitudes, Computer Attitudes
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Song, Donggil; Oh, Eun Young – Journal of Educational Technology Systems, 2016
This study reports on a participatory design approach including the design, development, implementation, and evaluation of a mobile app-based personal response system (PRS). The first cycle formulated initial design principles through context and needs analysis; the second utilized the collaboration with instructors and experts embodying specific…
Descriptors: Teacher Participation, Participative Decision Making, Electronic Learning, Class Activities
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Knochel, Aaron D. – Art Education, 2016
Aaron Knochel, Assistant Professor of Art Education at The Pennsylvania State University in University Park, introduced his preservice art education students to a growing field of design practice that focused on developing open source, affordable prosthetics to kids that could otherwise not afford them. Many of these projects involve three…
Descriptors: Art Education, Preservice Teacher Education, Design, Open Source Technology
Wu, Yi-Chieh; Liao, Wen-Hung; Chi, Ming-Te; Li, Tsai-Yen – International Association for Development of the Information Society, 2016
In response to the recent trend in maker movement, teachers are learning 3D techniques actively and bringing 3D printing into the classroom to enhance variety and creativity in designing lectures. This study investigates the usage pattern of a 3D modeling software, Qmodel Creator, which is targeted at K-12 students. User logs containing…
Descriptors: Courseware, Use Studies, Technology Uses in Education, Computer Software
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Robinson, Vicki – Journal of Science Education for Students with Disabilities, 2013
Virtual worlds are used in many educational and business applications. At the National Technical Institute for the Deaf at Rochester Institute of Technology (NTID/RIT), deaf college students are introduced to the virtual world of Second Life, which is a 3-D immersive, interactive environment, accessed through computer software. NTID students use…
Descriptors: Physics, Science Instruction, Deafness, Teaching Methods
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White, David C. – International Journal of Virtual and Personal Learning Environments, 2013
This paper discusses, in the context of personal learning environments, the need for Personal Knowledge Integrators--PKI's or Knowers. It first illustrates and establishes the need for Knowers with usage scenarios and people's requirements. It then describes the elements required to make a Knower which can exchange information with other Knowers,…
Descriptors: Integrated Learning Systems, Computer Software, Design, Educational Technology
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Trelease, Robert B.; Nieder, Gary L. – Anatomical Sciences Education, 2013
Web deployable anatomical simulations or "virtual reality learning objects" can easily be produced with QuickTime VR software, but their use for online and mobile learning is being limited by the declining support for web browser plug-ins for personal computers and unavailability on popular mobile devices like Apple iPad and Android…
Descriptors: Anatomy, Computer Simulation, Electronic Learning, Handheld Devices
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Shen, Yi; Yuan, Mingxin; Wang, Mingqiang – Higher Education Studies, 2013
Considering that the course group regarding theory and design of mechanisms is characterized by strong engineering application background and the students generally feel very boring and tedious during the learning process, some teaching reforms for the theory and design of mechanisms are carried out to improve the teaching effectiveness in this…
Descriptors: Foreign Countries, Engineering, Engineering Education, College Students
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Bennane, Abdellah – Informatics in Education, 2013
The introduction of the intelligence in teaching software is the object of this paper. In software elaboration process, one uses some learning techniques in order to adapt the teaching software to characteristics of student. Generally, one uses the artificial intelligence techniques like reinforcement learning, Bayesian network in order to adapt…
Descriptors: Computer Software, Educational Technology, Artificial Intelligence, Reinforcement
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Costello, Eamon – Open Learning, 2013
The virtual learning environment (VLE) has grown to become a piece of complex infrastructure that is now deemed critical to higher educational provision. This paper looks at Moodle and its adoption in higher education. Moodle's origins, as an open source VLE, are investigated and its growth examined in the context of how higher educational…
Descriptors: Virtual Classrooms, Higher Education, Open Source Technology, Computer Software
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Drill, Sabrina L. – Journal of Extension, 2013
Citizen science, participatory research, and volunteer monitoring all describe research where data are collected by non-professional collaborators. These approaches can allow for research to be conducted at spatial and temporal scales unfeasible for professionals, especially in current budget climates. Mobile computing apps for data collection,…
Descriptors: Handheld Devices, Data Collection, Participatory Research, Research Methodology
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Louth, Paul – Philosophy of Music Education Review, 2013
This paper considers the issue of computer-assisted composition in formal music education settings from the perspective of critical theory. The author examines the case of MIDI-based software applications and suggests that the greatest danger from the standpoint of ideology critique is not the potential for circumventing a traditional…
Descriptors: Music Education, Musical Composition, Computer Uses in Education, Educational Technology
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Sakuragi, Toshiyuki; Fuller, Judith W. – Journal of Psycholinguistic Research, 2013
This study examined classifiers in the Hmong language with a particular focus on gaining insights into the underlying cognitive process of categorization. Forty-three Hmong speakers participated in three experiments. In the first experiment, designed to verify the previously postulated configurational (saliently one-dimensional, saliently…
Descriptors: Hmong People, Sino Tibetan Languages, Classification, Language Usage
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