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Wang Anni; He Jiao – Research in Dance Education, 2025
As digital teaching aid, virtual simulation experiments integrate modern information technologies such as virtual reality, augmented reality, 3D modeling, digital interaction, network communication, and databases, breaking free from the limitations of time, space, personnel, and resources. By simulating experimental scenes and objects, students…
Descriptors: Computer Simulation, Dance Education, Teaching Methods, Safety
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Sofija Matovic; Tamara Markovic; Nikoleta Dobrosavljevic; Miljana Stajin – Research in Pedagogy, 2025
The metaverse, powered by artificial intelligence and integrating virtual, augmented, and mixed reality, represents an emerging technology with the potential to transform education by creating immersive learning environments. As confirmed by previous research worldwide, teachers at different educational levels recognize its possibilities in…
Descriptors: Artificial Intelligence, Physical Environment, Simulated Environment, Synthesis
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Aud M. Wahl; Marte Fanneløb Giskeødegård; Charlott Sellberg – International Journal of Training and Development, 2025
The aim of this explorative comparative study is to explore how bachelor students are socialized into the instructional method of role-playing in simulation-based professional education programmes. Despite the widespread use of role-play in professional education programmes, there are a limited number of studies on the topic, even though the…
Descriptors: Nursing Students, Nursing Education, Engineering Education, Marine Education
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Pattarapol Yamwongsri; Hsiu-Ling Chen – Journal of Educational Computing Research, 2025
Inquiry-Based Learning (IBL) is known to develop advanced cognitive skills, particularly in complex subjects like geography. However, integrating Spherical Video-Based Virtual Reality (SVVR) with IBL remains underexplored. This study proposed an SVVR-based IBL approach to enhance geography education for high school students in Thailand. A…
Descriptors: Computer Simulation, Video Technology, Active Learning, Inquiry
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Tianqi Huang; Zhenan Feng; Daniel Paes; Fei Ying; Xilei Zhao; Max Kinateder; E. R. Langer; Ruggiero Lovreglio – Journal of Computer Assisted Learning, 2025
Background: Wildfires have become increasingly frequent and destructive, highlighting the need for more effective public education on safety and preparedness. Gamification, the use of game design elements in non-game contexts, offers a promising strategy to enhance learner engagement and educational effectiveness compared to traditional methods.…
Descriptors: Natural Disasters, Fire Protection, Safety Education, Gamification
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Christopher Keller; Gaby Walker; Francesca Amenduni; Alice Tela; Alberto Cattaneo – Education and Information Technologies, 2025
Technological advancements are rapidly transforming education, particularly immersive technologies, such as virtual reality (VR). Despite extensive research on VR's potential to enhance learning, its effectiveness in vocational education and training (VET) remains underexplored. This study evaluates the performance of VET students using a VR…
Descriptors: Computer Simulation, Technology Uses in Education, Career and Technical Education, Academic Achievement
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Günes Mutlu Avinç; Asli Yildiz – International Journal of Technology and Design Education, 2025
The global trends related to the concept of Metaverse in architecture have significantly expanded in recent years, thanks to the increasing number of scientific publications. Systematically examining the literature on this topic and identifying research trends and potential directions provides comprehensive data maps, thus charting a roadmap for…
Descriptors: Literature Reviews, Scientific Research, Architecture, Architectural Education
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Engin Karadag; Murat Aydogmus; Irfan Simsek; S. Koza Ciftci; Katerina Karkali; Efthymios Goumas; Igor Vaslav Vitale; Marta Kubiak; Lidia Esther Godoy Bellas – Education and Information Technologies, 2025
Virtual reality (VR) has emerged as a promising tool for enhancing motor skill training in children with special educational needs (SEN). This qualitative case study explored the perspectives and experiences of experts regarding the integration of VR technology into motor skill training for children with SEN. This study investigated VR's perceived…
Descriptors: Computer Simulation, Computer Uses in Education, Motor Development, Psychomotor Skills
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Dennis Huseinovic; Eli Yaschuk; Kealey Dube; Fernanda dos Santos Nogueira de Goes; Natalia Rohatyn-Martin; Deanna Fidelak – International Journal for Students as Partners, 2025
This case study presents a students-as-partners (SaP) approach to field education in social work. In particular, it describes the co-creation of a simulation-based learning experience co created and delivered by faculty, staff and two students--a student who experiences disability-related barriers and a theatre student. It explores the principles…
Descriptors: Social Work, Professional Education, Partnerships in Education, Field Experience Programs
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Jingru Zhang; Wan Ahmad Jaafar Wan Yahaya; Mageswaran Sanmugam; Yuting Dai – SAGE Open, 2025
The potential of educational augmented reality systems to improve students' learning performance, motivation, and cognitive load has been demonstrated by recent studies. To help students learn the design history material, this study suggests an AR-integrated learning application strategy. In this study, we use Modernism as the theoretical…
Descriptors: Cognitive Processes, Difficulty Level, Physical Environment, Simulated Environment
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Ruta Pirta-Dreimane; Agne Brilingaite; Evita Roponena; Karen Parish; Janis Grabis; Ricardo Gregorio Lugo; Martinš Bonders – Technology, Knowledge and Learning, 2025
Incorporating gamification elements and innovative approaches in training programs are promising for addressing cybersecurity knowledge gaps. Cybersecurity education should combine hard and soft skill development when building the capacity to manage cyber incidents requiring timely communication, team collaboration, and self-efficacy in risk…
Descriptors: Computer Security, Computer Science Education, Educational Games, Gamification
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Giulia Messina Dahlberg; Susanne Gustavsson – Instructional Science: An International Journal of the Learning Sciences, 2025
This study investigates how vocational education and training prepares students for future professions characterized by technological advancements and demands for sustainability and innovation. Specifically, it examines simulator-based learning in the Natural Resource Program at three upper secondary schools in Sweden. Using a sociomaterial…
Descriptors: Career and Technical Education, Career and Technical Education Teachers, Teaching Methods, Simulation
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Koyo Ogawa – Technology in Language Teaching & Learning, 2025
Virtual reality (VR) has attracted increasing interest for its potential to enhance second language acquisition through immersive and interactive experiences. However, effectively integrating VR with established language teaching pedagogy remains a critical challenge. This study addresses that gap by embedding the principles of task-based language…
Descriptors: Computer Simulation, Second Language Learning, Learning Activities, Technology Uses in Education
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Phanuwat Kongkhen; Kanitta Hinon; Panita Wannapiroon – Higher Education Studies, 2025
This research employed a Research and Development (R&D) approach to investigate the integration of Projectbased Learning (PBL) with Demonstration through the Metaverse to promote Media Production Skills and Multimedia Innovation. The study's objectives were to synthesize, design, develop, and evaluate this integrated learning system. Expert…
Descriptors: Foreign Countries, Active Learning, Student Projects, Computer Simulation
Ivan Gratchev, Editor; Krishnasamy T. Selvan, Editor; Hugo G. Espinosa, Editor – Springer, 2025
Universities worldwide play a pivotal role in shaping the future workforce by equipping students with the skills, knowledge, and attitude required to thrive in an ever-evolving job market. "Transformative Approaches to Career-Ready Education" addresses the critical challenge of aligning higher education with modern industry and national…
Descriptors: Career Readiness, STEM Education, Work Based Learning, Teaching Methods
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