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Rabal, Hector; Cap, Nelly; Trivi, Marcelo – Physics Education, 2011
Imaging of three-dimensional objects by lenses and mirrors is sometimes poorly indicated in textbooks and can be incorrectly drawn. We stress a need to clarify the concept of longitudinal magnification, with simulated images illustrating distortions introduced along the optical axis. We consider all possible positions of the object for both a…
Descriptors: Textbooks, Science Instruction, Physics, Optics
Wong, Darren; Poo, Sng Peng; Hock, Ng Eng; Kang, Wee Loo – Physics Education, 2011
We describe an example of learning with multiple representations in an A-level revision lesson on mechanics. The context of the problem involved the motion of a ball thrown vertically upwards in air and studying how the associated physical quantities changed during its flight. Different groups of students were assigned to look at the ball's motion…
Descriptors: Mechanics (Physics), Science Instruction, Motion, Computer Simulation
Wang, Lijuan; Zhang, Zhiyong – Structural Equation Modeling: A Multidisciplinary Journal, 2011
This study investigated influences of censored data on mediation analysis. Mediation effect estimates can be biased and inefficient with censoring on any one of the input, mediation, and output variables. A Bayesian Tobit approach was introduced to estimate and test mediation effects with censored data. Simulation results showed that the Bayesian…
Descriptors: Statistical Analysis, Mediation Theory, Censorship, Bayesian Statistics
Caruso, Eugene M.; Gino, Francesca – Cognition, 2011
Four experiments demonstrate that closing one's eyes affects ethical judgment and behavior because it induces people to mentally simulate events more extensively. People who considered situations with their eyes closed rather than open judged immoral behaviors as more unethical and moral behaviors as more ethical. In addition, considering…
Descriptors: Ethics, Human Body, Simulation, Experiments
Soares, S. N.; Wagner, F. R. – IEEE Transactions on Education, 2011
Teaching and Design Workbench (T&D-Bench) is a framework aimed at education and research in the areas of computer architecture and embedded systems. It includes a set of features not found in other educational environments. This set of features is the result of an original combination of design requirements for T&D-Bench: that the…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Science Education, College Instruction
Ohlson, Carl; Hammermeister, Jon – Journal of Instructional Psychology, 2011
This study explored the hypothesis that the presence of anxiety symptoms is less related to simulated basic rifle marksmanship (S-BRM) performance than is cognitive disruption. The sample was comprised of 82 Stryker Brigade Soldiers at a large military post in the Pacific Northwest. Simulated rifle marksmanship was assessed using the Engagement…
Descriptors: Weapons, Military Training, Anxiety, Simulation
Ferguson, Rebecca – Thinking Skills and Creativity, 2011
Virtual worlds open new possibilities for learners, prompting a reconsideration of how learning takes place, and setting education in a context of playfulness, delight and creativity. They provide environments in which it is not only possible but also necessary to generate and try out ideas. They therefore offer opportunities to explore new…
Descriptors: Learning, Creativity, Computer Simulation, Internet
Adachi, Kohei – Psychometrika, 2011
Multivariate stimulus-response designs can be described by a three-way array of stimuli by responses by individuals. Its underlying structure can be represented by a network based on the Tucker2 component model in which stimulus components are connected with response components by means of the links that differ between individuals. For each…
Descriptors: Stimuli, Simulation, Semantic Differential, Responses
Loft, Shayne; Smith, Rebekah E.; Bhaskara, Adella – Journal of Experimental Psychology: Applied, 2011
At work and in our personal life we often need to remember to perform intended actions at some point in the future, referred to as Prospective Memory. Individuals sometimes forget to perform intentions in safety-critical work contexts. Holding intentions can also interfere with ongoing tasks. We applied theories and methods from the experimental…
Descriptors: Memory, Traffic Safety, Visual Aids, Simulation
Goodwin, G. C.; Medioli, A. M.; Sher, W.; Vlacic, L. B.; Welsh, J. S. – IEEE Transactions on Education, 2011
This paper argues the case for emulation-based virtual laboratories in control engineering education. It demonstrates that such emulation experiments can give students an industrially relevant educational experience at relatively low cost. The paper also describes a particular emulation-based system that has been developed with the aim of giving…
Descriptors: Engineering Education, Simulation, Experiential Learning, Teaching Methods
Kang, Taehoon; Chen, Troy T. – Asia Pacific Education Review, 2011
The utility of Orlando and Thissen's ("2000", "2003") S-X[squared] fit index was extended to the model-fit analysis of the graded response model (GRM). The performance of a modified S-X[squared] in assessing item-fit of the GRM was investigated in light of empirical Type I error rates and power with a simulation study having…
Descriptors: Simulation, Item Response Theory, Models, Testing
Ackovska, Nevena; Ristov, Sasko – IEEE Transactions on Education, 2014
Hardware-based courses in computer science studies require much effort from both students and teachers. The most important part of students' learning is attending in person and actively working on laboratory exercises on hardware equipment. This paper deals with a specific group of students, those who are marginalized by not being able to…
Descriptors: Computer Science Education, Open Source Technology, College Students, Nontraditional Students
Ruiz, Sergio; Aguado, Carlos; Moreno, Romualdo – Journal of Technology and Science Education, 2014
The use of appropriate Educational Simulation systems (software and hardware for learning purposes) may contribute to the application of the "Learning by Doing" (LbD) paradigm in classroom, thus helping the students to assimilate the theoretical concepts of a subject and acquire certain pre-defined competencies in a more didactical way.…
Descriptors: Teaching Experience, Computer Simulation, Flight Training, Simulated Environment
Horiguchi, Tomoya; Imai, Isao; Toumoto, Takahito; Hirashima, Tsukasa – Educational Technology & Society, 2014
Error-based simulation (EBS) has been developed to generate phenomena by using students' erroneous ideas and also offers promise for promoting students' awareness of errors. In this paper, we report the evaluation of EBS used in learning "normal reaction" in a junior high school. An EBS class, where students learned the concept…
Descriptors: Simulation, Error Correction, Learning Processes, Misconceptions
Eränpalo, Tommi – Citizenship, Social and Economics Education, 2014
This article is based on a case study where groups of Finnish, Swedish and Norwegian young people played a simulation game that stimulated collective deliberation on social issues. The game has been designed to provoke students to deliberate and to reflect on social problems relating to issues of citizenship and democracy. The analysis of the…
Descriptors: Case Studies, Qualitative Research, Decision Making, Foreign Countries

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