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Ichsan, Ilmi Zajuli; Sigit, Diana Vivanti; Miarsyah, Mieke; Ali, Ahmad; Suwandi, Tri; Titin – European Journal of Educational Research, 2020
Environmental learning in the 21st-century must be contextual and require the ability of Higher-Order Thinking Skills (HOTS) to solve environmental problems such as green consumerism. The purpose of this study was to implement an Android-based Supplementary Book of Green Consumerism (SBGC) to improve 8th-grade students' HOTS in environmental…
Descriptors: Teaching Methods, Thinking Skills, Environmental Education, Conservation (Environment)
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Voice, Alison; Stirton, Arran – New Directions in the Teaching of Physical Sciences, 2020
The use of spaced repetition within a physics higher education thermodynamics module has been analysed for: its pattern of use by students; its effect on memory and performance in the end of module exam; and performance in a delayed test after the summer vacation. A custom-built web app with the facility to generate a personalised repetition…
Descriptors: STEM Education, Physics, Higher Education, Thermodynamics
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McTigue, Erin M.; Solheim, Oddny Judith; Zimmer, Wendi K.; Uppstad, Per Henning – Reading Research Quarterly, 2020
Overall, game-based technology for early reading instruction has not robustly met the learning potentials of young readers. To better understand the effects and limitations of computer-assisted instruction in classrooms, researchers have called for more critical attention to learning theory, methodological selection, and context for learning.…
Descriptors: Game Based Learning, Educational Technology, Educational Games, Reading Instruction
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Ha, Young; Im, Hyunjoo – Online Learning, 2020
The purpose of this study was to examine the effect of interactive online learning tools on college student learning using flow as the guiding perspective. Study 1 was conducted to test the effect of online interactivity manipulated by dynamic visual learning tools on student's flow experience, level of telepresence, actual performance on tests,…
Descriptors: Electronic Learning, Individualized Instruction, Visual Learning, Instructional Effectiveness
Wang, Elaine Lin; Matsumura, Lindsay Clare; Correnti, Richard; Litman, Diane; Zhang, Haoran; Howe, Emily; Magooda, Ahmed; Quintana, Rafael – Grantee Submission, 2020
We investigate students' implementation of the feedback messages they received in an automated writing evaluation system ("eRevise") that aims to improve students' use of text evidence in their writing. Seven 5th and 6th-grade teachers implemented "eRevise" (n = 143 students). Qualitative analysis of students' essays across…
Descriptors: Feedback (Response), Writing Evaluation, Computer Software, Grade 5
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Sohail, Ifra; Nabeel, Tanzila; Malik, Munawar – Pakistan Journal of Distance and Online Learning, 2018
The purpose of the study was to compare the efficiency of computer-assisted (CA) phonological instructions on three levels of phonological awareness (PA) i.e. shallow, intermediate and deep on children and PA skill level comparison of hearing aid users and cochlear implant users. The study sample consisted of 40 children with age range 5-7 years,…
Descriptors: Phonological Awareness, Deafness, Assistive Technology, Speech Therapy
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Li, Cheng-Hsuan; Wu, Huey-Min; Kuo, Bor-Chen; Yang, Yu-Mao; Lin, Chin-Kai; Wang, Wei-Hsiang – Interactive Learning Environments, 2018
The purpose of this study is to explore the validity of the assessment tool. The purposive sampling method is applied in this research on a total of 551 preschool children between 4 and 6 years old. Their ages range from 46 to 81 months, with an average age of 63.9 months (SD = 7.58). The assessment tool used in this research is the…
Descriptors: Test Validity, Chinese, Psychomotor Skills, Preschool Children
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Palomeque, Cristina; Pujolà, Joan-Tomàs – ReCALL, 2018
The study of multimodality in communication has attracted the attention of researchers studying online multimodal environments such as virtual worlds. Specifically, 3D virtual worlds have especially attracted the interest of educators and academics due to the multiplicity of verbal channels, which are often comprised of text and voice channels, as…
Descriptors: Second Language Learning, Second Language Instruction, Computer Simulation, Computer Assisted Instruction
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Kholod, Yana; Hoag, Erin; Muratore, Katlynn; Kosenkov, Dmytro – Journal of Chemical Education, 2018
The reported project-based laboratory unit introduces upper-division undergraduate students to the basics of computer-aided drug discovery as a part of a computational chemistry laboratory course. The students learn to perform model binding of organic molecules (ligands) to the DNA minor groove with computer-aided drug discovery (CADD) tools. The…
Descriptors: Science Laboratories, College Science, Undergraduate Study, Chemistry
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Junokas, M. J.; Lindgren, R.; Kang, J.; Morphew, J. W. – Journal of Computer Assisted Learning, 2018
Gestural recognition systems are important tools for leveraging movement-based interactions in multimodal learning environments but personalizing these interactions has proven difficult. We offer an adaptable model that uses multimodal analytics, enabling students to define their physical interactions with computer-assisted learning environments.…
Descriptors: Nonverbal Communication, Multimedia Instruction, Computer Assisted Instruction, Data Analysis
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Berrett, Andrew N.; Carter, Nari J. – Journal of Behavioral Education, 2018
Math fact fluency is foundational for later mathematics education. Unfortunately, many students across the nation continue to struggle with these core skills. Computer-assisted instruction may be a potentially valuable tool for improving math fact fluency due to its ability to differentiate instruction at the student level, provide added practice…
Descriptors: Grade 3, Mathematics Instruction, Computer Assisted Instruction, Teaching Methods
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Chang, Chi-Cheng; Warden, Clyde A.; Liang, Chaoyun; Lin, Guan-You – Australasian Journal of Educational Technology, 2018
The purpose of this study was to examine differences in learning achievement, flow, and overall cognitive load between digital game-based learning (DGBL) and traditional computer-based learning (CBL). This study was conducted with 103 Taiwan college students: 50 college students in the experimental group used DGBL; 53 students in the control group…
Descriptors: Computer Games, College Students, Academic Achievement, Foreign Countries
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Ganesan, Nanteni; Eu, Leong Kwan – Malaysian Online Journal of Educational Sciences, 2018
In this era, the rapid development of computer science and new technologies of information and communication is high hence there is need to introduce the concept of instructional software for teaching and learning statistical reasoning. This study aims at investigating the effectiveness of Fathom based Instruction in Enhancing Statistical…
Descriptors: Courseware, Teaching Methods, Statistics, Pretests Posttests
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Cooney, Patricia; Jackman, Catherine; Tunney, Conall; Coyle, David; O'Reilly, Gary – Journal of Applied Research in Intellectual Disabilities, 2018
Background: Despite its evidence base in the general population, computerized cognitive behavioural therapy (cCBT) has not yet been adapted for use with people with intellectual disability. This study aimed to explore the experiences of adults with an intellectual disability who played a cCBT program. Method: Twenty-four adults (with a mild or…
Descriptors: Cognitive Restructuring, Behavior Modification, Adults, Moderate Intellectual Disability
Thomas, Zel Edward – ProQuest LLC, 2018
Today in the field of education, as a result of the accountability movement, public school administrators, teachers, students, and parents are faced with continuous pressure to raise standardized test scores. Test performance has become a sole criterion for measuring academic achievement, specifically, the measurement of growth of individual…
Descriptors: Computer Assisted Instruction, Reading Instruction, Mathematics Instruction, Reading Achievement
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