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Saito, Tomohiro; Watanobe, Yutaka – International Journal of Distance Education Technologies, 2020
Programming education has recently received increased attention due to growing demand for programming and information technology skills. However, a lack of teaching materials and human resources presents a major challenge to meeting this demand. One way to compensate for a shortage of trained teachers is to use machine learning techniques to…
Descriptors: Programming, Computer Science Education, Electronic Learning, Instructional Materials
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Takimoto, Masahiro – Language Teaching Research, 2020
The present study was motivated by theoretical considerations in cognitive linguistics associated with the concept projection as well as by theories in cognitive science related to self-directed learning on computers, to apply them in developing Japanese learners' knowledge of the different degrees of sureness attached to CERTAIN, PROBABLE, and…
Descriptors: Figurative Language, Psycholinguistics, Independent Study, Proximity
McCarthy, Kathryn S.; Watanabe, Micah; Dai, Jianmin; McNamara, Danielle S. – Grantee Submission, 2020
Computer-based learning environments (CBLEs) provide unprecedented opportunities for personalized learning at scale. One such system, iSTART (Interactive Strategy Training for Active Reading and Thinking) is an adaptive, game-based tutoring system for reading comprehension. This paper describes how efforts to increase personalized learning have…
Descriptors: Game Based Learning, Reading Comprehension, High School Students, Educational Technology
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Linda D. Bloomberg – International Journal of Online Graduate Education, 2020
In the Spring of 2020, most educational institutions are rapidly having to convert to online education. Suddenly, instructors are no longer in the same physical space as their students. Separated from their students and colleagues, they are having to adjust their teaching approach rapidly, and are most likely learning as they go. This ubiquitous…
Descriptors: Electronic Learning, Teaching Methods, Success, Faculty Development
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Tangworakitthaworn, P.; Gilbert, L.; Wills, G.B. – Journal of Computer Assisted Learning, 2015
Intended learning outcomes (ILOs) indicate what learners will be able to achieve after they are taught. Traditionally, ILOs are expressed as plain text or unstructured documents. What if all ILOs of a specific course of study can be conceptualized through a structured diagrammatic technique? It was hypothesized that learners can benefit from this…
Descriptors: Outcomes of Education, Metacognition, Independent Study, Statistical Analysis
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Rodríguez-Triana, María Jesús; Martínez-Monés, Alejandra; Asensio-Pérez, Juan I.; Dimitriadis, Yannis – British Journal of Educational Technology, 2015
From the conceptualization to the evaluation of computer-supported collaborative learning (CSCL) scenarios, teachers address multiple tasks, sometimes being overwhelmed on account of the required time and associated burden. To support teachers in this endeavor, we propose to connect the pedagogical decisions made at design time with the analysis…
Descriptors: Cooperative Learning, Computer Assisted Instruction, Program Evaluation, Curriculum Development
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Wulandari, Yunita Oktavia; Damayanti, Nia Wahyu – Malikussaleh Journal of Mathematics Learning, 2018
Scaffolding is defined as help that can assist students to solve problems or understand concepts that were not able to complete independently. In modern times, the concept of technology-based Scaffolding in learning has developed. In this study an educational game called "Telolet" was designed with the aim of providing Scaffolding to…
Descriptors: Scaffolding (Teaching Technique), Game Based Learning, Mathematics Instruction, Educational Games
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Elgort, Irina – CALICO Journal, 2018
Technology-mediated vocabulary development (TMVD) in a second language (L2) covers a wide range of instructional and learning treatments, contexts, and technologies and is situated in a broader field of second language vocabulary learning. Vocabulary knowledge is a complex, multidimensional construct that has been interpreted and categorized in…
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, Teaching Methods
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Pham, Xuan Lam; Nguyen, Thi Huyen; Chen, Gwo Dong – Journal of Educational Computing Research, 2018
In this study, we analyzed usages behaviors of 53,825 active users from 12 countries in a mobile app called "English Practice." The data indicated that the app was used most often in the evening from 8 p.m. to 9 p.m., and especially midweek, with less use at weekends and on Mondays. Learners used the app for about 5 minutes each session…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
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Kwong, Theresa; Hafiz, Muhammad; Lau, Peter; Chan, Isaac – Journal on Excellence in College Teaching, 2018
Differences in cultural background and prior academic background significantly affect the perception of academic integrity and ethics (AIE) among university students. While upholding the highest standards of AIE is crucial both academically and professionally, such abstract concepts are difficult to teach in the traditional classroom. With mobile…
Descriptors: Integrity, Ethics, Cultural Background, Prior Learning
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Lin, Yu-Ren – Journal of Computer Assisted Learning, 2018
The present study defined three levels of contextualized media and investigated their influences on students' science attitudes, comprehension, and argumentation. To achieve the purpose, an online game-based science argumentation (OGSA) program was developed for the experiments (N = 148). The OGSA included three versions for student argumentation…
Descriptors: Computer Games, Science Instruction, Persuasive Discourse, Prior Learning
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Ingulfsen, Line; Furberg, Anniken; Strømme, Torunn Aanesland – International Journal of Computer-Supported Collaborative Learning, 2018
This paper reports on a study of teacher support in experimental computer-supported collaborative learning (CSCL) settings where students engage with graphs in real-time labs within the context of school science. Real-time labs are digital devices and software connected to student-controlled sensors or probes that can measure and visualize data…
Descriptors: Computer Assisted Instruction, Educational Technology, Graphs, Science Instruction
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Mavani, Deepak; Mavani, Beena; Schäfer, Marc – African Journal of Research in Mathematics, Science and Technology Education, 2018
This paper reports on an aspect of a larger research study conceptualised within a teacher development project in Mthatha, Eastern Cape Province. The project was initiated with the objective to develop appropriate skills to use dynamic geometry software (DGS) effectively and strategically as a teaching and learning tool for mathematics. The study…
Descriptors: Case Studies, Geometry, Mathematics Instruction, Teaching Methods
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Bostancioglu, Ali; Handley, Zoe – Computer Assisted Language Learning, 2018
This paper introduces a new self-report questionnaire for the assessment of TPACK for English language teaching which does not prescribe a particular approach to language teaching or the use of particular technologies. Development and validation of the questionnaire involved: (1) creation of an initial item pool based on a review of the literature…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Technological Literacy
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Almeida, Gustavo de Oliveira; Bastos, Cesar Augusto Rangel – International Journal of Information and Communication Technology Education, 2018
The use of simulators and customized applications for educational use opens new possibilities in the teaching and learning process of the most varied disciplines through computer-mediated interactions. In this context, teachers are developing digital material considering this powerful tool. And the use of educational apps and simulators has…
Descriptors: Computer Oriented Programs, Usability, Physics, Science Instruction
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