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Nelson, Brian C.; Ketelhut, Diane Jass – International Journal of Computer-Supported Collaborative Learning, 2008
In this paper, we present the results of an exploratory study into the relationship between student self-efficacy and guidance use in a Multi-User Virtual Environment (MUVE) science curriculum project. We describe findings from a sample of middle school science students on the combined impact on learning of student self-efficacy in scientific…
Descriptors: Self Efficacy, Guidance, Science Curriculum, Science Instruction
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Bruyere, Susanne – Community College Journal, 2008
Colleges increasingly rely on the Web to attract, inform, and interact with students. This makes Web site accessibility and usability critical concerns, particularly for public community colleges, which educate sizable numbers of students with disabilities. As committed providers of postsecondary education to students with disabilities and thus a…
Descriptors: Web Sites, Community Colleges, Learning Disabilities, Educational Technology
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Martin, Florence – Educational Technology & Society, 2008
Instructional elements remain the foundation of current instructional design practice. Practice is the instructional element provided after learners have been given information required to master an objective and Navigation is the non-instructional element guides the learner on the sequence of instruction. Linear Navigation can be referred to as…
Descriptors: Feedback (Response), Instructional Design, Educational Technology, Internet
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Judd, Terry; Kennedy, Gregor – Journal of Educational Multimedia and Hypermedia, 2008
Audit trail analysis can provide valuable insights to researchers and evaluators interested in comparing and contrasting designers' expectations of use and students' actual patterns of use of educational technology environments (ETEs). Sequence analysis techniques are particularly effective but have been neglected to some extent because of real…
Descriptors: Evaluators, Investigations, Recreational Facilities, Educational Technology
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Sykes, Julie M.; Oskoz, Ana; Thorne, Steven L. – CALICO Journal, 2008
In light of the increasingly blurred line between mediated and nonmediated contexts for social, professional, and educational purposes, attention to the presence and use of innovative digital media is critical to the consideration of the future of computer-assisted language learning (CALL). This article reviews current trends in the use of…
Descriptors: Web Sites, Electronic Publishing, Educational Technology, Virtual Classrooms
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Stern, Luli; Barnea, Nitza; Shauli, Sofia – Journal of Science Education and Technology, 2008
The objective of this study was to evaluate the effect of a dynamic software simulation on the understanding of the kinetic molecular theory by 7th graders. Students in the control group (n = 62) studied a curricular unit that addressed the differences in arrangement and motion of molecules in the three phases of matter. The experimental group (n…
Descriptors: Kinetics, Computer Software, Grade 7, Gender Differences
Schmid, Richard F.; Miodrag, Nancy; Di Francesco, Nathalie – Journal of Research on Technology in Education, 2008
This study involved the analysis of the complex interactions that take place between tutors and preschool children using a computer during early literacy tutoring sessions. Eight five-year-old pre- and early-readers attending a childcare centre participated in daily 20-minute tutoring sessions for two weeks. The literacy software (a beta version)…
Descriptors: Grounded Theory, Preschool Children, Computers, Tutors
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Houssart, Jenny; Sams, Claire – International Journal for Technology in Mathematics Education, 2008
This article examines 9-11 year olds' attempts to beat the computer at a game of strategy and asks how far and under what circumstances they developed a strategic approach to the game. Extracts from videotape transcripts are analysed to reveal the components of children's particular approaches, evident even amongst children who did not develop an…
Descriptors: Teaching Methods, Thinking Skills, Cognitive Processes, Language Usage
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Kay, R. H.; Knaack, L. – Journal of Computer Assisted Learning, 2008
Very few studies have systematically evaluated the effect of learning objects in secondary school classrooms. The vast majority of studies have focussed on higher education. The current study examined the impact of learning objects from the perspective of 850 students and 27 teachers (50 classrooms) of science, mathematics, or social science. The…
Descriptors: Secondary School Curriculum, Teacher Attitudes, Student Attitudes, Mathematics Instruction
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Baker, Ryan; Walonoski, Jason; Heffernan, Neil; Roll, Ido; Corbett, Albert; Koedinger, Kenneth – Journal of Interactive Learning Research, 2008
In recent years there has been increasing interest in the phenomena of "gaming the system," where a learner attempts to succeed in an educational environment by exploiting properties of the system's help and feedback rather than by attempting to learn the material. Developing environments that respond constructively and effectively to…
Descriptors: Educational Environment, Student Attitudes, Student Motivation, Computer Assisted Instruction
Scardamalia, Marlene, Ed.; Bereiter, Carl – Educational Technology, 2008
Capabilities and biases of learning technologies are examined in light of four widely accepted principles: deep content knowledge, dialogue, agency, and collaboration. Software that supports these principles must focus students' attention on ideas rather than topics or tasks and should foster high levels of "epistemic agency," providing students…
Descriptors: Metacognition, Adoption (Ideas), Knowledge Base for Teaching, Bias
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Siddiqui, Atiq; Khan, Mehmood; Akhtar, Sohail – Computers & Education, 2008
Simulation-based educational products are excellent set of illustrative tools that proffer features like visualization of the dynamic behavior of a real system, etc. Such products have great efficacy in education and are known to be one of the first-rate student centered learning methodologies. These products allow students to practice skills such…
Descriptors: Computer Simulation, Educational Technology, Surveys, Foreign Countries
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Debuse, J.; Lawley, M.; Shibl, R. – Journal of Information Systems Education, 2007
Providing detailed, constructive and helpful feedback is an important contribution to effective student learning. Quality assurance is also required to ensure consistency across all students and reduce error rates. However, with increasing workloads and student numbers these goals are becoming more difficult to achieve. An automated feedback…
Descriptors: Feedback (Response), Assignments, Quality Control, Student Attitudes
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Sampson, James P., Jr.; Reardon, Robert C. – 1994
This unannotated bibliography is intended to assist practitioners, researchers, policy makers, and system developers in identifying and locating sources of information on the design and use of computer-assisted career guidance (CACG) systems. The aim of this effort is to improve the availability and quality of career and educational services to…
Descriptors: Career Counseling, Career Guidance, Career Information Systems, Career Planning
Ezekiel, Aaron B. – 1995
At the University of New Mexico, stakeholders from the Computer and Information Resources and Technology (CIRT) department, Financial Systems, the Health Sciences Center, and the General Libraries, were involved in deciding on the goals of a project to replace Telnet with a suite of network middleware and productivity software on campus computer…
Descriptors: Automation, Computer Centers, Computer Interfaces, Computer Networks
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